Remove some debugging statements
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@ -298,7 +298,6 @@ void SGSoundMgr::update( double dt )
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SGVec3d velocity = SGVec3d::zeros();
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if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
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velocity = hlOr.backTransform(_velocity*SG_FEET_TO_METER);
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printf("lst vel: %f\n", length(velocity));
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}
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aax::Vector vel( toVec3f(velocity).data() );
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TRY( d->_aax.sensor_velocity(vel) );
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@ -620,7 +619,6 @@ void SGSoundMgr::update_sample_config( SGSoundSample *sample, SGVec3d& position,
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aax::Vector64 pos = position.data();
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aax::Vector ori = orientation.data();
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aax::Vector vel = velocity.data();
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printf("src vel: %f\n", length(velocity));
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aax::Matrix64 mtx(pos, ori);
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TRY( emitter.matrix(mtx) );
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