scenery: Remove redundant setting the property root.

The same value was extracted out of the same options value
in the code above. So, skip resetting to the same value.
This commit is contained in:
Mathias Froehlich 2012-03-28 07:47:31 +02:00
parent 191675cc79
commit a592488f3e

View File

@ -263,8 +263,6 @@ sgLoad3DModel_internal(const SGPath& path,
// model without wrapper
}
options->setPropertyNode(prop_root);
// Assume that textures are in
// the same location as the XML file.
if (!model) {