Maik JUSTUS: Doppler fixes (add option to turn off Doppler for sounds that
shouldn't be affected -- marker beep, ATIS messages, etc.) mf: this is the first part of the original patch. It is supposed to contain fixes that are not caused by OpenAL bugs, and thus aren't meant to be reverted later. The second part will contain a temprary workaround for OpenAL bugs. Unfortunately, I had to do the split myself as the contributor refused to do it.
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@ -75,12 +75,13 @@ SGSoundSample::SGSoundSample() :
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reference_dist(500.0),
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max_dist(3000.),
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loop(AL_FALSE),
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playing(false)
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playing(false),
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no_Doppler_effect(true)
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{
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}
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// constructor
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SGSoundSample::SGSoundSample( const char *path, const char *file) :
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SGSoundSample::SGSoundSample( const char *path, const char *file , bool _no_Doppler_effect ) :
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buffer(0),
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source(0),
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pitch(1.0),
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@ -88,8 +89,9 @@ SGSoundSample::SGSoundSample( const char *path, const char *file) :
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reference_dist(500.0),
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max_dist(3000.),
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loop(AL_FALSE),
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playing(false)
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{
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playing(false),
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no_Doppler_effect(_no_Doppler_effect)
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{
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SGPath samplepath( path );
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if ( strlen(file) ) {
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samplepath.append( file );
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@ -145,7 +147,7 @@ SGSoundSample::SGSoundSample( const char *path, const char *file) :
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}
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// constructor
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SGSoundSample::SGSoundSample( unsigned char *_data, int len, int _freq ) :
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SGSoundSample::SGSoundSample( unsigned char *_data, int len, int _freq , bool _no_Doppler_effect ) :
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buffer(0),
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source(0),
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pitch(1.0),
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@ -153,7 +155,8 @@ SGSoundSample::SGSoundSample( unsigned char *_data, int len, int _freq ) :
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reference_dist(500.0),
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max_dist(3000.),
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loop(AL_FALSE),
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playing(false)
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playing(false),
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no_Doppler_effect(_no_Doppler_effect)
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{
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SG_LOG( SG_GENERAL, SG_DEBUG, "In memory sounds sample" );
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@ -313,6 +316,7 @@ SGSoundSample::set_source_pos( ALfloat *pos ) {
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sgAddVec3( final_pos, source_pos, offset_pos );
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alSourcefv( source, AL_POSITION, final_pos );
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print_openal_error("set_source_pos");
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}
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}
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@ -327,6 +331,7 @@ SGSoundSample::set_offset_pos( ALfloat *pos ) {
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sgAddVec3( final_pos, source_pos, offset_pos );
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alSourcefv( source, AL_POSITION, final_pos );
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print_openal_error("set_offset_pos");
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}
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}
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@ -350,10 +355,16 @@ SGSoundSample::set_orientation( ALfloat *dir, ALfloat inner_angle,
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}
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void
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SGSoundSample::set_source_vel( ALfloat *vel ) {
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source_vel[0] = vel[0];
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source_vel[1] = vel[1];
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source_vel[2] = vel[2];
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SGSoundSample::set_source_vel( ALfloat *vel , ALfloat *listener_vel ) {
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if (no_Doppler_effect) {
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source_vel[0] = listener_vel[0];
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source_vel[1] = listener_vel[1];
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source_vel[2] = listener_vel[2];
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} else {
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source_vel[0] = vel[0];
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source_vel[1] = vel[1];
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source_vel[2] = vel[2];
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}
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if (playing) {
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alSourcefv( source, AL_VELOCITY, source_vel );
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}
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@ -52,6 +52,7 @@
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# include <AL/alut.h>
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#endif
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SG_USING_STD(string);
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/**
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@ -96,6 +97,7 @@ private:
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bool playing;
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bool bind_source();
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bool no_Doppler_effect;
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public:
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@ -112,7 +114,7 @@ public:
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should usually be true unless you want to manipulate the data
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later.)
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*/
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SGSoundSample( const char *path, const char *file );
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SGSoundSample( const char *path, const char *file , bool no_Doppler_effect = true );
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/**
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* Constructor.
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@ -123,7 +125,7 @@ public:
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should usually be true unless you want to manipulate the data
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later.)
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*/
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SGSoundSample( unsigned char *_data, int len, int _freq );
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SGSoundSample( unsigned char *_data, int len, int _freq , bool no_Doppler_effect = true );
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~SGSoundSample();
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@ -208,7 +210,7 @@ public:
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/**
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* Set velocity of sound source (uses same coordinate system as opengl)
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*/
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void set_source_vel( ALfloat *vel );
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void set_source_vel( ALfloat *vel , ALfloat *listener_vel );
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/**
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@ -345,6 +345,6 @@ void SGSoundMgr::set_source_vel_all( ALfloat *vel ) {
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sample_map_iterator sample_end = samples.end();
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for ( ; sample_current != sample_end; ++sample_current ) {
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SGSoundSample *sample = sample_current->second;
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sample->set_source_vel( vel );
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sample->set_source_vel( vel , listener_vel );
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}
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}
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@ -272,7 +272,8 @@ SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
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// "alSource". The semantics of what is going on here seems
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// confused and needs to be thought through more carefully.
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_sample = new SGSoundSample( path.c_str(),
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node->getStringValue("path", "") );
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node->getStringValue("path", ""),
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false );
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_mgr->add( _sample, _name );
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}
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