TileDetails: set group names for debugging

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James Turner 3 years ago
parent d6e452ea08
commit 9e3e4a1ab5

@ -105,6 +105,7 @@ public:
SGMaterialLibPtr matlib;
osg::ref_ptr<SGMaterialCache> matcache;
group->setName("TileDetails_Group_" + _path);
group->setDataVariance(osg::Object::STATIC);
// generate textured triangle list
@ -1036,6 +1037,7 @@ public:
unsigned nodeMask = SG_NODEMASK_RECEIVESHADOW_BIT | SG_NODEMASK_TERRAIN_BIT;
objectLOD->setNodeMask(nodeMask);
objectLOD->setName("Tile_details_LOD_" + _path);
}
return objectLOD;

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