Move makeNewProjMat somewhere public so it can be accessed by flightgear
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@ -603,9 +603,22 @@ public:
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const osg::Matrix &view_matrix,
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const osg::Matrix &proj_matrix) {
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osg::Camera *camera = pass.camera;
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double left = 0.0, right = 0.0, bottom = 0.0, top = 0.0,
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znear = 0.0, zfar = 0.0;
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proj_matrix.getFrustum(left, right, bottom, top, znear, zfar);
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osg::Matrixd given_proj_matrix = proj_matrix;
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osg::Matrixd new_proj_matrix = given_proj_matrix;
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if (_zNear != 0.0 || _zFar != 0.0) {
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if (_zNear != 0.0) znear = _zNear;
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if (_zFar != 0.0) zfar = _zFar;
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makeNewProjMat(given_proj_matrix, znear, zfar, new_proj_matrix);
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}
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if (_cubemap_face < 0) {
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camera->setViewMatrix(view_matrix);
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camera->setProjectionMatrix(proj_matrix);
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camera->setProjectionMatrix(new_proj_matrix);
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} else {
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osg::Vec3 camera_pos = osg::Vec3(0.0, 0.0, 0.0) *
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osg::Matrix::inverse(view_matrix);
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@ -626,56 +639,10 @@ public:
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camera_pos + id[_cubemap_face].second);
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camera->setViewMatrix(cubemap_view_matrix);
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camera->setProjectionMatrixAsFrustum(-1.0, 1.0, -1.0, 1.0,
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1.0, 10000.0);
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}
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if (_zNear != 0.0 || _zFar != 0.0) {
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osg::Matrixd given_proj = camera->getProjectionMatrix();
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double left, right, bottom, top, znear, zfar;
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given_proj.getFrustum(left, right, bottom, top, znear, zfar);
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if (_zNear != 0.0) znear = _zNear;
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if (_zFar != 0.0) zfar = _zFar;
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osg::Matrixd new_proj;
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makeNewProjMat(given_proj, znear, zfar, new_proj);
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camera->setProjectionMatrix(new_proj);
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znear, zfar);
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}
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}
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protected:
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// Given a projection matrix, return a new one with the same frustum
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// sides and new near / far values.
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void makeNewProjMat(osg::Matrixd& oldProj, double znear,
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double zfar, osg::Matrixd& projection) {
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projection = oldProj;
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// Slightly inflate the near & far planes to avoid objects at the
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// extremes being clipped out.
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znear *= 0.999;
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zfar *= 1.001;
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// Clamp the projection matrix z values to the range (near, far)
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double epsilon = 1.0e-6;
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if (fabs(projection(0,3)) < epsilon &&
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fabs(projection(1,3)) < epsilon &&
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fabs(projection(2,3)) < epsilon) {
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// Projection is Orthographic
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epsilon = -1.0/(zfar - znear); // Used as a temp variable
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projection(2,2) = 2.0*epsilon;
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projection(3,2) = (zfar + znear)*epsilon;
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} else {
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// Projection is Perspective
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double trans_near = (-znear*projection(2,2) + projection(3,2)) /
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(-znear*projection(2,3) + projection(3,3));
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double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
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(-zfar*projection(2,3) + projection(3,3));
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double ratio = fabs(2.0/(trans_near - trans_far));
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double center = -0.5*(trans_near + trans_far);
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projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, ratio, 0.0,
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0.0, 0.0, center*ratio, 1.0));
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}
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}
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int _cubemap_face;
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double _zNear;
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double _zFar;
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@ -58,5 +58,38 @@ getPropertyChild(const SGPropertyNode *prop,
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return getPropertyNode(child);
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}
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void makeNewProjMat(osg::Matrixd& oldProj, double znear,
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double zfar, osg::Matrixd& projection) {
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projection = oldProj;
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// Slightly inflate the near & far planes to avoid objects at the
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// extremes being clipped out.
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znear *= 0.999;
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zfar *= 1.001;
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// Clamp the projection matrix z values to the range (near, far)
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double epsilon = 1.0e-6;
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if (fabs(projection(0,3)) < epsilon &&
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fabs(projection(1,3)) < epsilon &&
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fabs(projection(2,3)) < epsilon) {
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// Projection is Orthographic
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epsilon = -1.0/(zfar - znear); // Used as a temp variable
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projection(2,2) = 2.0*epsilon;
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projection(3,2) = (zfar + znear)*epsilon;
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} else {
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// Projection is Perspective
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double trans_near = (-znear*projection(2,2) + projection(3,2)) /
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(-znear*projection(2,3) + projection(3,3));
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double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
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(-zfar*projection(2,3) + projection(3,3));
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double ratio = fabs(2.0/(trans_near - trans_far));
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double center = -0.5*(trans_near + trans_far);
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projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, ratio, 0.0,
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0.0, 0.0, center*ratio, 1.0));
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}
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}
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} // namespace compositor
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} // namespace simgear
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@ -66,6 +66,11 @@ const SGPropertyNode *getPropertyNode(const SGPropertyNode *prop);
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const SGPropertyNode *getPropertyChild(const SGPropertyNode *prop,
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const char *name);
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// Given a projection matrix, return a new one with the same frustum
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// sides and new near / far values.
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void makeNewProjMat(osg::Matrixd& oldProj, double znear,
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double zfar, osg::Matrixd& projection);
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} // namespace compositor
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} // namespace simgear
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