Merge branch 'next' of git://gitorious.org/fg/simgear into next
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commit
b48c0e968f
@ -1,8 +1,9 @@
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#include "event_mgr.hxx"
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#include <simgear/math/SGMath.hxx>
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#include <simgear/debug/logstream.hxx>
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void SGEventMgr::add(SGCallback* cb,
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void SGEventMgr::add(const std::string& name, SGCallback* cb,
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double interval, double delay,
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bool repeat, bool simtime)
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{
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@ -16,7 +17,8 @@ void SGEventMgr::add(SGCallback* cb,
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t->mgr = this;
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t->repeat = repeat;
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t->simtime = simtime;
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t->name = name;
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SGTimerQueue* q = simtime ? &_simQueue : &_rtQueue;
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q->insert(t, delay);
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@ -43,6 +45,21 @@ void SGEventMgr::update(double delta_time_sec)
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_rtQueue.update(rt);
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}
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void SGEventMgr::removeTask(const std::string& name)
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{
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SGTimer* t = _simQueue.findByName(name);
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if (t) {
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_simQueue.remove(t);
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} else if ((t = _rtQueue.findByName(name))) {
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_rtQueue.remove(t);
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} else {
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SG_LOG(SG_GENERAL, SG_WARN, "removeTask: no task found with name:" << name);
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return;
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}
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delete t;
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}
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////////////////////////////////////////////////////////////////////////
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// SGTimerQueue
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// This is the priority queue implementation:
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@ -165,3 +182,15 @@ void SGTimerQueue::growArray()
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delete[] _table;
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_table = newTable;
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}
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SGTimer* SGTimerQueue::findByName(const std::string& name) const
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{
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for (int i=0; i < _numEntries; ++i) {
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if (_table[i].timer->name == name) {
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return _table[i].timer;
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}
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}
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return NULL;
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}
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@ -9,6 +9,7 @@
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class SGEventMgr;
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struct SGTimer {
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std::string name;
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double interval;
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SGCallback* callback;
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SGEventMgr* mgr;
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@ -33,6 +34,7 @@ public:
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SGTimer* nextTimer() { return _numEntries ? _table[0].timer : 0; }
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double nextTime() { return -_table[0].pri; }
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SGTimer* findByName(const std::string& name) const;
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private:
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// The "priority" is stored as a negative time. This allows the
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// implemenetation to treat the "top" of the heap as the largest
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@ -77,43 +79,45 @@ public:
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* ex: addTask("foo", &Function ... )
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*/
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template<typename FUNC>
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inline void addTask(const char* name, const FUNC& f,
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inline void addTask(const std::string& name, const FUNC& f,
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double interval, double delay=0, bool sim=false)
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{ add(make_callback(f), interval, delay, true, sim); }
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{ add(name, make_callback(f), interval, delay, true, sim); }
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/**
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* Add a single function callback event as a one-shot event.
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* ex: addEvent("foo", &Function ... )
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*/
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template<typename FUNC>
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inline void addEvent(const char* name, const FUNC& f,
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inline void addEvent(const std::string& name, const FUNC& f,
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double delay, bool sim=false)
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{ add(make_callback(f), 0, delay, false, sim); }
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{ add(name, make_callback(f), 0, delay, false, sim); }
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/**
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* Add a object/method pair as a repeating task.
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* ex: addTask("foo", &object, &ClassName::Method, ...)
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*/
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template<class OBJ, typename METHOD>
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inline void addTask(const char* name,
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inline void addTask(const std::string& name,
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const OBJ& o, METHOD m,
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double interval, double delay=0, bool sim=false)
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{ add(make_callback(o,m), interval, delay, true, sim); }
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{ add(name, make_callback(o,m), interval, delay, true, sim); }
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/**
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* Add a object/method pair as a repeating task.
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* ex: addEvent("foo", &object, &ClassName::Method, ...)
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*/
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template<class OBJ, typename METHOD>
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inline void addEvent(const char* name,
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inline void addEvent(const std::string& name,
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const OBJ& o, METHOD m,
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double delay, bool sim=false)
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{ add(make_callback(o,m), 0, delay, false, sim); }
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{ add(name, make_callback(o,m), 0, delay, false, sim); }
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void removeTask(const std::string& name);
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private:
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friend struct SGTimer;
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void add(SGCallback* cb,
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void add(const std::string& name, SGCallback* cb,
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double interval, double delay,
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bool repeat, bool simtime);
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