Compile under MSVC
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@ -68,6 +68,8 @@ float SGCloudField::fieldSize = 50000.0f;
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double SGCloudField::timer_dt = 0.0;
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double SGCloudField::timer_dt = 0.0;
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float SGCloudField::view_distance = 20000.0f;
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float SGCloudField::view_distance = 20000.0f;
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bool SGCloudField::wrap = true;
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bool SGCloudField::wrap = true;
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float SGCloudField::RADIUS_LEVEL_1 = 20000.0f;
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float SGCloudField::RADIUS_LEVEL_2 = 5000.0f;
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SGVec3f SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
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SGVec3f SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
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@ -73,8 +73,8 @@ private:
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float Rnd(float);
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float Rnd(float);
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// Radius of the LoD nodes for the dynamic quadtrees.
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// Radius of the LoD nodes for the dynamic quadtrees.
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static const float RADIUS_LEVEL_1 = 20000.0f;
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static float RADIUS_LEVEL_1;
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static const float RADIUS_LEVEL_2 = 5000.0f;
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static float RADIUS_LEVEL_2;
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// this is a relative position only, with that we can move all clouds at once
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// this is a relative position only, with that we can move all clouds at once
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SGVec3f relative_position;
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SGVec3f relative_position;
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