scenery: Really, most people don't care for the noise.
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@ -32,6 +32,8 @@
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#include <osg/Image>
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#include <osg/Image>
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#include <simgear/debug/logstream.hxx>
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#include "Noise.hxx"
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#include "Noise.hxx"
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using namespace osg;
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using namespace osg;
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@ -107,7 +109,7 @@ osg::Image* make3DNoiseImage(int texSize)
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GLubyte *ptr;
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GLubyte *ptr;
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double amp = 0.5;
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double amp = 0.5;
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osg::notify(osg::WARN) << "creating 3D noise texture... ";
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SG_LOG(SG_TERRAIN, SG_BULK, "creating 3D noise texture... ");
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for (f = 0, inc = 0; f < numOctaves; ++f, frequency *= 2, ++inc, amp *= 0.5)
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for (f = 0, inc = 0; f < numOctaves; ++f, frequency *= 2, ++inc, amp *= 0.5)
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{
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{
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@ -130,7 +132,8 @@ osg::Image* make3DNoiseImage(int texSize)
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}
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}
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}
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}
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osg::notify(osg::WARN) << "DONE" << std::endl;
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SG_LOG(SG_TERRAIN, SG_BULK, "DONE");
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return image;
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return image;
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}
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}
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