The emissive values just don't seem like the right thing to do. You suddenly
see the dark side of the moon quite clearly, which usually isn't the case. The rest of the moon still seems a bit oversaturated right now ...
This commit is contained in:
parent
24b5f05522
commit
84fd7a49ad
@ -141,7 +141,7 @@ ssgBranch * SGMoon::build( SGPath path, double moon_size ) {
|
||||
orb_state->enable( GL_COLOR_MATERIAL );
|
||||
orb_state->setColourMaterial( GL_DIFFUSE );
|
||||
orb_state->setMaterial( GL_AMBIENT, 0, 0, 0, 1.0 );
|
||||
orb_state->setMaterial( GL_EMISSION, 0.1, 0.1, 0.1, 1 );
|
||||
orb_state->setMaterial( GL_EMISSION, 0.0, 0.0, 0.0, 1 );
|
||||
orb_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
|
||||
orb_state->enable( GL_BLEND );
|
||||
orb_state->enable( GL_ALPHA_TEST );
|
||||
|
Loading…
Reference in New Issue
Block a user