Initial revision.
This commit is contained in:
parent
17e055a00e
commit
80cf74d85f
245
simgear/sky/skymoon.cxx
Normal file
245
simgear/sky/skymoon.cxx
Normal file
@ -0,0 +1,245 @@
|
|||||||
|
// skymoon.hxx -- draw a moon object
|
||||||
|
//
|
||||||
|
// Written by Durk Talsma. Originally started October 1997, for distribution
|
||||||
|
// with the FlightGear project. Version 2 was written in August and
|
||||||
|
// September 1998. This code is based upon algorithms and data kindly
|
||||||
|
// provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||||
|
//
|
||||||
|
// Separated out rendering pieces and converted to ssg by Curt Olson,
|
||||||
|
// March 2000
|
||||||
|
// This program is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU General Public License as
|
||||||
|
// published by the Free Software Foundation; either version 2 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful, but
|
||||||
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||||
|
//
|
||||||
|
// $Id$
|
||||||
|
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#include <plib/ssg.h>
|
||||||
|
|
||||||
|
#include <simgear/constants.h>
|
||||||
|
#include <simgear/misc/fgpath.hxx>
|
||||||
|
|
||||||
|
#include "sphere.hxx"
|
||||||
|
#include "skymoon.hxx"
|
||||||
|
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
FGSkyMoon::FGSkyMoon( void ) {
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Destructor
|
||||||
|
FGSkyMoon::~FGSkyMoon( void ) {
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// initialize the moon object and connect it into our scene graph root
|
||||||
|
bool FGSkyMoon::initialize( const FGPath& path ) {
|
||||||
|
|
||||||
|
// create the scene graph for the moon/halo
|
||||||
|
FGPath moontex = path;
|
||||||
|
moontex.append( "moon.rgba" );
|
||||||
|
|
||||||
|
skymoon = new ssgRoot;
|
||||||
|
skymoon->setName( "Sky Moon" );
|
||||||
|
|
||||||
|
// set up the orb state
|
||||||
|
orb_state = new ssgSimpleState();
|
||||||
|
orb_state->setTexture( (char *)moontex.c_str() );
|
||||||
|
orb_state->setShadeModel( GL_SMOOTH );
|
||||||
|
orb_state->enable( GL_LIGHTING );
|
||||||
|
orb_state->enable( GL_CULL_FACE );
|
||||||
|
orb_state->enable( GL_TEXTURE_2D );
|
||||||
|
orb_state->enable( GL_COLOR_MATERIAL );
|
||||||
|
orb_state->setColourMaterial( GL_DIFFUSE );
|
||||||
|
orb_state->setMaterial( GL_AMBIENT, 0.0, 0.0, 0.0, 0.0 );
|
||||||
|
orb_state->setMaterial( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
|
||||||
|
orb_state->enable( GL_BLEND );
|
||||||
|
orb_state->enable( GL_ALPHA_TEST );
|
||||||
|
orb_state->setAlphaClamp( 0.01 );
|
||||||
|
|
||||||
|
cl = new ssgColourArray( 1 );
|
||||||
|
sgVec4 color;
|
||||||
|
sgSetVec4( color, 1.0, 1.0, 1.0, 1.0 );
|
||||||
|
cl->add( color );
|
||||||
|
|
||||||
|
ssgBranch *orb = ssgMakeSphere( orb_state, cl, 550.0, 15, 15 );
|
||||||
|
|
||||||
|
// force a repaint of the moon colors with arbitrary defaults
|
||||||
|
repaint( 0.0 );
|
||||||
|
|
||||||
|
// build the halo
|
||||||
|
// moon_texbuf = new GLubyte[64*64*3];
|
||||||
|
// moon_texid = makeHalo( moon_texbuf, 64 );
|
||||||
|
// my_glWritePPMFile("moonhalo.ppm", moon_texbuf, 64, 64, RGB);
|
||||||
|
|
||||||
|
// set up the halo state
|
||||||
|
halo_state = new ssgSimpleState();
|
||||||
|
halo_state->setTexture( "halo.rgba" );
|
||||||
|
// halo_state->setTexture( moon_texid );
|
||||||
|
halo_state->enable( GL_TEXTURE_2D );
|
||||||
|
halo_state->disable( GL_LIGHTING );
|
||||||
|
halo_state->setShadeModel( GL_SMOOTH );
|
||||||
|
halo_state->disable( GL_CULL_FACE );
|
||||||
|
|
||||||
|
halo_state->disable( GL_COLOR_MATERIAL );
|
||||||
|
halo_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
|
||||||
|
halo_state->setMaterial ( GL_AMBIENT_AND_DIFFUSE, 1, 1, 1, 1 ) ;
|
||||||
|
halo_state -> setMaterial ( GL_EMISSION, 0, 0, 0, 1 ) ;
|
||||||
|
halo_state -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
|
||||||
|
// halo_state -> setShininess ( 0 ) ;
|
||||||
|
|
||||||
|
halo_state->setTranslucent();
|
||||||
|
halo_state->enable( GL_ALPHA_TEST );
|
||||||
|
halo_state->setAlphaClamp(0.01);
|
||||||
|
halo_state->enable ( GL_BLEND ) ;
|
||||||
|
|
||||||
|
|
||||||
|
// Build ssg structure
|
||||||
|
sgVec3 v3;
|
||||||
|
halo_vl = new ssgVertexArray;
|
||||||
|
sgSetVec3( v3, -5000.0, 0.0, -5000.0 );
|
||||||
|
halo_vl->add( v3 );
|
||||||
|
sgSetVec3( v3, 5000.0, 0.0, -5000.0 );
|
||||||
|
halo_vl->add( v3 );
|
||||||
|
sgSetVec3( v3, -5000.0, 0.0, 5000.0 );
|
||||||
|
halo_vl->add( v3 );
|
||||||
|
sgSetVec3( v3, 5000.0, 0.0, 5000.0 );
|
||||||
|
halo_vl->add( v3 );
|
||||||
|
|
||||||
|
sgVec2 v2;
|
||||||
|
halo_tl = new ssgTexCoordArray;
|
||||||
|
sgSetVec2( v2, 0.0f, 0.0f );
|
||||||
|
halo_tl->add( v2 );
|
||||||
|
sgSetVec2( v2, 1.0, 0.0 );
|
||||||
|
halo_tl->add( v2 );
|
||||||
|
sgSetVec2( v2, 0.0, 1.0 );
|
||||||
|
halo_tl->add( v2 );
|
||||||
|
sgSetVec2( v2, 1.0, 1.0 );
|
||||||
|
halo_tl->add( v2 );
|
||||||
|
|
||||||
|
ssgLeaf *halo =
|
||||||
|
new ssgVtxTable ( GL_TRIANGLE_STRIP, halo_vl, NULL, halo_tl, cl );
|
||||||
|
halo->setState( halo_state );
|
||||||
|
|
||||||
|
// build the ssg scene graph sub tree for the sky and connected
|
||||||
|
// into the provide scene graph branch
|
||||||
|
moon_selector = new ssgSelector;
|
||||||
|
moon_transform = new ssgTransform;
|
||||||
|
|
||||||
|
moon_selector->addKid( moon_transform );
|
||||||
|
moon_selector->clrTraversalMaskBits( SSGTRAV_HOT );
|
||||||
|
|
||||||
|
skymoon->addKid( moon_selector );
|
||||||
|
|
||||||
|
// moon_transform->addKid( halo );
|
||||||
|
moon_transform->addKid( orb );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// repaint the moon colors based on current value of moon_angle in
|
||||||
|
// degrees relative to verticle
|
||||||
|
// 0 degrees = high noon
|
||||||
|
// 90 degrees = moon rise/set
|
||||||
|
// 180 degrees = darkest midnight
|
||||||
|
bool FGSkyMoon::repaint( double moon_angle ) {
|
||||||
|
if ( moon_angle * RAD_TO_DEG < 100 ) {
|
||||||
|
// else moon is well below horizon (so no point in repainting it)
|
||||||
|
|
||||||
|
// x_10 = moon_angle^10
|
||||||
|
double x_10 = moon_angle * moon_angle * moon_angle * moon_angle
|
||||||
|
* moon_angle * moon_angle * moon_angle * moon_angle * moon_angle
|
||||||
|
* moon_angle;
|
||||||
|
|
||||||
|
float ambient = (float)(0.4 * pow (1.1, - x_10 / 30.0));
|
||||||
|
if (ambient < 0.3) { ambient = 0.3; }
|
||||||
|
if (ambient > 1.0) { ambient = 1.0; }
|
||||||
|
|
||||||
|
sgVec4 color;
|
||||||
|
sgSetVec4( color,
|
||||||
|
(ambient * 6.0) - 1.0, // minimum value = 0.8
|
||||||
|
(ambient * 11.0) - 3.0, // minimum value = 0.3
|
||||||
|
(ambient * 12.0) - 3.6, // minimum value = 0.0
|
||||||
|
0.5 );
|
||||||
|
|
||||||
|
if (color[0] > 1.0) color[0] = 1.0;
|
||||||
|
if (color[1] > 1.0) color[1] = 1.0;
|
||||||
|
if (color[2] > 1.0) color[2] = 1.0;
|
||||||
|
|
||||||
|
// cout << "color = " << color[0] << " " << color[1] << " "
|
||||||
|
// << color[2] << endl;
|
||||||
|
|
||||||
|
float *ptr;
|
||||||
|
ptr = cl->get( 0 );
|
||||||
|
sgCopyVec4( ptr, color );
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// reposition the moon at the specified right ascension and
|
||||||
|
// declination, offset by our current position (p) so that it appears
|
||||||
|
// fixed at a great distance from the viewer. Also add in an optional
|
||||||
|
// rotation (i.e. for the current time of day.)
|
||||||
|
bool FGSkyMoon::reposition( sgVec3 p, double angle,
|
||||||
|
double rightAscension, double declination )
|
||||||
|
{
|
||||||
|
sgMat4 T1, T2, GST, RA, DEC;
|
||||||
|
sgVec3 axis;
|
||||||
|
sgVec3 v;
|
||||||
|
|
||||||
|
sgMakeTransMat4( T1, p );
|
||||||
|
|
||||||
|
sgSetVec3( axis, 0.0, 0.0, -1.0 );
|
||||||
|
sgMakeRotMat4( GST, angle, axis );
|
||||||
|
|
||||||
|
// xglRotatef(((RAD_TO_DEG * rightAscension)- 90.0), 0.0, 0.0, 1.0);
|
||||||
|
sgSetVec3( axis, 0.0, 0.0, 1.0 );
|
||||||
|
sgMakeRotMat4( RA, (rightAscension * RAD_TO_DEG) - 90.0, axis );
|
||||||
|
|
||||||
|
// xglRotatef((RAD_TO_DEG * declination), 1.0, 0.0, 0.0);
|
||||||
|
sgSetVec3( axis, 1.0, 0.0, 0.0 );
|
||||||
|
sgMakeRotMat4( DEC, declination * RAD_TO_DEG, axis );
|
||||||
|
|
||||||
|
// xglTranslatef(0,60000,0);
|
||||||
|
sgSetVec3( v, 0.0, 60000.0, 0.0 );
|
||||||
|
sgMakeTransMat4( T2, v );
|
||||||
|
|
||||||
|
sgMat4 TRANSFORM;
|
||||||
|
sgCopyMat4( TRANSFORM, T1 );
|
||||||
|
sgPreMultMat4( TRANSFORM, GST );
|
||||||
|
sgPreMultMat4( TRANSFORM, RA );
|
||||||
|
sgPreMultMat4( TRANSFORM, DEC );
|
||||||
|
sgPreMultMat4( TRANSFORM, T2 );
|
||||||
|
|
||||||
|
sgCoord skypos;
|
||||||
|
sgSetCoord( &skypos, TRANSFORM );
|
||||||
|
|
||||||
|
moon_transform->setTransform( &skypos );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Draw the moon
|
||||||
|
bool FGSkyMoon::draw() {
|
||||||
|
ssgCullAndDraw( skymoon );
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
108
simgear/sky/skymoon.hxx
Normal file
108
simgear/sky/skymoon.hxx
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
// skymoon.hxx -- draw a moon object
|
||||||
|
//
|
||||||
|
// Written by Durk Talsma. Originally started October 1997, for distribution
|
||||||
|
// with the FlightGear project. Version 2 was written in August and
|
||||||
|
// September 1998. This code is based upon algorithms and data kindly
|
||||||
|
// provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||||
|
//
|
||||||
|
// Separated out rendering pieces and converted to ssg by Curt Olson,
|
||||||
|
// March 2000
|
||||||
|
//
|
||||||
|
// This program is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU General Public License as
|
||||||
|
// published by the Free Software Foundation; either version 2 of the
|
||||||
|
// License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This program is distributed in the hope that it will be useful, but
|
||||||
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||||
|
//
|
||||||
|
// $Id$
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef _SKYMOON_HXX_
|
||||||
|
#define _SKYMOON_HXX_
|
||||||
|
|
||||||
|
|
||||||
|
#include <plib/ssg.h>
|
||||||
|
#include <simgear/misc/fgpath.hxx>
|
||||||
|
|
||||||
|
|
||||||
|
class FGSkyMoon {
|
||||||
|
|
||||||
|
// scene graph root for the skymoon
|
||||||
|
ssgRoot *skymoon;
|
||||||
|
|
||||||
|
ssgSelector *moon_selector;
|
||||||
|
ssgTransform *moon_transform;
|
||||||
|
ssgSimpleState *orb_state;
|
||||||
|
ssgSimpleState *halo_state;
|
||||||
|
|
||||||
|
ssgColourArray *cl;
|
||||||
|
|
||||||
|
ssgVertexArray *halo_vl;
|
||||||
|
ssgTexCoordArray *halo_tl;
|
||||||
|
|
||||||
|
GLuint moon_texid;
|
||||||
|
GLubyte *moon_texbuf;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
FGSkyMoon( void );
|
||||||
|
|
||||||
|
// Destructor
|
||||||
|
~FGSkyMoon( void );
|
||||||
|
|
||||||
|
// initialize the moon object and connect it into our scene graph
|
||||||
|
// root
|
||||||
|
bool initialize( const FGPath& path );
|
||||||
|
|
||||||
|
// repaint the moon colors based on current value of moon_anglein
|
||||||
|
// degrees relative to verticle
|
||||||
|
// 0 degrees = high noon
|
||||||
|
// 90 degrees = moon rise/set
|
||||||
|
// 180 degrees = darkest midnight
|
||||||
|
bool repaint( double moon_angle );
|
||||||
|
|
||||||
|
// reposition the moon at the specified right ascension and
|
||||||
|
// declination, offset by our current position (p) so that it
|
||||||
|
// appears fixed at a great distance from the viewer. Also add in
|
||||||
|
// an optional rotation (i.e. for the current time of day.)
|
||||||
|
bool reposition( sgVec3 p, double angle,
|
||||||
|
double rightAscension, double declination );
|
||||||
|
|
||||||
|
// Draw the moon
|
||||||
|
bool draw();
|
||||||
|
|
||||||
|
// enable the moon in the scene graph (default)
|
||||||
|
void enable() { moon_selector->select( 1 ); }
|
||||||
|
|
||||||
|
// disable the moon in the scene graph. The leaf node is still
|
||||||
|
// there, how ever it won't be traversed on the cullandrender
|
||||||
|
// phase.
|
||||||
|
void disable() { moon_selector->select( 0 ); }
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif // _SKYMOON_HXX_
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user