Much shorter version of Dir::isEmpty()
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@ -271,54 +271,20 @@ PathList Dir::children(int types, const std::string& nameFilter) const
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bool Dir::isEmpty() const
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{
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bool empty= true;
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std::string ps = _path.local8BitStr();
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#ifdef _WIN32
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ps += "\\*";
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WIN32_FIND_DATA fData;
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HANDLE find = FindFirstFile(ps.c_str(), &fData);
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if (find == INVALID_HANDLE_VALUE) {
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return true;
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}
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// since an empty dir will still have . and .. children, we need
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// watch for those - anything else means the dir is really non-empty
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bool done = false;
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for (; !done; done = (FindNextFile(find, &fData) == 0)) {
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if (fData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
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if (!strcmp(fData.cFileName,".") || !strcmp(fData.cFileName,"..")) {
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continue;
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}
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}
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empty = false;
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break;
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}
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FindClose(find);
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return PathIsDirectoryEmpty( ps.c_str() );
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#else
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DIR* dp = opendir( ps.c_str() );
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if (!dp) {
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return true;
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}
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if (!dp) return true;
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while (true) {
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struct dirent* entry = readdir(dp);
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if (!entry) {
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break; // done iteration
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}
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if (!strcmp(entry->d_name, ".") || !strcmp(entry->d_name, "..")) {
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continue;
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}
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empty = false;
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break;
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}
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int n = 0;
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dirent* d;
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while( (d = readdir(dp)) !=NULL ) n++;
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closedir(dp);
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return (n == 2); // '.' and '..' always exist
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#endif
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return empty;
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}
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bool Dir::exists() const
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