Move Noise from scene/material to scene/util
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@ -4,7 +4,6 @@ set(HEADERS
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EffectCullVisitor.hxx
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EffectGeode.hxx
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GLPredicate.hxx
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Noise.hxx
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Pass.hxx
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Technique.hxx
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TextureBuilder.hxx
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@ -20,7 +19,6 @@ set(SOURCES
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EffectCullVisitor.cxx
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EffectGeode.cxx
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GLPredicate.cxx
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Noise.cxx
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Pass.cxx
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Technique.cxx
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TextureBuilder.cxx
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@ -32,7 +32,7 @@
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#include <osg/Image>
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#include <simgear/scene/material/Noise.hxx>
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#include "Noise.hxx"
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using namespace osg;
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