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Thanks
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Thanks
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A very special thanks is due to the following people and groups.
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Note: as hard as we've tried, it is impossible to perfectly maintain
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this file. If you are aware of someone who you think should be
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included here, PLEASE let me know. Projects like this are made
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possible only by the help and hard work of others. I want to properly
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credit everyone who has contributed to this project.
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Raul Alonzo <amil@las.es>
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Mr. Alonzo is the author of Ssystem and provided his kind permission
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for using the moon texture. I also used parts of his code as a template
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when adding the texture. Ssystem Homepage can be found at:
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http://www1.las.es/~amil/ssystem
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Paul Bleisch <pbleisch@acm.org>
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Paul redid the "debug" system so that it would be much more flexible,
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so it could be easily disabled for production system, and so that
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messages for certain subsystems could be selectively enabled.
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Also contributed a first stab at a config file/command line parsing
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system.
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Bernie Bright <bbright@c031.aone.net.au>
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Many C++ style, usage, and implementation improvements.
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STL portability, tons o' stuff. :-)
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Currently trying to get a BeOS port together but life keeps getting
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in the way!
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Gene Buckle <geneb@deltasoft.com>
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Gene has done a lot of work getting FG to compile with the MSVC++
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compiler. Also, he has pushed, proded, and bugged me endlessly to
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do my stuff right. (I mean that in a good way, because sometimes
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when the little nudge in the right direction isn't working, I need
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a good hard shove.) :-)
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John Check <j4strngs@rockfish.net>
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Cloud textures
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Jean-Francois Doue
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Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
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Graphics Gems IV ed. Paul S. Heckbert)
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http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
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Bruce Finney <bfinney@gte.net>
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MSVC5 compatibility.
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Jean-loup Gailly and Mark Adler <zlib@gzip.org>
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Authors of the zlib library. Used for on-the-fly compression and
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decompression routines.
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http://www.cdrom.com/pub/infozip/zlib/
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Thomas Gellekum <tg@ihf.rwth-aachen.de>
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Changes and updates for compiling on FreeBSD
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Habibie <habibie@MailandNews.com>
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RedHat package building changes for SimGear.
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Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
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Developed the LaRCsim code under funding by NASA which we use to provide
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the flight model. Bruce has patiently answered my many, many questions.
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http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
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Richard Kaszeta <bofh@me.umn.edu>
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Contributed screen buffer to ppm screen shot routine.
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Rich has also helped in the early development of the Flight Gear "altitude
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hold autopilot module" by teaching Curt Olson the basics of Control Theory
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and helping him code and debug early versions. Curt's "Boss" Bob Hain
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also contributed <bob@me.umn.edu>. Further details available at:
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http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
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Rich's Homepage: http://www.menet.umn.edu/~kaszeta
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Tom Knienieder <tom@knienieder.com>
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Ported Steve's Audio library first to OpenBSD and IRIX and
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after that also to Win32
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David Megginson <david@megginson.com>
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SimGear property manager/registry
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Curt Olson <curt@flightgear.org>
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Curt is responsible for overall project and source code management.
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He has his hands in many of the areas.
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Petter Reinholdtsen <pere@games.no>
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Incorporated the Gnu automake/autoconf system (with libtool).
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This should streamline and standardize the build process for all
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Unix-like platforms. It should have little effect on IDE type
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environments since the don't use the Unix make system.
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Paul Schlyter <pausch@saaf.se>
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Mr. Schlyter provided Durk Talsma with all the information
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he needed to write the astro code. Mr. S. is also willing
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to answer astro-related questions whenever one needs to.
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http://welcome.to/pausch
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Durk Talsma <d.talsma@chello.nl>
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Accurate Sun, Moon, and Planets.
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Sun changes color based on position in sky.
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Moon has correct phase and blends well into the sky.
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Planets are correctly positioned and have proper magnitude.
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Help with time functions, gui, and other misc stuff.
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http://people.a2000.nl/dtals
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Mark Vallevand <Mark.Vallevand@UNISYS.com>
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Contributed some METAR parsing code.
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Contributed some win32 screen printing routines.
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Gary R. Van Sickle <tiberius@braemarinc.com>
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Contributed some initial GameGLUT support and other fixes.
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Has done some interesting preliminary work on a binary file format
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http://www.woodsoup.org/projs/ORKiD/fgfs.htm
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Has set up a 'Cygwin Tips' site that has been very helpful to many
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people in getting a Cygwin Unix-on-Windows build environment set up
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so they can build FG effectively.
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http://www.woodsoup.org/projs/ORKiD/cygwin.htm
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Norman Vine <nhv@yahoo.com>
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Provided more than uncountable URL's to the "FlightGear Community".
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Many performance optimizations throughout the code.
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Lots of windoze related contributions.
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Contributed wgs84 distance and course routines.
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Contributed a great circle route autopilot mode based on wgs84 routines.
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Ed Williams <Ed_Williams@compuserve.com>
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Contributed magnetic variation code (impliments Nima WMM 2000)
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We've also borrowed from Ed's wonderful aviation formulary at various
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times as well.
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http://www.best.com/~williams/index.html
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Jean-Claude Wippler <jcw@equi4.com>
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Author of MetaKit - a portable, embeddible database with a portable
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data file format. This software is not GPL'd but the author is kindly
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allowing us to bundle MetaKit with our code. MetaKit has a liberal
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X/MIT-style license. Please see the following URL for more info:
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http://www.equi4.com/metakit
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WoodSoup Project http://www.woodsoup.org
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Provided computing resources and services so that the Flight Gear
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project could have real home. This includes, web services,
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ftp services, shell accounts, email lists, dns services, etc.
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Robert Allan Zeh <raz@cmg.FCNBD.COM>
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Helped me tremendously in figuring out the Cygnus win32 compiler and
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how to link with .dll's. With out him the first runable win32
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version of FG would have been impossible.
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NOTE:
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----
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THIS DOCUMENT WAS INITIALLY WRITTEN BY
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Curt L. Olson <curt@flightgear.org>
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05 Jul 2000 Removed non-SimGear entries (CLO)
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08 Mar 2000 CONTENTS RESEARCHED AND UPDATED by
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Oliver Delise <delise@mail.isis.de>
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