Do not disable the portability warnings on mac/win.
Since the message should help people doing textures to provide texture files that run everywhere, do not omit the messages just because the build platform did not know these.
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@ -236,33 +236,49 @@ ModelRegistry::readImage(const string& fileName,
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// GL_EXT_texture_compression_s3tc
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// patented, no way to decompress these
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#if defined(GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
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#ifndef GL_EXT_texture_compression_s3tc
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#endif
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case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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#endif
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#if defined(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
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// GL_EXT_texture_sRGB
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// patented, no way to decompress these
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#ifndef GL_EXT_texture_sRGB
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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#endif
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case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
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#endif
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#if defined(GL_COMPRESSED_RGB_FXT1_3DFX)
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// GL_TDFX_texture_compression_FXT1
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// can decompress these in software but
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// no code present in simgear.
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#ifndef GL_3DFX_texture_compression_FXT1
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#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
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#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
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#endif
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case GL_COMPRESSED_RGB_FXT1_3DFX:
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case GL_COMPRESSED_RGBA_FXT1_3DFX:
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#endif
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// GL_EXT_texture_compression_rgtc
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// can decompress these in software but
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// no code present in simgear.
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#ifndef GL_EXT_texture_compression_rgtc
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#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
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#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
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#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
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#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
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#endif
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case GL_COMPRESSED_RED_RGTC1_EXT:
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case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
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case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
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