Add a sanity check for the existance of OpenAL. If not there, bail from

the configure script with an appropriate/helpful message.
next
curt 20 years ago
parent 9a2ee54389
commit 8c26f32d5f

@ -0,0 +1,12 @@
[This file is mirrored in both the FlightGear and SimGear packages.]
You *must* have the development components of OpenAL installed on your system
to build FlightGear!" You can get a copy here:
http://www.openal.org
Build notes:
The OpenAL developers do not make "versioned" releases so we recommend that
you pull the latest version via anonymous CVS (follow the instructions at
the OpenAL web site) and build/install that.

@ -271,6 +271,7 @@ opengl_LIBS="$LIBS"
LIBS="$base_LIBS"
dnl check for OpenAL libraries
OPENAL_OK="no"
case "${host}" in
*-*-cygwin* | *-*-mingw32*)
dnl CygWin under Windoze.
@ -278,18 +279,26 @@ case "${host}" in
AC_SEARCH_LIBS(alGenBuffers, openal32)
AC_SEARCH_LIBS(alutInit, [ openal32 ALut ] )
LIBS="$LIBS -lwinmm -ldsound -ldxguid -lole32"
if test "x$ac_cv_lib_openal32_algenbuffers" == "xyes"; then
OPENAL_OK="yes"
fi
;;
*-apple-darwin*)
dnl Mac OS X
LIBS="$LIBS -framework IOKit -framework OpenAL"
# not sure how to test if OpenAL exists on MacOS (does it come by default?)
OPENAL_OK="yes"
;;
*)
dnl default unix style machines
AC_SEARCH_LIBS(alGenBuffers, openal)
if test "x$ac_cv_lib_openal_algenbuffers" == "xyes"; then
OPENAL_OK="yes"
fi
;;
esac

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