scenery: put stg loaded models under a common lod node.
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8ebc0f2b24
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@ -25,6 +25,7 @@
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#include "ReaderWriterSTG.hxx"
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#include <osg/LOD>
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#include <osg/MatrixTransform>
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#include <osg/ProxyNode>
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#include <osgUtil/LineSegmentIntersector>
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@ -288,8 +289,8 @@ struct ReaderWriterSTG::_ModelBin {
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osg::ref_ptr<SGReaderWriterOptions> options;
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options = SGReaderWriterOptions::copyOrCreate(opt);
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osg::ref_ptr<osg::Group> group = new osg::Group;
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group->setDataVariance(osg::Object::STATIC);
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osg::ref_ptr<osg::Group> terrainGroup = new osg::Group;
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terrainGroup->setDataVariance(osg::Object::STATIC);
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if (_foundBase) {
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for (std::list<_Object>::iterator i = _objectList.begin(); i != _objectList.end(); ++i) {
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@ -300,14 +301,14 @@ struct ReaderWriterSTG::_ModelBin {
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<< i->_token << " '" << i->_name << "'");
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continue;
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}
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group->addChild(node.get());
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terrainGroup->addChild(node.get());
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}
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} else {
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SG_LOG(SG_TERRAIN, SG_INFO, " Generating ocean tile");
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osg::Node* node = SGOceanTile(bucket, options->getMaterialLib());
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if (node) {
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group->addChild(node);
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terrainGroup->addChild(node);
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Warning: failed to generate ocean tile!" );
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@ -317,15 +318,18 @@ struct ReaderWriterSTG::_ModelBin {
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for (std::list<_ObjectStatic>::iterator i = _objectStaticList.begin(); i != _objectStaticList.end(); ++i) {
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if (!i->_agl)
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continue;
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i->_elev += elevation(*group, SGGeod::fromDeg(i->_lon, i->_lat));
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i->_elev += elevation(*terrainGroup, SGGeod::fromDeg(i->_lon, i->_lat));
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}
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for (std::list<_Sign>::iterator i = _signList.begin(); i != _signList.end(); ++i) {
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if (!i->_agl)
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continue;
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i->_elev += elevation(*group, SGGeod::fromDeg(i->_lon, i->_lat));
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i->_elev += elevation(*terrainGroup, SGGeod::fromDeg(i->_lon, i->_lat));
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}
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osg::ref_ptr<osg::Group> modelGroup = new osg::Group;
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modelGroup->setDataVariance(osg::Object::STATIC);
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for (std::list<_ObjectStatic>::iterator i = _objectStaticList.begin(); i != _objectStaticList.end(); ++i) {
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osg::ref_ptr<osg::Node> node;
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if (i->_proxy) {
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@ -355,16 +359,23 @@ struct ReaderWriterSTG::_ModelBin {
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matrixTransform = new osg::MatrixTransform(matrix);
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matrixTransform->setDataVariance(osg::Object::STATIC);
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matrixTransform->addChild(node.get());
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group->addChild(matrixTransform);
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modelGroup->addChild(matrixTransform);
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}
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simgear::AirportSignBuilder signBuilder(options->getMaterialLib(), bucket.get_center());
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for (std::list<_Sign>::iterator i = _signList.begin(); i != _signList.end(); ++i)
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signBuilder.addSign(SGGeod::fromDegM(i->_lon, i->_lat, i->_elev), i->_hdg, i->_name, i->_size);
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if (signBuilder.getSignsGroup())
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group->addChild(signBuilder.getSignsGroup());
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modelGroup->addChild(signBuilder.getSignsGroup());
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return group.release();
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osg::LOD* lod = new osg::LOD;
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lod->setDataVariance(osg::Object::STATIC);
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if (terrainGroup->getNumChildren())
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lod->addChild(terrainGroup.get(), 0, std::numeric_limits<float>::max());
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if (modelGroup->getNumChildren())
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lod->addChild(modelGroup.get(), 0, 30000);
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return lod;
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}
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bool _foundBase;
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