Enable old-style texture compression
Thanks to Dany for tracking this down!
This commit is contained in:
parent
635f460dd5
commit
96618a2e26
@ -113,9 +113,6 @@ protected:
|
||||
}
|
||||
};
|
||||
|
||||
// disabling old-syle texture compression in favour of the
|
||||
// texture-cache
|
||||
#if 0
|
||||
class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
|
||||
public:
|
||||
virtual void apply(int, StateSet::RefAttributePair& refAttr)
|
||||
@ -146,7 +143,6 @@ public:
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
|
||||
public:
|
||||
@ -644,12 +640,8 @@ osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
|
||||
SGTexDataVarianceVisitor dataVarianceVisitor;
|
||||
node->accept(dataVarianceVisitor);
|
||||
|
||||
// disabling old-syle texture compression in favour of the
|
||||
// texture-cache
|
||||
#if 0
|
||||
SGTexCompressionVisitor texComp;
|
||||
node->accept(texComp);
|
||||
#endif
|
||||
return node;
|
||||
}
|
||||
|
||||
|
@ -69,29 +69,29 @@ SGSceneFeatures::instance()
|
||||
void
|
||||
SGSceneFeatures::applyTextureCompression(osg::Texture* texture) const
|
||||
{
|
||||
// disable older texture-compression, since it interacts confusingly
|
||||
// with the the runtime texture-cache. We always want to use
|
||||
// 'USE_IMAGE_DATA_FORMAT' when the texture-cache is active, since we
|
||||
// decided whether to compress (or not) prior to this point.
|
||||
#if 0
|
||||
switch (_textureCompression) {
|
||||
case UseARBCompression:
|
||||
texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
|
||||
break;
|
||||
case UseDXT1Compression:
|
||||
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT1_COMPRESSION);
|
||||
break;
|
||||
case UseDXT3Compression:
|
||||
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT3_COMPRESSION);
|
||||
break;
|
||||
case UseDXT5Compression:
|
||||
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
|
||||
break;
|
||||
default:
|
||||
texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
// if the texture cache is active, always use the file data format
|
||||
if (_TextureCacheActive && _TextureCacheCompressionActive) {
|
||||
texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
|
||||
} else {
|
||||
// keep the older texture compression working, some people need it
|
||||
switch (_textureCompression) {
|
||||
case UseARBCompression:
|
||||
texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
|
||||
break;
|
||||
case UseDXT1Compression:
|
||||
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT1_COMPRESSION);
|
||||
break;
|
||||
case UseDXT3Compression:
|
||||
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT3_COMPRESSION);
|
||||
break;
|
||||
case UseDXT5Compression:
|
||||
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
|
||||
break;
|
||||
default:
|
||||
texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
|
Loading…
Reference in New Issue
Block a user