Working on ssg-ifying the sky dome. Added the moon and other various tweaks.
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99a59763f1
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@ -28,12 +28,14 @@
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// Constructor
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FGEphemeris::FGEphemeris( void ) {
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our_sun = new Star;
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moon = new Moon;
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}
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// Destructor
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FGEphemeris::~FGEphemeris( void ) {
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delete our_sun;
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delete moon;
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}
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@ -41,5 +43,6 @@ FGEphemeris::~FGEphemeris( void ) {
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// time
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void FGEphemeris::update( FGTime *t ) {
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our_sun->updatePosition( t );
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moon->updatePosition( t, our_sun );
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}
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@ -29,11 +29,13 @@
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#include <Time/fg_time.hxx>
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#include "star.hxx"
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#include "moon.hxx"
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class FGEphemeris {
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Star *our_sun;
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Moon *moon;
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public:
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@ -55,6 +57,13 @@ public:
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return our_sun->getDeclination();
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}
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// moon position
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inline double getMoonRightAscension() {
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return moon->getRightAscension();
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}
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inline double getMoonDeclination() {
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return moon->getDeclination();
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}
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};
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@ -40,6 +40,7 @@
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#include "moon.hxx"
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/*************************************************************************
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* Moon::Moon(FGTime *t)
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* Public constructor for class Moon. Initializes the orbital elements and
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@ -56,6 +57,7 @@ Moon::Moon(FGTime *t) :
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0.054900, 0.000000,
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115.3654, 13.0649929509, t)
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{
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#if 0
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int width, height;
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FG_LOG( FG_GENERAL, FG_INFO, "Initializing Moon Texture");
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@ -125,16 +127,29 @@ Moon::Moon(FGTime *t) :
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GL_RGBA, GL_UNSIGNED_BYTE,
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moon_halotexbuf);
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moonObject = gluNewQuadric();
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#endif
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}
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Moon::Moon() :
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CelestialBody(125.1228, -0.0529538083,
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5.1454, 0.00000,
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318.0634, 0.1643573223,
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60.266600, 0.000000,
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0.054900, 0.000000,
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115.3654, 13.0649929509)
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{
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}
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Moon::~Moon()
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{
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//delete moonObject;
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delete moon_texbuf;
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delete moon_halotexbuf;
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// delete moon_texbuf;
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// delete moon_halotexbuf;
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}
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#if 0
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static int texWidth = 256; /* 64x64 is plenty */
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void Moon::setHalo()
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@ -182,6 +197,7 @@ void Moon::setHalo()
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// GL_UNSIGNED_BYTE, textureBuf);
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//free(textureBuf);
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}
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#endif
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/*****************************************************************************
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@ -255,7 +271,7 @@ void Moon::updatePosition(FGTime *t, Star *ourSun)
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r += (-0.58 * cos(M - 2*D)
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-0.46 * cos(2*D)
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);
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FG_LOG(FG_GENERAL, FG_INFO, "Running moon update");
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// FG_LOG(FG_GENERAL, FG_INFO, "Running moon update");
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xg = r * cos(lonEcl) * cos(latEcl);
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yg = r * sin(lonEcl) * cos(latEcl);
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zg = r * sin(latEcl);
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@ -308,6 +324,7 @@ void Moon::updatePosition(FGTime *t, Star *ourSun)
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}
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#if 0
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/************************************************************************
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* void Moon::newImage()
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*
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@ -396,3 +413,4 @@ void Moon::newImage()
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{
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}
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}
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#endif
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@ -24,6 +24,7 @@
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#ifndef _MOON_HXX_
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#define _MOON_HXX_
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#include <simgear/constants.h>
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#include <Aircraft/aircraft.hxx>
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@ -35,22 +36,27 @@
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class Moon : public CelestialBody
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{
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private:
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void TexInit(); // This should move to the constructor eventually.
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GLUquadricObj *moonObject;
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GLuint Sphere;
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GLuint moon_texid;
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GLuint moon_halotexid;
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GLubyte *moon_texbuf;
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GLubyte *moon_halotexbuf;
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// void TexInit(); // This should move to the constructor eventually.
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// GLUquadricObj *moonObject;
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// GLuint Sphere;
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// GLuint moon_texid;
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// GLuint moon_halotexid;
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// GLubyte *moon_texbuf;
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// GLubyte *moon_halotexbuf;
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// void setHalo();
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void setHalo();
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public:
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Moon( FGTime *t);
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Moon();
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~Moon();
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void updatePosition(FGTime *t, Star *ourSun);
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void newImage();
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// void newImage();
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};
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@ -107,6 +107,7 @@ void SolarSystem::rebuild()
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//GLfloat ambient;
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//GLfloat amb[4];
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#if 0
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glDisable(GL_LIGHTING);
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// Step 1: update all the positions
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@ -155,6 +156,7 @@ void SolarSystem::rebuild()
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xglEnable(GL_LIGHTING);
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}
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xglEndList();
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#endif
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}
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/*****************************************************************************
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@ -193,6 +195,7 @@ void SolarSystem::addPlanetToList(double ra, double dec, double magn)
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fgLIGHT *l = &cur_light_params;
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#if 0
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if ((double) (l->sun_angle - FG_PI_2) >
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((magnitude - 1.0) * - 20 * DEG_TO_RAD))
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{
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@ -201,6 +204,7 @@ void SolarSystem::addPlanetToList(double ra, double dec, double magn)
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50000.0 * sin (ra) * cos (dec),
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50000.0 * sin (dec));
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}
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#endif
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}
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@ -22,6 +22,7 @@
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* $Id$
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**************************************************************************/
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#ifdef __BORLANDC__
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# define exception c_exception
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#endif
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@ -35,6 +36,7 @@
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#include "star.hxx"
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/*************************************************************************
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* Star::Star(FGTime *t)
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* Public constructor for class Star
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@ -68,67 +70,11 @@ Star::Star() :
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Star::~Star()
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{
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#if 0
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//delete SunObject;
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delete [] sun_texbuf;
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#endif
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}
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#if 0
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static int texWidth = 256; /* 64x64 is plenty */
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void Star::setTexture()
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{
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int texSize;
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//void *textureBuf;
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GLubyte *p;
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int i,j;
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double radius;
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texSize = texWidth*texWidth;
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sun_texbuf = new GLubyte[texSize*4];
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if (!sun_texbuf)
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return; // Ugly!
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p = sun_texbuf;
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radius = (double)(texWidth / 2);
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for (i=0; i < texWidth; i++) {
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for (j=0; j < texWidth; j++) {
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double x, y, d;
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*p = 0xff;
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*(p+1) = 0xff;
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*(p+2) = 0xff;
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x = fabs((double)(i - (texWidth / 2)));
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y = fabs((double)(j - (texWidth / 2)));
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d = sqrt((x * x) + (y * y));
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if (d < radius) {
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double t = 1.0 - (d / radius); // t is 1.0 at center, 0.0 at edge */
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// inverse square looks nice
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*(p+3) = (int)((double) 0xff * (t*t));
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} else {
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*(p+3) = 0x00;
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}
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p += 4;
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}
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}
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//gluBuild2DMipmaps(GL_TEXTURE_2D, 1, texWidth, texWidth,
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// GL_LUMINANCE,
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// GL_UNSIGNED_BYTE, textureBuf);
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//free(textureBuf);
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}
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#endif
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/*************************************************************************
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* void Jupiter::updatePosition(FGTime *t, Star *ourSun)
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* void Star::updatePosition(FGTime *t, Star *ourSun)
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*
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* calculates the current position of our sun.
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*************************************************************************/
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@ -169,90 +115,3 @@ void Star::updatePosition(FGTime *t)
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rightAscension = atan2 (ye, xe);
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declination = atan2 (ze, sqrt (xe*xe + ye*ye));
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}
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#if 0
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void Star::newImage(void)
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{
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/*static float stars[3];
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stars[0] = 0.0;
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stars[1] = 0.0;
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stars[2] = 1.0;*/
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fgLIGHT *l = &cur_light_params;
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float sun_angle = l->sun_angle;
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if( sun_angle*RAD_TO_DEG < 100 ) { // else no need to draw sun
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double x_2, x_4, x_8, x_10;
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GLfloat ambient;
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GLfloat amb[4];
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int sun_size = 550;
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// daily variation sun gets larger near horizon
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/*if(sun_angle*RAD_TO_DEG > 84.0 && sun_angle*RAD_TO_DEG < 95)
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{
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double sun_grow = 9*fabs(94-sun_angle*RAD_TO_DEG);
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sun_size = (int)(sun_size + sun_size * cos(sun_grow*DEG_TO_RAD));
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}*/
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x_2 = sun_angle * sun_angle;
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x_4 = x_2 * x_2;
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x_8 = x_4 * x_4;
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x_10 = x_8 * x_2;
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ambient = (float)(0.4 * pow (1.1, - x_10 / 30.0));
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if (ambient < 0.3) ambient = 0.3;
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if (ambient > 1.0) ambient = 1.0;
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amb[0] = ((ambient * 6.0) - 1.0); // minimum value = 0.8
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amb[1] = ((ambient * 11.0) - 3.0); // minimum value = 0.3
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amb[2] = ((ambient * 12.0) - 3.6); // minimum value = 0.0
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amb[3] = 1.00;
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if (amb[0] > 1.0) amb[0] = 1.0;
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if (amb[1] > 1.0) amb[1] = 1.0;
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if (amb[2] > 1.0) amb[2] = 1.0;
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xglColor3fv(amb);
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glPushMatrix();
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{
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xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
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xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
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xglTranslatef(0,60000,0);
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if (current_options.get_textures())
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{
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glEnable(GL_TEXTURE_2D); // TEXTURE ENABLED
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glEnable(GL_BLEND); // BLEND ENABLED
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// glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBindTexture(GL_TEXTURE_2D, sun_texid);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-5000, 0.0, -5000);
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 5000, 0.0, -5000);
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 5000, 0.0, 5000);
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-5000, 0.0, 5000);
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glEnd();
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}
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xglDisable(GL_TEXTURE_2D); // TEXTURE DISABLED
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xglDisable(GL_BLEND); // BLEND DISABLED
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}
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glPopMatrix();
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glDisable(GL_LIGHTING); // LIGHTING DISABLED
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glDisable(GL_BLEND); // BLEND DISABLED
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glPushMatrix();
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{
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xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
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xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
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xglColor4fv(amb);
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xglTranslatef(0,60000,0);
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gluSphere( SunObject, sun_size, 10, 10 );
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}
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glPopMatrix();
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glDisable(GL_TEXTURE_2D); // TEXTURE DISABLED
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glDisable(GL_BLEND); // BLEND DISABLED
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}
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}
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#endif
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@ -24,6 +24,7 @@
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#ifndef _STAR_HXX_
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#define _STAR_HXX_
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#include <Time/fg_time.hxx>
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#include "celestialBody.hxx"
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@ -35,10 +36,6 @@ private:
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double xs, ys; // the sun's rectangular geocentric coordinates
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double distance; // the sun's distance to the earth
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// GLUquadricObj *SunObject;
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// GLuint sun_texid;
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// GLubyte *sun_texbuf;
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// void setTexture();
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public:
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@ -52,7 +49,6 @@ public:
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double getxs();
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double getys();
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double getDistance();
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// void newImage();
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};
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