ocean state set in osg::Geometry
Put the ocean tile state set in osg::Geometry, not the osg::Geode, so that is readily available during intersection testing and can be used to find the corresponding SGMaterial. Problem reported by grtux (gh.robin@laposte.net)
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@ -298,11 +298,11 @@ osg::Node* SGOceanTile(const SGBucket& b, SGMaterialLib *matlib)
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+ 2 * (latPoints - 1)));
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fillDrawElementsWithApron(latPoints, lonPoints, drawElements->begin());
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geometry->addPrimitiveSet(drawElements);
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geometry->setStateSet(stateSet);
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osg::Geode* geode = new osg::Geode;
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geode->setName("Ocean tile");
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geode->addDrawable(geometry);
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geode->setStateSet(stateSet);
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setName("Ocean");
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