Rewrite of event manager thanks to Bernie Bright.
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@ -254,7 +254,7 @@ void fgSkyInit( void ) {
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/* regester fgSkyColorsInit() as an event to be run periodically */
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global_events.Register( "fgSkyColorsInit()", fgSkyColorsInit,
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FG_EVENT_READY, 30000);
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fgEVENT::FG_EVENT_READY, 30000);
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}
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@ -368,9 +368,12 @@ void fgSkyRender( void ) {
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/* $Log$
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/* Revision 1.9 1998/08/22 01:18:59 curt
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/* Minor tweaks to avoid using unitialized memory.
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/* Revision 1.10 1998/08/29 13:07:16 curt
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/* Rewrite of event manager thanks to Bernie Bright.
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/*
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* Revision 1.9 1998/08/22 01:18:59 curt
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* Minor tweaks to avoid using unitialized memory.
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*
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* Revision 1.8 1998/08/12 21:40:44 curt
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* Sky now tracks adjusted fog color so it blends well with terrain.
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*
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