activate model load/unload callback again. It turned out *not* to be the
cause for the MP crashes -- the same crashes did still occur without it.
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parent
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@ -339,9 +339,8 @@ sgLoad3DModel( const string &fg_root, const string &path,
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}
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if (data) {
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//data->modelLoaded(path, &props, model);
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//model->setUserData(data);
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delete data;
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model->setUserData(data);
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data->modelLoaded(path, &props, model);
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}
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// Load animations
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set<ssgBranch *> ignore_branches;
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