Merge commit 'refs/merge-requests/11' of git://gitorious.org/fg/simgear into merge-requests/11
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b7173100c8
@ -229,14 +229,38 @@ void SGCloudField::removeCloudFromTree(osg::ref_ptr<osg::PositionAttitudeTransfo
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void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform,
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float lon, float lat, float alt, float x, float y) {
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// Get the base position
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SGGeod loc = SGGeod::fromDegFt(lon, lat, alt);
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// Determine any shift by x/y
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if ((x != 0.0f) || (y != 0.0f)) {
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double crs;
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if (y == 0.0f) {
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crs = (x < 0.0f) ? -90.0 : 90.0;
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} else {
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crs = SG_RADIANS_TO_DEGREES * tan(x/y);
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}
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double dst = sqrt(x*x + y*y);
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double endcrs;
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SGGeod base_pos = SGGeod::fromDegFt(lon, lat, 0.0f);
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SGGeodesy::direct(base_pos, crs, dst, loc, endcrs);
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// The direct call provides the position at 0 alt, so adjust as required.
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loc.setElevationFt(alt);
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}
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// Work out where this cloud should go in OSG coordinates.
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SGVec3<double> cart;
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SGGeodesy::SGGeodToCart(SGGeod::fromDegFt(lon, lat, alt), cart);
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SGGeodesy::SGGeodToCart(loc, cart);
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osg::Vec3f pos = toOsg(cart);
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// Convert to the scenegraph orientation where we just rotate around
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// the y axis 180 degrees.
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osg::Quat orient = toOsg(SGQuatd::fromLonLatDeg(lon, lat) * SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)));
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osg::Vec3f pos = toOsg(cart) + orient * osg::Vec3f(x, y, 0.0f);
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if (old_pos == osg::Vec3f(0.0f, 0.0f, 0.0f)) {
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// First se tup.
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@ -246,7 +270,7 @@ void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> t
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field_transform->setPosition(toOsg(fieldcenter));
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field_transform->setAttitude(orient);
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old_pos = toOsg(fieldcenter);
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}
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}
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pos = pos - field_transform->getPosition();
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@ -265,14 +289,14 @@ void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> t
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// New cloud is within RADIUS_LEVEL_1 of the center of the LOD node.
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//cout << "Adding cloud to existing LoD level 1 node. Distance:" << (lodnode1->getCenter() - pos).length() << "\n";
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found = true;
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}
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}
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}
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}
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if (!found) {
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lodnode1 = new osg::LOD();
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placed_root->addChild(lodnode1.get());
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//cout << "Adding cloud to new LoD node\n";
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}
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}
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// Now check if there is a second level LOD node at an appropriate distance
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found = false;
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