scenery: Remove redundant setting the property root.
The same value was extracted out of the same options value in the code above. So, skip resetting to the same value.
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@ -263,8 +263,6 @@ sgLoad3DModel_internal(const SGPath& path,
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// model without wrapper
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}
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options->setPropertyNode(prop_root);
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// Assume that textures are in
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// the same location as the XML file.
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if (!model) {
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