Remove another problematic buffer format
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4ee1d820ba
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@ -56,8 +56,7 @@ PropStringMap<BufferFormat> buffer_format_map {
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{"rg32f", {GL_RG32F, GL_RG, GL_FLOAT}},
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{"depth16", {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}},
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{"depth24", {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}},
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{"depth32f", {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}},
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{"depth-stencil", { GL_DEPTH24_STENCIL8_EXT, GL_DEPTH_STENCIL_EXT, GL_FLOAT}}
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{"depth32f", {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}}
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};
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PropStringMap<osg::Texture::WrapMode> wrap_mode_map = {
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