Fix typo
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@ -190,7 +190,7 @@ Compositor::update(const osg::Matrix &view_matrix,
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osg::Vec3d world_up = camera_pos;
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world_up.normalize();
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osg::Vec3d view_up = world_up * view_inverse;
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osg::Vec3d view_up = world_up * view_matrix;
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view_up.normalize();
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double left = 0.0, right = 0.0, bottom = 0.0, top = 0.0,
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