WS30: Separate Water mesh and Effects

- Rip out various pieces of irrelevant code, simplifying VPBTechnique.
  Largely dealing with multiple textures per terrain tile, which we
  don't need.
- Use a lookup of the landclass of mesh vertices to identify sections of
  the mesh that are entirely in water, and split those out into a
  separate water mesh, using it's own Effect.
This commit is contained in:
Stuart Buchanan 2021-03-20 22:01:12 +00:00
parent 55e0d4760f
commit a02353a280
4 changed files with 197 additions and 385 deletions

View File

@ -32,6 +32,7 @@
#include <string.h>
#include <string>
#include <mutex>
#include <utility>
#include <osgDB/ReadFile>
@ -157,13 +158,14 @@ bool SGMaterialLib::load( const SGPath &fg_root, const SGPath& mpath,
SGPropertyNode_ptr node = lc_iter->get();
int lc = node->getIntValue("landclass");
const std::string mat = node->getStringValue("material-name");
const bool water = node->getBoolValue("water");
// Verify that the landclass mapping exists before creating the mapping
const_material_map_iterator it = matlib.find( mat );
if ( it == end() ) {
SG_LOG(SG_TERRAIN, SG_ALERT, "Unable to find material " << mat << " for landclass " << lc);
} else {
landclasslib[lc] = mat;
landclasslib[lc] = std::pair(mat, water);
}
}
@ -197,7 +199,7 @@ SGMaterial *SGMaterialLib::find( int lc, const SGVec2f center ) const
{
const_landclass_map_iterator it = landclasslib.find( lc );
if (it != landclasslib.end()) {
return find(it->second, center);
return find(it->second.first, center);
} else {
return NULL;
}
@ -215,7 +217,7 @@ SGMaterial *SGMaterialLib::find( int lc, const SGGeod& center ) const
{
const_landclass_map_iterator it = landclasslib.find( lc );
if (it != landclasslib.end()) {
return find(it->second, center);
return find(it->second.first, center);
} else {
return NULL;
}
@ -234,7 +236,7 @@ SGMaterialCache *SGMaterialLib::generateMatCache(SGVec2f center, const simgear::
// Collapse down the mapping from landclasses to materials.
const_landclass_map_iterator lc_iter = landclasslib.begin();
for (; lc_iter != landclasslib.end(); ++lc_iter) {
newCache->insert(lc_iter->first, find(lc_iter->second, center));
newCache->insert(lc_iter->first, find(lc_iter->second.first, center));
}
return newCache;
@ -313,7 +315,7 @@ SGMaterialCache::Atlas SGMaterialLib::getMaterialTextureAtlas(SGVec2f center, co
std::string id;
const_landclass_map_iterator lc_iter = landclasslib.begin();
for (; lc_iter != landclasslib.end(); ++lc_iter) {
SGMaterial* mat = find(lc_iter->second, center);
SGMaterial* mat = find(lc_iter->second.first, center);
const std::string texture = mat->get_one_texture(0,0);
id.append(texture);
id.append(";");
@ -371,8 +373,9 @@ SGMaterialCache::Atlas SGMaterialLib::getMaterialTextureAtlas(SGVec2f center, co
// mapping based on the lanclassList, even if we fail to process the texture.
++index;
int i = lc_iter->first;
SGMaterial* mat = find(lc_iter->second, center);
SGMaterial* mat = find(lc_iter->second.first, center);
atlas.index[i] = index;
atlas.waterAtlas[i] = lc_iter->second.second;
if (mat == NULL) continue;

View File

@ -54,6 +54,7 @@ public:
// of texture1D containing further data
typedef std::map<int, int> AtlasIndex;
typedef osg::ref_ptr<osg::Texture2DArray> AtlasImage;
typedef std::map<int, bool> WaterAtlas;
typedef struct {
AtlasIndex index;
@ -61,6 +62,7 @@ public:
osg::ref_ptr<osg::Texture1D> dimensions;
osg::ref_ptr<osg::Texture1D> diffuse;
osg::ref_ptr<osg::Texture1D> specular;
WaterAtlas waterAtlas;
} Atlas;
// Constructor
@ -105,7 +107,7 @@ private:
typedef material_map::iterator material_map_iterator;
typedef material_map::const_iterator const_material_map_iterator;
typedef std::map < int, std::string> landclass_map;
typedef std::map < int, std::pair<std::string, bool> > landclass_map;
typedef landclass_map::iterator landclass_map_iterator;
typedef landclass_map::const_iterator const_landclass_map_iterator;

View File

@ -157,10 +157,10 @@ void VPBTechnique::init(int dirtyMask, bool assumeMultiThreaded)
osg::ref_ptr<BufferData> read_buffer = _currentBufferData;
osg::StateSet* stateset = read_buffer->_geode->getStateSet();
osg::StateSet* stateset = read_buffer->_landGeode->getStateSet();
if (stateset)
{
buffer->_geode->setStateSet(stateset);
buffer->_landGeode->setStateSet(stateset);
}
else
{
@ -287,7 +287,7 @@ class VertexNormalGenerator
VertexNormalGenerator(Locator* masterLocator, const osg::Vec3d& centerModel, int numRows, int numColmns, float scaleHeight, float vtx_gap, bool createSkirt);
void populateCenter(osgTerrain::Layer* elevationLayer, LayerToTexCoordMap& layerToTexCoordMap);
void populateCenter(osgTerrain::Layer* elevationLayer, osg::Vec2Array* texcoords);
void populateLeftBoundary(osgTerrain::Layer* elevationLayer);
void populateRightBoundary(osgTerrain::Layer* elevationLayer);
void populateAboveBoundary(osgTerrain::Layer* elevationLayer);
@ -493,7 +493,7 @@ VertexNormalGenerator::VertexNormalGenerator(Locator* masterLocator, const osg::
_boundaryVertices->reserve(_numRows*2 + _numColumns*2 + 4);
}
void VertexNormalGenerator::populateCenter(osgTerrain::Layer* elevationLayer, LayerToTexCoordMap& layerToTexCoordMap)
void VertexNormalGenerator::populateCenter(osgTerrain::Layer* elevationLayer, osg::Vec2Array* texcoords)
{
// OSG_NOTICE<<std::endl<<"VertexNormalGenerator::populateCenter("<<elevationLayer<<")"<<std::endl;
@ -525,65 +525,7 @@ void VertexNormalGenerator::populateCenter(osgTerrain::Layer* elevationLayer, La
model = VPBTechnique::checkAgainstElevationConstraints(origin, model, _constraint_vtx_gap);
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
itr != layerToTexCoordMap.end();
++itr)
{
osg::Vec2Array* texcoords = itr->second.first.get();
osgTerrain::ImageLayer* imageLayer(dynamic_cast<osgTerrain::ImageLayer*>(itr->first));
if (imageLayer != NULL)
{
Locator* colorLocator = itr->second.second;
if (colorLocator != _masterLocator)
{
osg::Vec3d color_ndc;
Locator::convertLocalCoordBetween(*_masterLocator, ndc, *colorLocator, color_ndc);
(*texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y()));
}
else
{
(*texcoords).push_back(osg::Vec2(ndc.x(), ndc.y()));
}
}
else
{
osgTerrain::ContourLayer* contourLayer(dynamic_cast<osgTerrain::ContourLayer*>(itr->first));
bool texCoordSet = false;
if (contourLayer)
{
osg::TransferFunction1D* transferFunction = contourLayer->getTransferFunction();
if (transferFunction)
{
float difference = transferFunction->getMaximum()-transferFunction->getMinimum();
if (difference != 0.0f)
{
osg::Vec3d color_ndc;
osgTerrain::Locator* colorLocator(itr->second.second);
if (colorLocator != _masterLocator)
{
Locator::convertLocalCoordBetween(*_masterLocator,ndc,*colorLocator,color_ndc);
}
else
{
color_ndc = ndc;
}
color_ndc[2] /= _scaleHeight;
(*texcoords).push_back(osg::Vec2((color_ndc[2]-transferFunction->getMinimum())/difference,0.0f));
texCoordSet = true;
}
}
}
if (!texCoordSet)
{
(*texcoords).push_back(osg::Vec2(0.0f,0.0f));
}
}
}
texcoords->push_back(osg::Vec2(ndc.x(), ndc.y()));
if (_elevations.valid())
{
@ -598,6 +540,8 @@ void VertexNormalGenerator::populateCenter(osgTerrain::Layer* elevationLayer, La
model_one.normalize();
setVertex(i, j, osg::Vec3(model-_centerModel), model_one);
} else {
SG_LOG(SG_TERRAIN, SG_ALERT, "Invalid elevation value found");
}
}
}
@ -801,51 +745,67 @@ void VertexNormalGenerator::computeNormals()
void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator, const osg::Vec3d& centerModel)
{
osg::Image* landclassImage = 0;
SGMaterialCache::Atlas atlas;
Terrain* terrain = _terrainTile->getTerrain();
osgTerrain::Layer* elevationLayer = _terrainTile->getElevationLayer();
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(0);
if (colorLayer) landclassImage = colorLayer->getImage();
// Determine the correct Effect for this, based on a material lookup taking into account
// the lat/lon of the center.
SGPropertyNode_ptr effectProp;
SGMaterialLibPtr matlib = _options->getMaterialLib();
osg::Vec3d tileloc = computeCenter(buffer, masterLocator);
osg::Vec3d world;
masterLocator->convertLocalToModel(tileloc, world);
const SGVec3d world2 = SGVec3d(world.x(), world.y(), world.z());
const SGGeod loc = SGGeod::fromCart(world2);
SGPropertyNode_ptr landEffectProp = new SGPropertyNode();
SGPropertyNode_ptr waterEffectProp = new SGPropertyNode();
if (matlib) {
// Determine the center of the tile, sadly non-trivial.
osg::Vec3d tileloc = computeCenter(buffer, masterLocator);
osg::Vec3d world;
masterLocator->convertLocalToModel(tileloc, world);
const SGVec3d world2 = SGVec3d(world.x(), world.y(), world.z());
const SGGeod loc = SGGeod::fromCart(world2);
SG_LOG(SG_TERRAIN, SG_DEBUG, "Applying VPB material " << loc);
SGMaterialCache* matcache = _options->getMaterialLib()->generateMatCache(loc, _options);
SGMaterial* mat = matcache->find("ws30");
atlas = matcache->getAtlas();
SGMaterial* landmat = matcache->find("ws30land");
SGMaterial* watermat = matcache->find("ws30water");
delete matcache;
if (mat) {
effectProp = new SGPropertyNode();
makeChild(effectProp, "inherits-from")->setStringValue(mat->get_effect_name());
if (landmat && watermat) {
makeChild(landEffectProp.ptr(), "inherits-from")->setStringValue(landmat->get_effect_name());
makeChild(waterEffectProp.ptr(), "inherits-from")->setStringValue(watermat->get_effect_name());
} else {
SG_LOG( SG_TERRAIN, SG_ALERT, "Unable to get effect for VPB - no matching material in library");
effectProp = new SGPropertyNode;
makeChild(effectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
makeChild(landEffectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
makeChild(waterEffectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
}
} else {
SG_LOG( SG_TERRAIN, SG_ALERT, "Unable to get effect for VPB - no material library available");
effectProp = new SGPropertyNode;
makeChild(effectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
makeChild(landEffectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
makeChild(waterEffectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
}
buffer._geode = new EffectGeode();
if(buffer._transform.valid())
buffer._transform->addChild(buffer._geode.get());
buffer._landGeode = new EffectGeode();
buffer._waterGeode = new EffectGeode();
if(buffer._transform.valid()) {
buffer._transform->addChild(buffer._landGeode.get());
buffer._transform->addChild(buffer._waterGeode.get());
}
buffer._geometry = new osg::Geometry;
buffer._geode->addDrawable(buffer._geometry.get());
buffer._landGeometry = new osg::Geometry;
buffer._landGeode->addDrawable(buffer._landGeometry.get());
osg::ref_ptr<Effect> effect = makeEffect(effectProp, true, _options);
buffer._geode->setEffect(effect.get());
osg::ref_ptr<Effect> landEffect = makeEffect(landEffectProp, true, _options);
buffer._landGeode->setEffect(landEffect.get());
osg::Geometry* geometry = buffer._geometry.get();
buffer._waterGeometry = new osg::Geometry;
buffer._waterGeode->addDrawable(buffer._waterGeometry.get());
osg::ref_ptr<Effect> waterEffect = makeEffect(waterEffectProp, true, _options);
buffer._waterGeode->setEffect(waterEffect.get());
unsigned int numRows = 20;
unsigned int numColumns = 20;
@ -856,7 +816,6 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
numRows = elevationLayer->getNumRows();
}
double scaleHeight = SGSceneFeatures::instance()->getVPBVerticalScale();
double sampleRatio = SGSceneFeatures::instance()->getVPBSampleRatio();
double constraint_gap = SGSceneFeatures::instance()->getVPBConstraintGap();
@ -891,64 +850,25 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
unsigned int numVertices = VNG.capacity();
// allocate and assign vertices
geometry->setVertexArray(VNG._vertices.get());
buffer._landGeometry->setVertexArray(VNG._vertices.get());
buffer._waterGeometry->setVertexArray(VNG._vertices.get());
// allocate and assign normals
geometry->setNormalArray(VNG._normals.get(), osg::Array::BIND_PER_VERTEX);
// allocate and assign tex coords
// typedef std::pair< osg::ref_ptr<osg::Vec2Array>, Locator* > TexCoordLocatorPair;
// typedef std::map< Layer*, TexCoordLocatorPair > LayerToTexCoordMap;
VertexNormalGenerator::LayerToTexCoordMap layerToTexCoordMap;
for(unsigned int layerNum=0; layerNum<_terrainTile->getNumColorLayers(); ++layerNum)
{
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(layerNum);
if (colorLayer)
{
VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.find(colorLayer);
if (itr!=layerToTexCoordMap.end())
{
geometry->setTexCoordArray(layerNum, itr->second.first.get());
}
else
{
Locator* locator = colorLayer->getLocator();
if (!locator)
{
osgTerrain::SwitchLayer* switchLayer = dynamic_cast<osgTerrain::SwitchLayer*>(colorLayer);
if (switchLayer)
{
if (switchLayer->getActiveLayer()>=0 &&
static_cast<unsigned int>(switchLayer->getActiveLayer())<switchLayer->getNumLayers() &&
switchLayer->getLayer(switchLayer->getActiveLayer()))
{
locator = switchLayer->getLayer(switchLayer->getActiveLayer())->getLocator();
}
}
}
VertexNormalGenerator::TexCoordLocatorPair& tclp = layerToTexCoordMap[colorLayer];
tclp.first = new osg::Vec2Array;
tclp.first->reserve(numVertices);
tclp.second = locator ? locator : masterLocator;
geometry->setTexCoordArray(layerNum, tclp.first.get());
}
}
}
buffer._landGeometry->setNormalArray(VNG._normals.get(), osg::Array::BIND_PER_VERTEX);
buffer._waterGeometry->setNormalArray(VNG._normals.get(), osg::Array::BIND_PER_VERTEX);
// allocate and assign color
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
geometry->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
buffer._landGeometry->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
buffer._waterGeometry->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
//
// populate vertex and tex coord arrays
//
VNG.populateCenter(elevationLayer, layerToTexCoordMap);
// allocate and assign texture coordinates
auto texcoords = new osg::Vec2Array;
VNG.populateCenter(elevationLayer, texcoords);
buffer._landGeometry->setTexCoordArray(0, texcoords);
buffer._waterGeometry->setTexCoordArray(0, texcoords);
if (terrain && terrain->getEqualizeBoundaries())
{
@ -959,12 +879,6 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
osg::ref_ptr<TerrainTile> top_tile = terrain->getTile(TileID(tileID.level, tileID.x, tileID.y+1));
osg::ref_ptr<TerrainTile> bottom_tile = terrain->getTile(TileID(tileID.level, tileID.x, tileID.y-1));
#if 0
osg::ref_ptr<TerrainTile> top_left_tile = terrain->getTile(TileID(tileID.level, tileID.x-1, tileID.y+1));
osg::ref_ptr<TerrainTile> top_right_tile = terrain->getTile(TileID(tileID.level, tileID.x+1, tileID.y+1));
osg::ref_ptr<TerrainTile> bottom_left_tile = terrain->getTile(TileID(tileID.level, tileID.x-1, tileID.y-1));
osg::ref_ptr<TerrainTile> bottom_right_tile = terrain->getTile(TileID(tileID.level, tileID.x+1, tileID.y-1));
#endif
VNG.populateLeftBoundary(left_tile.valid() ? left_tile->getElevationLayer() : 0);
VNG.populateRightBoundary(right_tile.valid() ? right_tile->getElevationLayer() : 0);
VNG.populateAboveBoundary(top_tile.valid() ? top_tile->getElevationLayer() : 0);
@ -979,13 +893,6 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
if (top_tile.valid()) addNeighbour(top_tile.get());
if (bottom_tile.valid()) addNeighbour(bottom_tile.get());
#if 0
if (bottom_left_tile.valid()) addNeighbour(bottom_left_tile.get());
if (bottom_right_tile.valid()) addNeighbour(bottom_right_tile.get());
if (top_left_tile.valid()) addNeighbour(top_left_tile.get());
if (top_right_tile.valid()) addNeighbour(top_right_tile.get());
#endif
if (left_tile.valid())
{
if (left_tile->getTerrainTechnique()==0 || !(left_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
@ -1023,48 +930,6 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
else bottom_tile->setDirtyMask(dirtyMask);
}
}
#if 0
if (bottom_left_tile.valid())
{
if (!(bottom_left_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = bottom_left_tile->getDirtyMask() | TerrainTile::BOTTOM_LEFT_CORNER_DIRTY;
if (updateNeighboursImmediately) bottom_left_tile->init(dirtyMask, true);
else bottom_left_tile->setDirtyMask(dirtyMask);
}
}
if (bottom_right_tile.valid())
{
if (!(bottom_right_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = bottom_right_tile->getDirtyMask() | TerrainTile::BOTTOM_RIGHT_CORNER_DIRTY;
if (updateNeighboursImmediately) bottom_right_tile->init(dirtyMask, true);
else bottom_right_tile->setDirtyMask(dirtyMask);
}
}
if (top_right_tile.valid())
{
if (!(top_right_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = top_right_tile->getDirtyMask() | TerrainTile::TOP_RIGHT_CORNER_DIRTY;
if (updateNeighboursImmediately) top_right_tile->init(dirtyMask, true);
else top_right_tile->setDirtyMask(dirtyMask);
}
}
if (top_left_tile.valid())
{
if (!(top_left_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
{
int dirtyMask = top_left_tile->getDirtyMask() | TerrainTile::TOP_LEFT_CORNER_DIRTY;
if (updateNeighboursImmediately) top_left_tile->init(dirtyMask, true);
else top_left_tile->setDirtyMask(dirtyMask);
}
}
#endif
}
osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*VNG._normals));
@ -1078,13 +943,18 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
// OSG_NOTICE<<"smallTile = "<<smallTile<<std::endl;
osg::ref_ptr<osg::DrawElements> elements = smallTile ?
osg::ref_ptr<osg::DrawElements> landElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLES)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLES));
landElements->reserveElements((numRows-1) * (numColumns-1) * 6);
elements->reserveElements((numRows-1) * (numColumns-1) * 6);
buffer._landGeometry->addPrimitiveSet(landElements.get());
geometry->addPrimitiveSet(elements.get());
osg::ref_ptr<osg::DrawElements> waterElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLES)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLES));
waterElements->reserveElements((numRows-1) * (numColumns-1) * 6);
buffer._waterGeometry->addPrimitiveSet(waterElements.get());
unsigned int i, j;
for(j=0; j<numRows-1; ++j)
@ -1103,6 +973,19 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
std::swap(i10,i11);
}
// Determine if this quad or triangle should be water or not, and therefore which geometry to add it to.
bool w00 = false;
bool w01 = false;
bool w10 = false;
bool w11 = false;
if (landclassImage && matlib) {
if (i00>=0) w00 = atlas.waterAtlas[int(round(landclassImage->getColor((*texcoords)[i00]).r() * 255.0))];
if (i01>=0) w01 = atlas.waterAtlas[int(round(landclassImage->getColor((*texcoords)[i01]).r() * 255.0))];
if (i10>=0) w10 = atlas.waterAtlas[int(round(landclassImage->getColor((*texcoords)[i10]).r() * 255.0))];
if (i11>=0) w11 = atlas.waterAtlas[int(round(landclassImage->getColor((*texcoords)[i11]).r() * 255.0))];
}
unsigned int numValid = 0;
if (i00>=0) ++numValid;
if (i01>=0) ++numValid;
@ -1111,27 +994,34 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
if (numValid==4)
{
osg::ref_ptr<osg::DrawElements> elements;
// optimize which way to put the diagonal by choosing to
// place it between the two corners that have the least curvature
// relative to each other.
float dot_00_11 = (*VNG._normals)[i00] * (*VNG._normals)[i11];
float dot_01_10 = (*VNG._normals)[i01] * (*VNG._normals)[i10];
if (dot_00_11 > dot_01_10)
{
elements = (w01 && w00 && w11) ? waterElements : landElements;
elements->addElement(i01);
elements->addElement(i00);
elements->addElement(i11);
elements = (w00 && w10 && w11) ? waterElements : landElements;
elements->addElement(i00);
elements->addElement(i10);
elements->addElement(i11);
}
else
{
elements = (w01 && w00 && w10) ? waterElements : landElements;
elements->addElement(i01);
elements->addElement(i00);
elements->addElement(i10);
elements = (w01 && w10 && w11) ? waterElements : landElements;
elements->addElement(i01);
elements->addElement(i10);
elements->addElement(i11);
@ -1139,6 +1029,15 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
}
else if (numValid==3)
{
// If this is a triangle, we need to look for exactly 3 our of the four
// vertices to be in water, as the fourth will be fales, as above.
unsigned int water_count = 0;
if (w00) water_count++;
if (w01) water_count++;
if (w10) water_count++;
if (w11) water_count++;
osg::ref_ptr<osg::DrawElements> elements = (water_count == 3) ? waterElements : landElements;
if (i00>=0) elements->addElement(i00);
if (i01>=0) elements->addElement(i01);
if (i11>=0) elements->addElement(i11);
@ -1170,12 +1069,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
itr != layerToTexCoordMap.end();
++itr)
{
itr->second.first->push_back((*itr->second.first)[orig_i]);
}
texcoords->push_back((*texcoords)[orig_i]);
skirtDrawElements->addElement(orig_i);
skirtDrawElements->addElement(new_i);
@ -1184,7 +1078,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
{
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
@ -1195,7 +1089,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
@ -1212,12 +1106,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
itr != layerToTexCoordMap.end();
++itr)
{
itr->second.first->push_back((*itr->second.first)[orig_i]);
}
texcoords->push_back((*texcoords)[orig_i]);
skirtDrawElements->addElement(orig_i);
skirtDrawElements->addElement(new_i);
@ -1226,7 +1115,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
{
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
@ -1237,7 +1126,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
@ -1254,12 +1143,8 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
itr != layerToTexCoordMap.end();
++itr)
{
itr->second.first->push_back((*itr->second.first)[orig_i]);
}
texcoords->push_back((*texcoords)[orig_i]);
skirtDrawElements->addElement(orig_i);
skirtDrawElements->addElement(new_i);
@ -1268,7 +1153,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
{
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
@ -1279,7 +1164,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = smallTile ?
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
@ -1296,12 +1181,8 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
itr != layerToTexCoordMap.end();
++itr)
{
itr->second.first->push_back((*itr->second.first)[orig_i]);
}
texcoords->push_back((*texcoords)[orig_i]);
skirtDrawElements->addElement(orig_i);
skirtDrawElements->addElement(new_i);
@ -1310,7 +1191,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
{
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
skirtDrawElements = new osg::DrawElementsUShort(GL_QUAD_STRIP);
}
}
@ -1318,38 +1199,24 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
if (skirtDrawElements->getNumIndices()!=0)
{
geometry->addPrimitiveSet(skirtDrawElements.get());
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
}
}
waterElements->resizeElements(waterElements->getNumIndices());
landElements->resizeElements(landElements->getNumIndices());
geometry->setUseDisplayList(false);
geometry->setUseVertexBufferObjects(true);
#if 0
{
osgUtil::VertexCacheMissVisitor vcmv_before;
osgUtil::VertexCacheMissVisitor vcmv_after;
osgUtil::VertexCacheVisitor vcv;
osgUtil::VertexAccessOrderVisitor vaov;
vcmv_before.doGeometry(*geometry);
vcv.optimizeVertices(*geometry);
vaov.optimizeOrder(*geometry);
vcmv_after.doGeometry(*geometry);
#if 0
OSG_NOTICE<<"vcmv_before.triangles="<<vcmv_before.triangles<<std::endl;
OSG_NOTICE<<"vcmv_before.misses="<<vcmv_before.misses<<std::endl;
OSG_NOTICE<<"vcmv_after.misses="<<vcmv_after.misses<<std::endl;
OSG_NOTICE<<std::endl;
#endif
}
#endif
buffer._landGeometry->setUseDisplayList(false);
buffer._landGeometry->setUseVertexBufferObjects(true);
buffer._waterGeometry->setUseDisplayList(false);
buffer._waterGeometry->setUseVertexBufferObjects(true);
// Tile-specific information for the shaders
osg::StateSet *ss = buffer._geode->getOrCreateStateSet();
osg::StateSet *landStateSet = buffer._landGeode->getOrCreateStateSet();
osg::StateSet *waterStateSet = buffer._waterGeode->getOrCreateStateSet();
osg::ref_ptr<osg::Uniform> level = new osg::Uniform("tile_level", _terrainTile->getTileID().level);
ss->addUniform(level);
landStateSet->addUniform(level);
waterStateSet->addUniform(level);
// Determine the x and y texture scaling. Has to be performed after we've generated all the vertices.
// Because the earth is round, each tile is not a rectangle. Apart from edge cases like the poles, the
@ -1376,9 +1243,11 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
SG_LOG(SG_TERRAIN, SG_DEBUG, "Tile Level " << _terrainTile->getTileID().level << " width " << tile_width << " height " << tile_height);
osg::ref_ptr<osg::Uniform> twu = new osg::Uniform("tile_width", tile_width);
ss->addUniform(twu);
landStateSet->addUniform(twu);
waterStateSet->addUniform(twu);
osg::ref_ptr<osg::Uniform> thu = new osg::Uniform("tile_height", tile_height);
ss->addUniform(thu);
landStateSet->addUniform(thu);
waterStateSet->addUniform(thu);
// Force build of KD trees?
if (osgDB::Registry::instance()->getBuildKdTreesHint()==osgDB::ReaderWriter::Options::BUILD_KDTREES &&
@ -1388,7 +1257,8 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
//osg::Timer_t before = osg::Timer::instance()->tick();
//OSG_NOTICE<<"osgTerrain::VPBTechnique::build kd tree"<<std::endl;
osg::ref_ptr<osg::KdTreeBuilder> builder = osgDB::Registry::instance()->getKdTreeBuilder()->clone();
buffer._geode->accept(*builder);
buffer._landGeode->accept(*builder);
buffer._waterGeode->accept(*builder);
//osg::Timer_t after = osg::Timer::instance()->tick();
//OSG_NOTICE<<"KdTree build time "<<osg::Timer::instance()->delta_m(before, after)<<std::endl;
}
@ -1396,130 +1266,67 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
void VPBTechnique::applyColorLayers(BufferData& buffer, Locator* masterLocator)
{
typedef std::map<osgTerrain::Layer*, SGMaterialCache::Atlas> LayerToAtlasMap;
typedef std::map<osgTerrain::Layer*, osg::ref_ptr<osg::Texture2D>> LayerToTexture2DMap;
typedef std::map<osgTerrain::Layer*, osg::ref_ptr<osg::Texture1D>> LayerToTexture1DMap;
LayerToAtlasMap layerToAtlasMap;
LayerToTexture2DMap layerToTextureMap;
LayerToTexture1DMap layerToContourMap;
SGMaterialLibPtr matlib = _options->getMaterialLib();
if (!matlib) return;
for(unsigned int layerNum=0; layerNum<_terrainTile->getNumColorLayers(); ++layerNum)
{
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(layerNum);
if (!colorLayer) continue;
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(0);
if (!colorLayer) return;
osgTerrain::SwitchLayer* switchLayer = dynamic_cast<osgTerrain::SwitchLayer*>(colorLayer);
if (switchLayer)
{
if (switchLayer->getActiveLayer()<0 ||
static_cast<unsigned int>(switchLayer->getActiveLayer())>=switchLayer->getNumLayers())
{
continue;
}
osg::Image* image = colorLayer->getImage();
if (!image) return;
colorLayer = switchLayer->getLayer(switchLayer->getActiveLayer());
if (!colorLayer) continue;
}
// First time generating this texture, so process to change landclass IDs to texure indexes.
SGPropertyNode_ptr landEffectProp;
osg::Vec3d world;
SGGeod loc;
osg::Image* image = colorLayer->getImage();
if (!image) continue;
// Determine the center of the tile, sadly non-trivial.
osg::Vec3d tileloc = computeCenter(buffer, masterLocator);
masterLocator->convertLocalToModel(tileloc, world);
const SGVec3d world2 = SGVec3d(world.x(), world.y(), world.z());
loc = SGGeod::fromCart(world2);
SG_LOG(SG_TERRAIN, SG_DEBUG, "Applying VPB material " << loc);
osgTerrain::ImageLayer* imageLayer = dynamic_cast<osgTerrain::ImageLayer*>(colorLayer);
osgTerrain::ContourLayer* contourLayer = dynamic_cast<osgTerrain::ContourLayer*>(colorLayer);
SGMaterialCache::Atlas atlas = layerToAtlasMap[colorLayer];
if (imageLayer)
{
osg::StateSet* stateset = buffer._geode->getOrCreateStateSet();
SGMaterialCache::Atlas atlas = matlib->generateMatCache(loc, _options)->getAtlas();
SGMaterialCache::AtlasIndex atlasIndex = atlas.index;
osg::ref_ptr<osg::Texture2D> texture2D = layerToTextureMap[colorLayer];
SGMaterialCache::Atlas atlas = layerToAtlasMap[colorLayer];
if (!texture2D)
{
texture2D = new osg::Texture2D;
// First time generating this texture, so process to change landclass IDs to texure indexes.
SGPropertyNode_ptr effectProp;
SGMaterialLibPtr matlib = _options->getMaterialLib();
osg::Vec3d world;
SGGeod loc;
if (matlib)
{
SG_LOG(SG_TERRAIN, SG_DEBUG, "Generating texture atlas for " << image->getName());
// Determine the center of the tile, sadly non-trivial.
osg::Vec3d tileloc = computeCenter(buffer, masterLocator);
masterLocator->convertLocalToModel(tileloc, world);
const SGVec3d world2 = SGVec3d(world.x(), world.y(), world.z());
loc = SGGeod::fromCart(world2);
SG_LOG(SG_TERRAIN, SG_DEBUG, "Applying VPB material " << loc);
if (_matcache ==0) _matcache = _options->getMaterialLib()->generateMatCache(loc, _options);
atlas = _matcache->getAtlas();
SGMaterialCache::AtlasIndex atlasIndex = atlas.index;
// Set the "g" color channel to an index into the atlas index.
for (int s = 0; s < image->s(); s++) {
for (int t = 0; t < image->t(); t++) {
osg::Vec4 c = image->getColor(s, t);
int i = int(round(c.x() * 255.0));
c.set(c.x(), (float) (atlasIndex[i] / 255.0), c.z(), c.w() );
image->setColor(c, s, t);
}
}
}
texture2D->setImage(image);
texture2D->setMaxAnisotropy(16.0f);
texture2D->setResizeNonPowerOfTwoHint(false);
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
texture2D->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
texture2D->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
bool mipMapping = !(texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::LINEAR || texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::NEAREST);
bool s_NotPowerOfTwo = image->s()==0 || (image->s() & (image->s() - 1));
bool t_NotPowerOfTwo = image->t()==0 || (image->t() & (image->t() - 1));
if (mipMapping && (s_NotPowerOfTwo || t_NotPowerOfTwo))
{
SG_LOG(SG_TERRAIN, SG_ALERT, "Disabling mipmapping for non power of two tile size("<<image->s()<<", "<<image->t()<<")");
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
}
layerToTextureMap[colorLayer] = texture2D;
layerToAtlasMap[colorLayer] = atlas;
}
stateset->setTextureAttributeAndModes(5*layerNum, texture2D, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(5*layerNum + 1, atlas.image, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(5*layerNum + 2, atlas.dimensions, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(5*layerNum + 3, atlas.diffuse, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(5*layerNum + 4, atlas.specular, osg::StateAttribute::ON);
}
else if (contourLayer)
{
osg::StateSet* stateset = buffer._geode->getOrCreateStateSet();
osg::ref_ptr< osg::Texture1D> texture1D = layerToContourMap[colorLayer];
if (!texture1D)
{
texture1D = new osg::Texture1D;
texture1D->setImage(image);
texture1D->setResizeNonPowerOfTwoHint(false);
texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
texture1D->setFilter(osg::Texture::MAG_FILTER, colorLayer->getMagFilter());
layerToContourMap[colorLayer] = texture1D;
}
stateset->setTextureAttributeAndModes(layerNum, texture1D, osg::StateAttribute::ON);
// Set the "g" color channel to an index into the atlas index.
for (int s = 0; s < image->s(); s++) {
for (int t = 0; t < image->t(); t++) {
osg::Vec4 c = image->getColor(s, t);
int i = int(round(c.x() * 255.0));
c.set(c.x(), (float) (atlasIndex[i] / 255.0), c.z(), c.w() );
image->setColor(c, s, t);
}
}
osg::ref_ptr<osg::Texture2D> texture2D = new osg::Texture2D;
texture2D->setImage(image);
texture2D->setMaxAnisotropy(16.0f);
texture2D->setResizeNonPowerOfTwoHint(false);
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
texture2D->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
texture2D->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
bool mipMapping = !(texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::LINEAR || texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::NEAREST);
bool s_NotPowerOfTwo = image->s()==0 || (image->s() & (image->s() - 1));
bool t_NotPowerOfTwo = image->t()==0 || (image->t() & (image->t() - 1));
if (mipMapping && (s_NotPowerOfTwo || t_NotPowerOfTwo))
{
SG_LOG(SG_TERRAIN, SG_ALERT, "Disabling mipmapping for non power of two tile size("<<image->s()<<", "<<image->t()<<")");
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
}
osg::StateSet* stateset = buffer._landGeode->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, texture2D, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(1, atlas.image, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(2, atlas.dimensions, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(3, atlas.diffuse, osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(4, atlas.specular, osg::StateAttribute::ON);
}
double VPBTechnique::det2(const osg::Vec2d a, const osg::Vec2d b)
@ -1624,13 +1431,13 @@ void VPBTechnique::applyTrees(BufferData& buffer, Locator* masterLocator)
loc.getLongitudeRad(), osg::Vec3d(0.0, 0.0, 1.0),
0.0, osg::Vec3d(1.0, 0.0, 0.0));
const osg::Array* vertices = buffer._geometry->getVertexArray();
const osg::Array* texture_coords = buffer._geometry->getTexCoordArray(0);
const osg::Array* vertices = buffer._landGeometry->getVertexArray();
const osg::Array* texture_coords = buffer._landGeometry->getTexCoordArray(0);
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(0);
osg::Image* image = colorLayer->getImage();
// Just want the first primitive set, not the others which will be the "skirts" below.
const osg::PrimitiveSet* primSet = buffer._geometry->getPrimitiveSet(0);
const osg::PrimitiveSet* primSet = buffer._landGeometry->getPrimitiveSet(0);
const osg::DrawElements* drawElements = primSet->getDrawElements();
const unsigned int triangle_count = drawElements->getNumPrimitives();
@ -1859,7 +1666,7 @@ void VPBTechnique::generateLineFeature(BufferData& buffer, Locator* masterLocato
for (; road_iter != road._nodes.end(); road_iter++) {
mb = getMeshIntersection(buffer, masterLocator, *road_iter - modelCenter, up);
auto esl = VPBElevationSlice::computeVPBElevationSlice(buffer._geometry, ma, mb, up);
auto esl = VPBElevationSlice::computeVPBElevationSlice(buffer._landGeometry, ma, mb, up);
for(auto eslitr = esl.begin(); eslitr != esl.end(); ++eslitr) {
roadPoints.push_back(*eslitr);
@ -1940,7 +1747,7 @@ osg::Vec3d VPBTechnique::getMeshIntersection(BufferData& buffer, Locator* master
osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector;
intersector = new osgUtil::LineSegmentIntersector(pt - up*100.0, pt + up*8000.0);
osgUtil::IntersectionVisitor visitor(intersector.get());
buffer._geometry->accept(visitor);
buffer._landGeometry->accept(visitor);
if (intersector->containsIntersections()) {
// We have an intersection with the terrain model, so return it

View File

@ -108,8 +108,10 @@ class VPBTechnique : public TerrainTechnique
BufferData() {}
osg::ref_ptr<osg::MatrixTransform> _transform;
osg::ref_ptr<EffectGeode> _geode;
osg::ref_ptr<osg::Geometry> _geometry;
osg::ref_ptr<EffectGeode> _landGeode;
osg::ref_ptr<EffectGeode> _waterGeode;
osg::ref_ptr<osg::Geometry> _landGeometry;
osg::ref_ptr<osg::Geometry> _waterGeometry;
protected:
~BufferData() {}
@ -150,8 +152,6 @@ class VPBTechnique : public TerrainTechnique
osg::Matrix3 _filterMatrix;
osg::ref_ptr<osg::Uniform> _filterMatrixUniform;
osg::ref_ptr<SGReaderWriterOptions> _options;
osg::ref_ptr<osg::Image> _atlas;
osg::ref_ptr<SGMaterialCache> _matcache;
inline static osg::ref_ptr<osg::Group> _constraintGroup = new osg::Group();;
inline static std::mutex _constraint_mutex; // protects the _constraintGroup;