Clean up memory leak comment
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@ -111,7 +111,6 @@ bool SGMaterialLib::load( const SGPath &fg_root, const SGPath& mpath,
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std::min<float>(y1, y2),
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fabs(x2 - x1),
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fabs(y2 - y1));
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// REVIEW: Memory Leak - 8,800 bytes in 57 blocks are indirectly lost
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arealist->push_back(rect);
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SG_LOG( SG_TERRAIN, SG_DEBUG, " Area ("
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<< rect.x() << ","
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