Changes to integrate Durk's moon/sun code updates + clean up.
This commit is contained in:
parent
5730a47b00
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218
Scenery/moon.c
218
Scenery/moon.c
@ -1,5 +1,6 @@
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/**************************************************************************
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* moon.c
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* Written by Durk Talsma. Started October 1997, for the flight gear project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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@ -26,13 +27,123 @@
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#include "orbits.h"
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#include "moon.h"
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#include "../general.h"
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#include "../Main/views.h"
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#include "../Time/fg_time.h"
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/* #include "../Aircraft/aircraft.h"*/
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#include "../general.h"
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struct CelestialCoord
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moonPos;
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float xMoon, yMoon, zMoon;
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/*
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static GLfloat vdata[12][3] =
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{
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{-X, 0.0, Z }, { X, 0.0, Z }, {-X, 0.0, -Z}, {X, 0.0, -Z },
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{ 0.0, Z, X }, { 0.0, Z, -X}, {0.0, -Z, -X}, {0.0, -Z, -X},
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{ Z, X, 0.0 }, { -Z, X, 0.0}, {Z, -X, 0.0 }, {-Z, -X, 0.0}
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};
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static GLuint tindices[20][3] =
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{
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{0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1},
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{8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3},
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{7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6},
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{6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
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};*/
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GLint moon;
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/* -------------------------------------------------------------
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This section contains the code that generates a yellow
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Icosahedron. It's under development... (of Course)
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______________________________________________________________*/
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/*
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void NormalizeVector(float v[3])
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{
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GLfloat d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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if (d == 0.0)
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{
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printf("zero length vector\n");
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return;
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}
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v[0] /= d;
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v[1] /= d;
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v[2] /= d;
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}
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void drawTriangle(float *v1, float *v2, float *v3)
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{
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glBegin(GL_POLYGON);
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//glBegin(GL_POINTS);
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glNormal3fv(v1);
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glVertex3fv(v1);
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glNormal3fv(v2);
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glVertex3fv(v2);
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glNormal3fv(v3);
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glVertex3fv(v3);
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glEnd();
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}
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void subdivide(float *v1, float *v2, float *v3, long depth)
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{
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GLfloat v12[3], v23[3], v31[3];
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GLint i;
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if (!depth)
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{
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drawTriangle(v1, v2, v3);
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return;
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}
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for (i = 0; i < 3; i++)
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{
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v12[i] = (v1[i] + v2[i]);
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v23[i] = (v2[i] + v3[i]);
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v31[i] = (v3[i] + v1[i]);
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}
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NormalizeVector(v12);
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NormalizeVector(v23);
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NormalizeVector(v31);
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subdivide(v1, v12, v31, depth - 1);
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subdivide(v2, v23, v12, depth - 1);
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subdivide(v3, v31, v23, depth - 1);
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subdivide(v12, v23, v31,depth - 1);
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} */
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/*
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void display(void)
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{
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int i;
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glRotatef(spin, 0.0, 0.0, 0.0);
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glColor3f(1.0, 1.0, 0.0);
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// glBegin(GL_LINE_LOOP);
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for (i = 0; i < 20; i++)
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{
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//glVertex3fv(&vdata[tindices[i][0]][0]);
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//glVertex3fv(&vdata[tindices[i][1]][0]);
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//glVertex3fv(&vdata[tindices[i][2]][0]);
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subdivide(&vdata[tindices[i][0]][0],
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&vdata[tindices[i][1]][0],
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&vdata[tindices[i][2]][0], 3);
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static GLint moon;
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}
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// glEnd();
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// glFlush();
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glPopMatrix();
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glutSwapBuffers();
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} */
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/* --------------------------------------------------------------
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This section contains the code that calculates the actual
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position of the moon in the night sky.
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----------------------------------------------------------------*/
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struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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struct OrbElements sunParams,
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@ -42,7 +153,7 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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result;
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double
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eccAnom, ecl, lonecl, latecl, actTime,
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eccAnom, ecl, lonecl, latecl, actTime,
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xv, yv, v, r, xh, yh, zh, xg, yg, zg, xe, ye, ze,
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Ls, Lm, D, F;
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@ -54,7 +165,7 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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eccAnom = fgCalcEccAnom(params.M, params.e);
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/* calculate the moon's distance (d) and true anomaly (v) */
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xv = params.a * ( cos(eccAnom) - params.e);
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xv = params.a * ( cos(eccAnom) - params.e);
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yv = params.a * ( sqrt(1.0 - params.e*params.e) * sin(eccAnom));
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v =atan2(yv, xv);
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r = sqrt(xv*xv + yv*yv);
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@ -75,7 +186,7 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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F = Lm - params.N;
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lonecl += fgDegToRad(
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- 1.274 * sin (params.M - 2*D) // the Evection
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- 1.274 * sin (params.M - 2*D) // the Evection
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+ 0.658 * sin (2 * D) // the Variation
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- 0.186 * sin (sunParams.M) // the yearly variation
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- 0.059 * sin (2*params.M - 2*D)
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@ -97,9 +208,10 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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); /* Yep */
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r += (
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- 0.58 * cos(params.M - 2*D)
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- 0.58 * cos(params.M - 2*D)
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- 0.46 * cos(2*D)
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);
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); /* Ok! */
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xg = r * cos(lonecl) * cos(latecl);
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yg = r * sin(lonecl) * cos(latecl);
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zg = r * sin(latecl);
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@ -108,67 +220,63 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
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ye = yg * cos(ecl) - zg * sin(ecl);
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ze = yg * sin(ecl) + zg * cos(ecl);
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result.RightAscension = atan2(ye, xe);
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result.RightAscension = atan2(ye, xe);
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result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
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return result;
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}
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void fgMoonInit()
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{
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struct CelestialCoord
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moonPos;
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// int i;
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// moon = glGenLists(1);
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// glNewList(moon, GL_COMPILE );
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moon = glGenLists(1);
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glNewList(moon, GL_COMPILE );
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glBegin( GL_POINTS );
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fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
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moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0], cur_time_params);
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#ifdef DEBUG
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printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension, moonPos.Declination);
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/* give the moon a temporary color, for testing purposes */
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glColor3f( 0.0, 1.0, 0.0);
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glVertex3f( 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination),
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190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination),
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190000.0 * sin(moonPos.Declination) );
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glEnd();
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glEndList();
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}
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#endif
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glColor3f(1.0, 1.0, 0.0);
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void fgMoonRender()
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{
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double angle;
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static double warp = 0;
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struct VIEW *v;
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struct fgTIME *t;
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/* xMoon = 90000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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yMoon = 90000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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zMoon = 90000.0 * sin(moonPos.Declination); */
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t = &cur_time_params;
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v = ¤t_view;
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xMoon = 60000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
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yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
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zMoon = 60000.0 * sin(moonPos.Declination);
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// glPushMatrix();
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// glBegin(GL_TRIANGLES);
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/*
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for (i = 0; i < 20; i++)
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subdivide(&vdata[tindices[i][0]][0],
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&vdata[tindices[i][1]][0],
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&vdata[tindices[i][2]][0], 3);*/
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// glutSolidSphere(1.0, 25, 25);
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glDisable( GL_FOG );
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glDisable( GL_LIGHTING );
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glPushMatrix();
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glTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
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angle = t->gst * 15.0; /* 15 degrees per hour rotation */
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/* warp += 1.0; */
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/* warp = 15.0; */
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warp = 0.0;
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glRotatef( (angle+warp), 0.0, 0.0, -1.0 );
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printf("Rotating moon by %.2f degrees + %.2f degrees\n",angle,warp);
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glCallList(moon);
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glPopMatrix();
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glEnable( GL_LIGHTING );
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glEnable( GL_FOG );
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// glEnd();
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// glPopMatrix();
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// glEndList();
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}
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/* $Log$
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/* Revision 1.2 1997/10/28 21:00:21 curt
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/* Changing to new terrain format.
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/*
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* Revision 1.1 1997/10/25 03:16:08 curt
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* Initial revision of code contributed by Durk Talsma.
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*
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*/
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/* Draw the moon */
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void fgMoonRender() {
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GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
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/* set lighting parameters */
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glLightfv(GL_LIGHT0, GL_AMBIENT, color );
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glLightfv(GL_LIGHT0, GL_DIFFUSE, color );
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glMaterialfv(GL_FRONT, GL_AMBIENT, fgClearColor);
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glMaterialfv(GL_FRONT, GL_DIFFUSE, color);
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glPushMatrix();
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glTranslatef(xMoon, yMoon, zMoon);
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glScalef(1400, 1400, 1400);
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/* glutSolidSphere(1.0, 25, 25); */
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glutSolidSphere(1.0, 15, 15);
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glPopMatrix();
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}
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@ -29,6 +29,10 @@
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#include "orbits.h"
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#include "../Time/fg_time.h"
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#include <math.h>
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#define X .525731112119133606
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#define Z .850650808352039932
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/* Initialize the Moon Display management Subsystem */
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@ -42,15 +46,18 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements Params,
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struct fgTIME t);
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extern struct OrbElements pltOrbElements[9];
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extern GLfloat fgClearColor[4];
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#endif /* _MOON_H_ */
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/* $Log$
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/* Revision 1.2 1997/10/25 03:24:23 curt
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/* Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
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/* Revision 1.3 1997/11/25 19:25:35 curt
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/* Changes to integrate Durk's moon/sun code updates + clean up.
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/*
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* Revision 1.2 1997/10/25 03:24:23 curt
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* Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
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*
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* Revision 1.1 1997/10/25 03:16:09 curt
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* Initial revision of code contributed by Durk Talsma.
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*
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@ -43,17 +43,21 @@ double fgCalcActTime(struct fgTIME t)
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/* a hack. This one introduces the 2000 problem into the program */
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year = t.gmt->tm_year + 1900;
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/* calculate the actual time */
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/* calculate the actual time, rember to add 1 to tm_mon! */
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actTime = 367 * year - 7 *
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(year + (t.gmt->tm_mon + 9) / 12) / 4 + 275 *
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t.gmt->tm_mon / 9 + t.gmt->tm_mday - 730530;
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(year + ((t.gmt->tm_mon+1) + 9) / 12) / 4 + 275 *
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(t.gmt->tm_mon+1) / 9 + t.gmt->tm_mday - 730530;
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UT = t.gmt->tm_hour + ((double) t.gmt->tm_min / 60);
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/*printf("UT = %f\n", UT); */
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actTime += (UT / 24.0);
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#define DEBUG 1
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#ifdef DEBUG
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printf("Actual Time:\n");
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printf("current day = %f\t", actTime);
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printf("GMT = %d, %d, %d, %d, %d, %d\n", year, t.gmt->tm_mon, t.gmt->tm_mday,
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t.gmt->tm_hour, t.gmt->tm_min, t.gmt->tm_sec);
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#endif
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return actTime;
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}
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@ -132,7 +136,9 @@ void fgSolarSystemInit(struct fgTIME t)
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printf("Cannot open data file: '%s'\n", path);
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return;
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}
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#ifdef DEBUG
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printf("reading datafile %s", path);
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#endif
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/* for all the objects... */
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for (i = 0; i < 9; i ++)
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@ -164,7 +170,10 @@ void fgSolarSystemUpdate(struct OrbElements *planet, struct fgTIME t)
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/* $Log$
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/* Revision 1.1 1997/10/25 03:16:10 curt
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/* Initial revision of code contributed by Durk Talsma.
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/* Revision 1.2 1997/11/25 19:25:36 curt
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/* Changes to integrate Durk's moon/sun code updates + clean up.
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/*
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* Revision 1.1 1997/10/25 03:16:10 curt
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* Initial revision of code contributed by Durk Talsma.
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*
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*/
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154
Scenery/sun.c
154
Scenery/sun.c
@ -22,9 +22,18 @@
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* (Log is kept at end of this file)
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**************************************************************************/
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#include <GL/glut.h>
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#include "../Time/fg_time.h"
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#include "../Main/views.h"
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#include "orbits.h"
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#include "sun.h"
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GLint sun;
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static struct CelestialCoord
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sunPos;
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float xSun, ySun, zSun;
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struct SunPos fgCalcSunPos(struct OrbElements params)
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{
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@ -38,24 +47,157 @@ struct SunPos fgCalcSunPos(struct OrbElements params)
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EccAnom = fgCalcEccAnom(params.M, params.e);
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/* calculate the Suns distance (r) and its true anomaly (v) */
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xv = cos(EccAnom) - params.e;
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xv = cos(EccAnom) - params.e;
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yv = sqrt(1.0 - params.e*params.e) * sin(EccAnom);
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v = atan2(yv, xv);
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r = sqrt(xv*xv + yv*yv);
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/* calculate the the Suns true longitude (lonsun) */
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/* calculate the the Sun's true longitude (lonsun) */
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lonSun = v + params.w;
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/* convert true longitude and distance to ecliptic rectangular geocentric
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coordinates (xs, ys) */
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coordinates (xs, ys) */
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solarPosition.xs = r * cos(lonSun);
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solarPosition.ys = r * sin(lonSun);
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return solarPosition;
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}
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struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
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{
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struct CelestialCoord
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result;
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struct SunPos
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SolarPosition;
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double
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xe, ye, ze, ecl, actTime;
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/* calculate the angle between ecliptic and equatorial coordinate system */
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actTime = fgCalcActTime(t);
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ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // Angle now in Rads
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/* calculate the sun's ecliptic position */
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SolarPosition = fgCalcSunPos(params);
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/* convert ecliptic coordinates to equatorial rectangular geocentric coordinates */
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xe = SolarPosition.xs;
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ye = SolarPosition.ys * cos(ecl);
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ze = SolarPosition.ys * sin(ecl);
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/* and finally... Calulate Right Ascention and Declination */
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result.RightAscension = atan2( ye, xe);
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result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
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return result;
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}
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/* Initialize the Sun */
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void fgSunInit()
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{
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// int i;
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// sun = glGenLists(1);
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// glNewList(sun, GL_COMPILE );
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// glBegin( GL_POINTS );
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||||
fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
|
||||
sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
|
||||
#ifdef DEBUG
|
||||
printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension, sunPos.Declination);
|
||||
#endif
|
||||
/* give the moon a temporary color, for testing purposes */
|
||||
// glColor3f( 0.0, 1.0, 0.0);
|
||||
// glVertex3f( 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination),
|
||||
// 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination),
|
||||
// 190000.0 * sin(moonPos.Declination) );
|
||||
//glVertex3f(0.0, 0.0, 0.0);
|
||||
// glEnd();
|
||||
// glColor3f(1.0, 1.0, 1.0);
|
||||
//xMoon = 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
|
||||
//yMoon = 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
|
||||
//zMoon = 190000.0 * sin(moonPos.Declination);
|
||||
xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
|
||||
ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
|
||||
zSun = 60000.0 * sin(sunPos.Declination);
|
||||
|
||||
// glPushMatrix();
|
||||
// glTranslatef(x, y, z);
|
||||
// glScalef(16622.8, 16622.8, 16622.8);
|
||||
// glBegin(GL_TRIANGLES);
|
||||
// for (i = 0; i < 20; i++)
|
||||
// subdivide(&vdata[tindices[i][0]][0],
|
||||
// &vdata[tindices[i][1]][0],
|
||||
// &vdata[tindices[i][2]][0], 3);
|
||||
// glutSolidSphere(1.0, 25, 25);
|
||||
|
||||
// glEnd();
|
||||
//glPopMatrix();
|
||||
// glEndList();
|
||||
}
|
||||
|
||||
|
||||
/* Draw the Sun */
|
||||
void fgSunRender() {
|
||||
struct VIEW *v;
|
||||
struct fgTIME *t;
|
||||
GLfloat color[4] = { 0.85, 0.65, 0.05, 1.0 };
|
||||
/* double x_2, x_4, x_8, x_10; */
|
||||
/* GLfloat ambient; */
|
||||
/* GLfloat amb[3], diff[3]; */
|
||||
|
||||
|
||||
t = &cur_time_params;
|
||||
v = ¤t_view;
|
||||
|
||||
/* x_2 = t->sun_angle * t->sun_angle;
|
||||
x_4 = x_2 * x_2;
|
||||
x_8 = x_4 * x_4;
|
||||
x_10 = x_8 * x_2; */
|
||||
|
||||
/* ambient = (0.4 * pow(1.1, -x_10 / 30.0));
|
||||
if ( ambient < 0.3 ) ambient = 0.3;
|
||||
if ( ambient > 1.0 ) ambient = 1.0;
|
||||
amb[0] = 0.50 + ((ambient * 6.66) - 1.6);
|
||||
amb[1] = 0.00 + ((ambient * 6.66) - 1.6);
|
||||
amb[2] = 0.00 + ((ambient * 6.66) - 1.6);
|
||||
amb[3] = 0.00;
|
||||
#ifdef DEBUG
|
||||
printf("Color of the sun: %f, %f, %f\n"
|
||||
"Ambient value : %f\n"
|
||||
"Sun Angle : %f\n" , amb[0], amb[1], amb[2], ambient, t->sun_angle);
|
||||
#endif
|
||||
diff[0] = 0.0;
|
||||
diff[1] = 0.0;
|
||||
diff[2] = 0.0;
|
||||
diff[3] = 0.0; */
|
||||
|
||||
/* set lighting parameters */
|
||||
/* glLightfv(GL_LIGHT0, GL_AMBIENT, color );
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, color );
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, amb);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, diff); */
|
||||
|
||||
glDisable( GL_LIGHTING );
|
||||
glPushMatrix();
|
||||
glTranslatef(xSun, ySun, zSun);
|
||||
glScalef(1400, 1400, 1400);
|
||||
glColor3fv( color );
|
||||
/* glutSolidSphere(1.0, 25, 25); */
|
||||
glutSolidSphere(1.0, 10, 10);
|
||||
//glCallList(sun);
|
||||
glPopMatrix();
|
||||
glEnable( GL_LIGHTING );
|
||||
}
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.1 1997/10/25 03:16:11 curt
|
||||
/* Initial revision of code contributed by Durk Talsma.
|
||||
/* Revision 1.2 1997/11/25 19:25:39 curt
|
||||
/* Changes to integrate Durk's moon/sun code updates + clean up.
|
||||
/*
|
||||
* Revision 1.1 1997/10/25 03:16:11 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -28,13 +28,24 @@
|
||||
|
||||
|
||||
struct SunPos fgCalcSunPos(struct OrbElements sunParams);
|
||||
extern struct OrbElements pltOrbElements[9];
|
||||
extern GLfloat fgClearColor[4];
|
||||
|
||||
/* Initialize the Sun */
|
||||
void fgSunInit();
|
||||
|
||||
/* Draw the Sun */
|
||||
void fgSunRender();
|
||||
|
||||
|
||||
#endif /* SUN_H */
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.1 1997/10/25 03:16:12 curt
|
||||
/* Initial revision of code contributed by Durk Talsma.
|
||||
/* Revision 1.2 1997/11/25 19:25:39 curt
|
||||
/* Changes to integrate Durk's moon/sun code updates + clean up.
|
||||
/*
|
||||
* Revision 1.1 1997/10/25 03:16:12 curt
|
||||
* Initial revision of code contributed by Durk Talsma.
|
||||
*
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user