Patch in fgGeoc2Geod() to avoid a floating explosion.
point3d.hxx include math.h for FreeBSD
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@ -48,7 +48,9 @@ void fgGeocToGeod( double lat_geoc, double radius, double
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} else {
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t_lat = tan(lat_geoc);
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x_alpha = E*EQUATORIAL_RADIUS_M/sqrt(t_lat*t_lat + E*E);
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mu_alpha = atan2(sqrt(RESQ_M - x_alpha*x_alpha),E*x_alpha);
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double tmp = RESQ_M - x_alpha * x_alpha;
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if ( tmp < 0.0 ) { tmp = 0.0; }
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mu_alpha = atan2(sqrt(tmp),E*x_alpha);
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if (lat_geoc < 0) mu_alpha = - mu_alpha;
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sin_mu_a = sin(mu_alpha);
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delt_lambda = mu_alpha - lat_geoc;
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@ -154,6 +156,10 @@ void fgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
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$Header$
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$Log$
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Revision 1.4 1998/11/20 01:00:36 curt
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Patch in fgGeoc2Geod() to avoid a floating explosion.
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point3d.hxx include math.h for FreeBSD
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Revision 1.3 1998/11/11 00:18:36 curt
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Check for domain error in fgGeoctoGeod()
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@ -236,6 +242,10 @@ Initial Flight Gear revision.
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// $Log$
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// Revision 1.4 1998/11/20 01:00:36 curt
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// Patch in fgGeoc2Geod() to avoid a floating explosion.
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// point3d.hxx include math.h for FreeBSD
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//
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// Revision 1.3 1998/11/11 00:18:36 curt
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// Check for domain error in fgGeoctoGeod()
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//
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@ -33,6 +33,8 @@
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#include <iostream>
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#include <assert.h>
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#include <math.h>
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const double fgPoint3_Epsilon = 0.0000001;
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@ -293,6 +295,10 @@ Point3D::distance3D(const Point3D& a ) const
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// $Log$
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// Revision 1.5 1998/11/20 01:00:38 curt
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// Patch in fgGeoc2Geod() to avoid a floating explosion.
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// point3d.hxx include math.h for FreeBSD
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//
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// Revision 1.4 1998/11/11 00:18:38 curt
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// Check for domain error in fgGeoctoGeod()
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//
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