Minor fiddling with material properties *trying* to chase down a visual bug

where the scene get's brighter or dimmer depending on whether or not the sun
or moon is in the field of view.
This commit is contained in:
curt 2000-06-01 19:14:06 +00:00
parent e3ff048ff6
commit b72d36d96f
4 changed files with 29 additions and 9 deletions

View File

@ -108,6 +108,8 @@ ssgBranch * SGSkyDome::build( ) {
dome_state->disable( GL_TEXTURE_2D );
dome_state->enable( GL_COLOR_MATERIAL );
dome_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
dome_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
dome_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
dome_state->disable( GL_BLEND );
dome_state->disable( GL_ALPHA_TEST );

View File

@ -57,6 +57,14 @@ static int sgMoonOrbPostDraw( ssgEntity *e ) {
glEnable( GL_FOG );
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
/* test
glDisable( GL_LIGHTING );
glDisable( GL_CULL_FACE );
glEnable( GL_COLOR_MATERIAL );
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
glEnable( GL_CULL_FACE );
glEnable( GL_LIGHTING ); */
return true;
}
@ -104,8 +112,9 @@ ssgBranch * SGMoon::build( FGPath path, double moon_size ) {
orb_state->enable( GL_TEXTURE_2D );
orb_state->enable( GL_COLOR_MATERIAL );
orb_state->setColourMaterial( GL_DIFFUSE );
orb_state->setMaterial( GL_AMBIENT, 0.0, 0.0, 0.0, 1.0 );
orb_state->setMaterial( GL_SPECULAR, 0.0, 0.0, 0.0, 1.0 );
orb_state->setMaterial( GL_AMBIENT, 0, 0, 0, 1.0 );
orb_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
orb_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
orb_state->enable( GL_BLEND );
orb_state->enable( GL_ALPHA_TEST );
orb_state->setAlphaClamp( 0.01 );
@ -139,8 +148,8 @@ ssgBranch * SGMoon::build( FGPath path, double moon_size ) {
halo_state->disable( GL_COLOR_MATERIAL );
halo_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
halo_state->setMaterial ( GL_AMBIENT_AND_DIFFUSE, 1, 1, 1, 1 ) ;
halo_state -> setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ;
halo_state -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
halo_state->setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ;
halo_state->setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
// halo_state -> setShininess ( 0 ) ;
halo_state->enable( GL_ALPHA_TEST );
halo_state->setAlphaClamp(0.01);
@ -253,8 +262,8 @@ bool SGMoon::reposition( sgVec3 p, double angle,
sgSetVec3( axis, 1.0, 0.0, 0.0 );
sgMakeRotMat4( DEC, declination * RAD_TO_DEG, axis );
// xglTranslatef(0,60000,0);
sgSetVec3( v, 0.0, 60000.0, 0.0 );
// xglTranslatef(0,moon_dist);
sgSetVec3( v, 0.0, moon_dist, 0.0 );
sgMakeTransMat4( T2, v );
sgMat4 TRANSFORM;
@ -271,3 +280,4 @@ bool SGMoon::reposition( sgVec3 p, double angle,
return true;
}

View File

@ -204,10 +204,13 @@ ssgBranch * SGSun::build( FGPath path, double sun_size ) {
orb_state = new ssgSimpleState();
orb_state->setShadeModel( GL_SMOOTH );
orb_state->disable( GL_LIGHTING );
// orb_state->enable( GL_LIGHTING );
orb_state->disable( GL_CULL_FACE );
orb_state->disable( GL_TEXTURE_2D );
orb_state->enable( GL_COLOR_MATERIAL );
orb_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
orb_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
orb_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
orb_state->disable( GL_BLEND );
orb_state->disable( GL_ALPHA_TEST );
@ -233,10 +236,13 @@ ssgBranch * SGSun::build( FGPath path, double sun_size ) {
halo_state->setTexture( (char *)path.c_str() );
halo_state->enable( GL_TEXTURE_2D );
halo_state->disable( GL_LIGHTING );
// halo_state->enable( GL_LIGHTING );
halo_state->setShadeModel( GL_SMOOTH );
halo_state->disable( GL_CULL_FACE );
halo_state->enable( GL_COLOR_MATERIAL );
halo_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
halo_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
halo_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
halo_state->enable( GL_ALPHA_TEST );
halo_state->setAlphaClamp(0.01);
halo_state->enable ( GL_BLEND ) ;
@ -273,9 +279,9 @@ ssgBranch * SGSun::build( FGPath path, double sun_size ) {
// into the provide scene graph branch
sun_transform = new ssgTransform;
sun_transform->addKid( halo );
halo->setCallback( SSG_CALLBACK_PREDRAW, sgSunHaloPreDraw );
halo->setCallback( SSG_CALLBACK_POSTDRAW, sgSunHaloPostDraw );
sun_transform->addKid( halo );
sun_transform->addKid( orb );
return sun_transform;
@ -347,8 +353,8 @@ bool SGSun::reposition( sgVec3 p, double angle,
sgSetVec3( axis, 1.0, 0.0, 0.0 );
sgMakeRotMat4( DEC, declination * RAD_TO_DEG, axis );
// xglTranslatef(0,60000,0);
sgSetVec3( v, 0.0, 60000.0, 0.0 );
// xglTranslatef(0,sun_dist);
sgSetVec3( v, 0.0, sun_dist, 0.0 );
sgMakeTransMat4( T2, v );
sgMat4 TRANSFORM;

View File

@ -88,6 +88,8 @@ ssgBranch * SGStars::build( int num, sgdVec3 *star_data, double star_dist ) {
state->disable( GL_TEXTURE_2D );
state->enable( GL_COLOR_MATERIAL );
state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
state->enable( GL_BLEND );
state->disable( GL_ALPHA_TEST );