Simplify Aeonwave/OpenAL logic in Cmake slightly

next
James Turner 8 years ago
parent 8d266491c5
commit a31d1342d5

@ -192,11 +192,10 @@ if (MSVC AND MSVC_3RDPARTY_ROOT)
)
# set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0)
message(STATUS "BOOST_ROOT is ${BOOST_ROOT}")
if (USE_AEONWAVE)
find_package(AAX COMPONENTS aax REQUIRED)
else()
if (NOT USE_AEONWAVE)
set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
set (OPENAL_LIBRARY_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib)
message(STATUS "OPENAL_INCLUDE_DIR is ${OPENAL_INCLUDE_DIR}")
endif()
endif (MSVC AND MSVC_3RDPARTY_ROOT)
@ -226,7 +225,14 @@ else()
find_package(OpenGL REQUIRED)
if (ENABLE_SOUND)
find_package(OpenAL REQUIRED)
if (USE_AEONWAVE)
find_package(AAX COMPONENTS aax REQUIRED)
include_directories( ${AAX_INCLUDE_DIR} )
else()
find_package(OpenAL REQUIRED)
include_directories( ${OPENAL_INCLUDE_DIR} )
endif()
message(STATUS "Sound support: ENABLED")
endif(ENABLE_SOUND)
@ -407,14 +413,6 @@ include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}
${CURL_INCLUDE_DIRS}
)
include_directories( ${OPENSCENEGRAPH_INCLUDE_DIRS} )
if (USE_AEONWAVE)
find_package(AAX COMPONENTS aax REQUIRED)
include_directories( ${AAX_INCLUDE_DIR} )
else()
include_directories( ${OPENAL_INCLUDE_DIR} )
endif()
add_definitions(-DHAVE_CONFIG_H)
# configure a header file to pass some of the CMake settings

Loading…
Cancel
Save