Quiet a log message
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@ -93,7 +93,7 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath,
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// Read name node purely for logging purposes
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// Read name node purely for logging purposes
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const SGPropertyNode *nameNode = node->getChild("name");
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const SGPropertyNode *nameNode = node->getChild("name");
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if (nameNode) {
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if (nameNode) {
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SG_LOG( SG_TERRAIN, SG_INFO, "Loading region "
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Loading region "
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<< nameNode->getStringValue());
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<< nameNode->getStringValue());
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}
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}
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@ -113,7 +113,7 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath,
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fabs(x2 - x1),
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fabs(x2 - x1),
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fabs(y2 - y1));
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fabs(y2 - y1));
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arealist->push_back(rect);
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arealist->push_back(rect);
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SG_LOG( SG_TERRAIN, SG_INFO, " Area ("
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SG_LOG( SG_TERRAIN, SG_DEBUG, " Area ("
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<< rect.x() << ","
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<< rect.x() << ","
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<< rect.y() << ") width:"
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<< rect.y() << ") width:"
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<< rect.width() << " height:"
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<< rect.width() << " height:"
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