Add PropertyList typedef for vectors of property list nodes.
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@ -252,7 +252,7 @@ compare_strings (const char * s1, const char * s2)
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* Locate a child node by name and index.
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*/
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static int
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find_child (const char * name, int index, const vector<SGPropertyNode_ptr>& nodes)
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find_child (const char * name, int index, const PropertyList& nodes)
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{
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int nNodes = nodes.size();
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for (int i = 0; i < nNodes; i++) {
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@ -270,7 +270,7 @@ find_child (const char * name, int index, const vector<SGPropertyNode_ptr>& node
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* Locate the child node with the highest index of the same name
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*/
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static int
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find_last_child (const char * name, const vector<SGPropertyNode_ptr>& nodes)
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find_last_child (const char * name, const PropertyList& nodes)
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{
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int nNodes = nodes.size();
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int index = 0;
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@ -854,7 +854,7 @@ SGPropertyNode::getChild (const char * name, int index, bool create)
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SGPropertyNode_ptr node;
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pos = find_child(name, index, _removedChildren);
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if (pos >= 0) {
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vector<SGPropertyNode_ptr>::iterator it = _removedChildren.begin();
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PropertyList::iterator it = _removedChildren.begin();
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it += pos;
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node = _removedChildren[pos];
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_removedChildren.erase(it);
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@ -888,10 +888,10 @@ SGPropertyNode::getChild (const char * name, int index) const
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/**
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* Get all children with the same name (but different indices).
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*/
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vector<SGPropertyNode_ptr>
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PropertyList
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SGPropertyNode::getChildren (const char * name) const
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{
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vector<SGPropertyNode_ptr> children;
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PropertyList children;
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int max = _children.size();
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for (int i = 0; i < max; i++)
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@ -929,7 +929,7 @@ SGPropertyNode::removeChild (int pos, bool keep)
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if (pos < 0 || pos >= (int)_children.size())
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return node;
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vector<SGPropertyNode_ptr>::iterator it = _children.begin();
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PropertyList::iterator it = _children.begin();
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it += pos;
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node = _children[pos];
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_children.erase(it);
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@ -962,10 +962,10 @@ SGPropertyNode::removeChild (const char * name, int index, bool keep)
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/**
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* Remove all children with the specified name.
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*/
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vector<SGPropertyNode_ptr>
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PropertyList
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SGPropertyNode::removeChildren (const char * name, bool keep)
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{
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vector<SGPropertyNode_ptr> children;
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PropertyList children;
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for (int pos = _children.size() - 1; pos >= 0; pos--)
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if (compare_strings(_children[pos]->getName(), name))
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@ -697,6 +697,11 @@ class SGPropertyNode;
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typedef SGSharedPtr<SGPropertyNode> SGPropertyNode_ptr;
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typedef SGSharedPtr<const SGPropertyNode> SGConstPropertyNode_ptr;
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namespace simgear
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{
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typedef std::vector<SGPropertyNode_ptr> PropertyList;
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}
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/**
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* The property change listener interface.
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@ -892,12 +897,12 @@ public:
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/**
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* Get a vector of all children with the specified name.
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*/
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std::vector<SGPropertyNode_ptr> getChildren (const char * name) const;
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simgear::PropertyList getChildren (const char * name) const;
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/**
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* Get a vector of all children with the specified name.
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*/
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std::vector<SGPropertyNode_ptr> getChildren (const std::string& name) const
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simgear::PropertyList getChildren (const std::string& name) const
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{ return getChildren(name.c_str()); }
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/**
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@ -922,15 +927,13 @@ public:
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/**
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* Remove all children with the specified name.
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*/
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std::vector<SGPropertyNode_ptr> removeChildren (const char * name,
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bool keep = true);
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simgear::PropertyList removeChildren (const char * name, bool keep = true);
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/**
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* Remove all children with the specified name.
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*/
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std::vector<SGPropertyNode_ptr> removeChildren (const std::string& name,
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bool keep = true)
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simgear::PropertyList removeChildren (const std::string& name,
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bool keep = true)
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{ return removeChildren(name.c_str(), keep); }
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//
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@ -1649,8 +1652,8 @@ private:
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/// To avoid cyclic reference counting loops this shall not be a reference
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/// counted pointer
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SGPropertyNode * _parent;
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std::vector<SGPropertyNode_ptr> _children;
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std::vector<SGPropertyNode_ptr> _removedChildren;
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simgear::PropertyList _children;
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simgear::PropertyList _removedChildren;
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std::vector<hash_table *> _linkedNodes;
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mutable std::string _path;
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mutable std::string _buffer;
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@ -1901,6 +1904,15 @@ inline bool SGPropertyNode::setValue(const T& val,
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{
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return ::setValue(this, val);
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}
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/**
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* Utility function for creation of a child property node
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*/
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inline SGPropertyNode* makeChild(SGPropertyNode* parent, const char* name,
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int index = 0)
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{
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return parent->getChild(name, index, true);
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}
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#endif // __PROPS_HXX
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// end of props.hxx
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