activate model load/unload callback again. It turned out *not* to be the

cause for the MP crashes -- the same crashes did still occur without it.
This commit is contained in:
mfranz 2006-03-12 10:09:34 +00:00
parent 95d1ac354e
commit b62f241051

View File

@ -339,9 +339,8 @@ sgLoad3DModel( const string &fg_root, const string &path,
}
if (data) {
//data->modelLoaded(path, &props, model);
//model->setUserData(data);
delete data;
model->setUserData(data);
data->modelLoaded(path, &props, model);
}
// Load animations
set<ssgBranch *> ignore_branches;