First layer of separation between SimGear an OpenAL
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@ -43,173 +43,156 @@
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using std::string;
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//
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// SGSoundSampleInfo
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//
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// empty constructor
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SGSoundSampleInfo::SGSoundSampleInfo() :
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_refname(random_string()),
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_bits(16),
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_tracks(1),
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_samples(0),
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_frequency(22500),
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_compressed(false),
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_loop(false),
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_static_changed(true),
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_playing(false),
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_pitch(1.0f),
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_volume(1.0f),
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_master_volume(1.0f),
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_use_pos_props(false),
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_out_of_range(false),
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_inner_angle(360.0f),
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_outer_angle(360.0f),
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_outer_gain(0.0f),
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_reference_dist(500.0f),
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_max_dist(3000.0f),
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_absolute_pos(SGVec3d::zeros()),
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_relative_pos(SGVec3d::zeros()),
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_direction(SGVec3d::zeros()),
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_velocity(SGVec3f::zeros()),
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_orientation(SGQuatd::zeros()),
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_orivec(SGVec3f::zeros()),
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_base_pos(SGVec3d::zeros()),
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_rotation(SGQuatd::zeros())
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{
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_pos_prop[0] = 0;
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_pos_prop[1] = 0;
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_pos_prop[2] = 0;
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}
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void SGSoundSample::set_format_AL( int fmt )
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{
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switch(fmt)
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{
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case AL_FORMAT_MONO8:
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_tracks = 1; _bits = 8; _compressed = false;
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break;
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case AL_FORMAT_MONO16:
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_tracks = 1; _bits = 16; _compressed = false;
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break;
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case AL_FORMAT_STEREO8:
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_tracks = 2; _bits = 8; _compressed = false;
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break;
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case AL_FORMAT_STEREO16:
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_tracks = 2; _bits = 16; _compressed = false;
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break;
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#ifdef AL_EXT_MULAW_MCFORMATS
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case AL_FORMAT_MONO_MULAW:
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_tracks = 1; _bits = 16; _compressed = true;
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break;
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case AL_FORMAT_STEREO_MULAW:
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_tracks = 2; _bits = 16; _compressed = true;
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break;
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#endif
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default:
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break;
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}
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}
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unsigned int SGSoundSampleInfo::get_format_AL()
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{
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unsigned int rv = AL_FORMAT_MONO16;
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if (_tracks == 1 && _bits == 8) rv = AL_FORMAT_MONO8;
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else if (_tracks == 2 && _bits == 8) rv = AL_FORMAT_STEREO8;
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else if (_tracks == 2 && _bits == 16) rv = AL_FORMAT_STEREO16;
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#ifdef AL_EXT_MULAW_MCFORMATS
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else if (_tracks == 1 && _bits == 16 && _compressed) rv = AL_FORMAT_MONO_MULAW;
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else if (_tracks == 2 && _bits == 16 && _compressed) rv = AL_FORMAT_STEREO_MULAW;
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#endif
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return rv;
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}
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std::string SGSoundSampleInfo::random_string()
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{
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static const char *r = "0123456789abcdefghijklmnopqrstuvwxyz"
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"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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string rstr = "Auto: ";
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for (int i=0; i<10; i++) {
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rstr.push_back( r[rand() % strlen(r)] );
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}
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return rstr;
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}
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//
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// SGSoundSample
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//
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// empty constructor
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SGSoundSample::SGSoundSample() :
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_format(AL_FORMAT_MONO8),
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_size(0),
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_freq(0),
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_is_file(false),
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_changed(true),
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_valid_source(false),
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_source(SGSoundMgr::NO_SOURCE),
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_absolute_pos(SGVec3d::zeros()),
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_relative_pos(SGVec3d::zeros()),
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_direction(SGVec3d::zeros()),
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_velocity(SGVec3f::zeros()),
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_orientation(SGQuatd::zeros()),
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_orivec(SGVec3f::zeros()),
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_base_pos(SGVec3d::zeros()),
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_rotation(SGQuatd::zeros()),
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_refname(random_string()),
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_data(NULL),
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_valid_buffer(false),
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_buffer(SGSoundMgr::NO_BUFFER),
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_inner_angle(360.0),
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_outer_angle(360.0),
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_outer_gain(0.0),
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_pitch(1.0),
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_volume(1.0),
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_master_volume(1.0),
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_reference_dist(500.0),
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_max_dist(3000.0),
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_loop(AL_FALSE),
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_playing(false),
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_static_changed(true),
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_out_of_range(false),
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_is_file(false),
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_use_pos_props(false)
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_buffer(SGSoundMgr::NO_BUFFER)
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{
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_pos_prop[0] = 0;
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_pos_prop[1] = 0;
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_pos_prop[2] = 0;
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}
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// constructor
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SGSoundSample::SGSoundSample(const char *file, const SGPath& currentDir) :
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_format(AL_FORMAT_MONO8),
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_size(0),
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_freq(0),
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_is_file(true),
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_changed(true),
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_valid_source(false),
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_source(SGSoundMgr::NO_SOURCE),
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_absolute_pos(SGVec3d::zeros()),
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_relative_pos(SGVec3d::zeros()),
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_direction(SGVec3d::zeros()),
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_velocity(SGVec3f::zeros()),
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_orientation(SGQuatd::zeros()),
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_orivec(SGVec3f::zeros()),
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_base_pos(SGVec3d::zeros()),
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_rotation(SGQuatd::zeros()),
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_refname(file),
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_data(NULL),
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_valid_buffer(false),
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_buffer(SGSoundMgr::NO_BUFFER),
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_inner_angle(360.0),
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_outer_angle(360.0),
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_outer_gain(0.0),
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_pitch(1.0),
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_volume(1.0),
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_master_volume(1.0),
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_reference_dist(500.0),
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_max_dist(3000.0),
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_loop(AL_FALSE),
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_playing(false),
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_static_changed(true),
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_out_of_range(false),
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_is_file(true),
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_use_pos_props(false)
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_buffer(SGSoundMgr::NO_BUFFER)
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{
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SGPath p = simgear::ResourceManager::instance()->findPath(file, currentDir);
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_refname = p.str();
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_pos_prop[0] = 0;
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_pos_prop[1] = 0;
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_pos_prop[2] = 0;
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}
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// constructor
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SGSoundSample::SGSoundSample( const unsigned char** data,
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int len, int freq, int format ) :
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_format(format),
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_size(len),
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_freq(freq),
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_is_file(false),
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_changed(true),
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_valid_source(false),
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_source(SGSoundMgr::NO_SOURCE),
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_absolute_pos(SGVec3d::zeros()),
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_relative_pos(SGVec3d::zeros()),
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_direction(SGVec3d::zeros()),
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_velocity(SGVec3f::zeros()),
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_orientation(SGQuatd::zeros()),
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_orivec(SGVec3f::zeros()),
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_base_pos(SGVec3d::zeros()),
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_rotation(SGQuatd::zeros()),
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_refname(random_string()),
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_valid_buffer(false),
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_buffer(SGSoundMgr::NO_BUFFER),
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_inner_angle(360.0),
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_outer_angle(360.0),
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_outer_gain(0.0),
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_pitch(1.0),
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_volume(1.0),
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_master_volume(1.0),
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_reference_dist(500.0),
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_max_dist(3000.0),
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_loop(AL_FALSE),
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_playing(false),
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_static_changed(true),
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_out_of_range(false),
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_is_file(false),
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_use_pos_props(false)
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_buffer(SGSoundMgr::NO_BUFFER)
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{
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SG_LOG( SG_SOUND, SG_DEBUG, "In memory sounds sample" );
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_data = (unsigned char*)*data; *data = NULL;
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_pos_prop[0] = 0;
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_pos_prop[1] = 0;
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_pos_prop[2] = 0;
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}
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// constructor
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SGSoundSample::SGSoundSample( void** data, int len, int freq, int format ) :
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_format(format),
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_size(len),
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_freq(freq),
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_is_file(false),
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_changed(true),
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_valid_source(false),
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_source(SGSoundMgr::NO_SOURCE),
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_absolute_pos(SGVec3d::zeros()),
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_relative_pos(SGVec3d::zeros()),
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_direction(SGVec3d::zeros()),
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_velocity(SGVec3f::zeros()),
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_orientation(SGQuatd::zeros()),
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_orivec(SGVec3f::zeros()),
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_base_pos(SGVec3d::zeros()),
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_rotation(SGQuatd::zeros()),
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_refname(random_string()),
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_valid_buffer(false),
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_buffer(SGSoundMgr::NO_BUFFER),
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_inner_angle(360.0),
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_outer_angle(360.0),
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_outer_gain(0.0),
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_pitch(1.0),
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_volume(1.0),
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_master_volume(1.0),
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_reference_dist(500.0),
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_max_dist(3000.0),
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_loop(AL_FALSE),
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_playing(false),
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_static_changed(true),
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_out_of_range(false),
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_is_file(false),
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_use_pos_props(false)
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_buffer(SGSoundMgr::NO_BUFFER)
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{
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SG_LOG( SG_SOUND, SG_DEBUG, "In memory sounds sample" );
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_data = (unsigned char*)*data; *data = NULL;
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_pos_prop[0] = 0;
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_pos_prop[1] = 0;
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_pos_prop[2] = 0;
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}
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@ -238,23 +221,12 @@ void SGSoundSample::update_pos_and_orientation() {
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}
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}
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string SGSoundSample::random_string() {
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static const char *r = "0123456789abcdefghijklmnopqrstuvwxyz"
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"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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string rstr = "System generated name: ";
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for (int i=0; i<10; i++) {
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rstr.push_back( r[rand() % strlen(r)] );
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}
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return rstr;
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}
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SGPath SGSoundSample::file_path() const
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{
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if (!_is_file) {
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return SGPath();
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}
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return SGPath(_refname);
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}
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@ -1,5 +1,4 @@
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///@file
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/// Provides an audio sample encapsulation class.
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// sample_openal.hxx -- Audio sample encapsulation class
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//
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// Written by Curtis Olson, started April 2004.
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// Modified to match the new SoundSystem by Erik Hofman, October 2009
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@ -7,45 +6,218 @@
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// Copyright (C) 2004 Curtis L. Olson - http://www.flightgear.org/~curt
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// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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// General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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/**
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* \file audio sample.hxx
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* Provides a audio sample encapsulation
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*/
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#ifndef _SG_SAMPLE_HXX
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#define _SG_SAMPLE_HXX 1
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#include <string>
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#include <simgear/compiler.h>
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#include <simgear/structure/SGReferenced.hxx>
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#include <simgear/structure/SGSharedPtr.hxx>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/props/props.hxx>
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class SGPath;
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enum {
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SG_SAMPLE_MONO = 1,
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SG_SAMPLE_STEREO = 2,
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SG_SAMPLE_4BITS = 4,
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SG_SAMPLE_8BITS = 8,
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SG_SAMPLE_16BITS = 16,
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SG_SAMPLE_COMPRESSED = 256,
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SG_SAMPLE_MONO8 = (SG_SAMPLE_MONO|SG_SAMPLE_8BITS),
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SG_SAMPLE_MONO16 = (SG_SAMPLE_MONO|SG_SAMPLE_16BITS),
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SG_SAMPLE_STEREO8 = (SG_SAMPLE_STEREO|SG_SAMPLE_8BITS),
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SG_SAMPLE_STEREO16 = (SG_SAMPLE_STEREO|SG_SAMPLE_16BITS),
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SG_SAMPLE_MONO_MULAW = (SG_SAMPLE_MONO16|SG_SAMPLE_COMPRESSED),
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SG_SAMPLE_STEREO_MULAW = (SG_SAMPLE_STEREO16|SG_SAMPLE_COMPRESSED)
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};
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#ifndef AL_FORMAT_MONO8
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#define AL_FORMAT_MONO8 0x1100
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#endif
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/**
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* Encapsulate and audio sample.
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*
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* Manages everything we need to know for an individual audio sample.
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* manages everything we need to know for an individual audio sample
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*/
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class SGSoundSample : public SGReferenced {
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class SGSoundSampleInfo
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{
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public:
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SGSoundSampleInfo();
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~SGSoundSampleInfo() {}
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/**
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* Returns the format of this audio sample.
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* @return SimGear format-id
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*/
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unsigned int get_format_AL();
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/**
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* Returns the format of this audio sample.
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* @return SimGear format-id
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*/
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inline unsigned int get_format() { return (_tracks | _bits | _compressed*256); }
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/**
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* Get the reference name of this audio sample.
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* @return Sample name
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*/
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inline std::string get_sample_name() const { return _refname; }
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/**
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* Returns the frequency (in Herz) of this audio sample.
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* @return Frequency
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*/
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inline unsigned int get_frequency() { return _frequency; }
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/**
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* Get the current pitch value of this audio sample.
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* @return Pitch
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*/
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inline float get_pitch() { return _pitch; }
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/**
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* Get the final volume value of this audio sample.
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* @return Volume
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*/
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inline float get_volume() { return _volume * _master_volume; }
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/**
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* Returns the size (in bytes) of this audio sample.
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* @return Data size
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*/
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inline size_t get_size() const {
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printf("<-- samples: %i, tracks: %i, bits: %i\n", _samples, _tracks, _bits);
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return (_samples * _tracks * _bits)/8;
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}
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/**
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* Get the absolute position of this sound.
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
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* @return Absolute position
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*/
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inline SGVec3d& get_position() { return _absolute_pos; }
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/**
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* Get the orientation vector of this sound.
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
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* @return Orientaton vector
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*/
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inline SGVec3f& get_orientation() { return _orivec; }
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/**
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* Get the inner angle of the audio cone.
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* @return Inner angle in degrees
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*/
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inline float get_innerangle() { return _inner_angle; }
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/**
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* Get the outer angle of the audio cone.
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* @return Outer angle in degrees
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*/
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inline float get_outerangle() { return _outer_angle; }
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/**
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* Get the remaining gain at the edge of the outer cone.
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* @return Gain
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*/
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inline float get_outergain() { return _outer_gain; }
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/**
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* Get velocity vector (in meters per second) of this sound.
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
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* @return Velocity vector
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*/
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inline SGVec3f& get_velocity() { return _velocity; }
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/**
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* Get reference distance ((in meters) of this sound.
|
||||
* This is the distance where the gain will be half.
|
||||
* @return Reference distance
|
||||
*/
|
||||
inline float get_reference_dist() { return _reference_dist; }
|
||||
|
||||
/**
|
||||
* Get maximum distance (in meters) of this sound.
|
||||
* This is the distance where this sound is no longer audible.
|
||||
* @return dist Maximum distance
|
||||
*/
|
||||
inline float get_max_dist() { return _max_dist; }
|
||||
|
||||
/**
|
||||
* Test if static data of audio sample configuration has changed.
|
||||
* Calling this function will reset the flag so calling it a second
|
||||
* time in a row will return false.
|
||||
* @return Return true is the static data has changed in the mean time.
|
||||
*/
|
||||
bool has_static_data_changed() {
|
||||
bool b = _static_changed; _static_changed = false; return b;
|
||||
}
|
||||
|
||||
protected:
|
||||
// static sound emitter info
|
||||
std::string _refname;
|
||||
unsigned int _bits;
|
||||
unsigned int _tracks;
|
||||
unsigned int _samples;
|
||||
unsigned int _frequency;
|
||||
bool _compressed;
|
||||
bool _loop;
|
||||
|
||||
// dynamic sound emitter info (non 3d)
|
||||
bool _static_changed;
|
||||
bool _playing;
|
||||
|
||||
float _pitch;
|
||||
float _volume;
|
||||
float _master_volume;
|
||||
|
||||
// dynamic sound emitter info (3d)
|
||||
bool _use_pos_props;
|
||||
bool _out_of_range;
|
||||
|
||||
float _inner_angle;
|
||||
float _outer_angle;
|
||||
float _outer_gain;
|
||||
|
||||
float _reference_dist;
|
||||
float _max_dist;
|
||||
|
||||
SGPropertyNode_ptr _pos_prop[3];
|
||||
SGVec3d _absolute_pos; // absolute position
|
||||
SGVec3d _relative_pos; // position relative to the base position
|
||||
SGVec3d _direction; // orientation offset
|
||||
SGVec3f _velocity; // Velocity of the source sound.
|
||||
|
||||
// The position and orientation of this sound
|
||||
SGQuatd _orientation; // base orientation
|
||||
SGVec3f _orivec; // orientation vector
|
||||
SGVec3d _base_pos; // base position
|
||||
|
||||
SGQuatd _rotation;
|
||||
|
||||
private:
|
||||
static std::string random_string();
|
||||
};
|
||||
|
||||
|
||||
class SGSoundSample : public SGSoundSampleInfo, public SGReferenced {
|
||||
public:
|
||||
|
||||
/**
|
||||
@ -69,30 +241,21 @@ public:
|
||||
set to NULL after calling this function.
|
||||
* @param len Byte length of array
|
||||
* @param freq Frequency of the provided data (bytes per second)
|
||||
* @param format OpenAL format id of the data
|
||||
* @param format SimGear format id of the data
|
||||
*/
|
||||
SGSoundSample( void** data, int len, int freq, int format=AL_FORMAT_MONO8 );
|
||||
SGSoundSample( void** data, int len, int freq, int format=SG_SAMPLE_MONO8 );
|
||||
SGSoundSample( const unsigned char** data, int len, int freq,
|
||||
int format = AL_FORMAT_MONO8 );
|
||||
int format = SG_SAMPLE_MONO8 );
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
virtual ~SGSoundSample ();
|
||||
|
||||
/**
|
||||
* Detect whether this audio sample holds the information of a sound file.
|
||||
* @return Return true if this audio sample is to be constructed from a file.
|
||||
*/
|
||||
inline bool is_file() const { return _is_file; }
|
||||
|
||||
SGPath file_path() const;
|
||||
|
||||
/**
|
||||
* Test if this audio sample configuration has changed since the last call.
|
||||
* Calling this function will reset the flag so calling it a second
|
||||
* time in a row will return false.
|
||||
*
|
||||
* @return Return true is the configuration has changed in the mean time.
|
||||
*/
|
||||
bool has_changed() {
|
||||
@ -100,21 +263,17 @@ public:
|
||||
}
|
||||
|
||||
/**
|
||||
* Test if static data of audio sample configuration has changed.
|
||||
* Calling this function will reset the flag so calling it a second
|
||||
* time in a row will return false.
|
||||
*
|
||||
* @return Return true is the static data has changed in the mean time.
|
||||
* Detect whether this audio sample holds the information of a sound file.
|
||||
* @return Return true if this sample is to be constructed from a file.
|
||||
*/
|
||||
bool has_static_data_changed() {
|
||||
bool b = _static_changed; _static_changed = false; return b;
|
||||
}
|
||||
inline bool is_file() const { return _is_file; }
|
||||
|
||||
SGPath file_path() const;
|
||||
|
||||
/**
|
||||
* Schedule this audio sample for playing. Actual playing will only start
|
||||
* at the next call op SoundGroup::update()
|
||||
*
|
||||
* @param loop Whether this sound should be played in a loop.
|
||||
* @param _loop Define whether this sound should be played in a loop.
|
||||
*/
|
||||
void play( bool loop = false ) {
|
||||
_playing = true; _loop = loop; _changed = true; _static_changed = true;
|
||||
@ -122,7 +281,6 @@ public:
|
||||
|
||||
/**
|
||||
* Check if this audio sample is set to be continuous looping.
|
||||
*
|
||||
* @return Return true if this audio sample is set to looping.
|
||||
*/
|
||||
inline bool is_looping() { return _loop; }
|
||||
@ -193,20 +351,20 @@ public:
|
||||
|
||||
/**
|
||||
* Set the source id of this source
|
||||
* @param sid OpenAL source-id
|
||||
* @param sid source-id
|
||||
*/
|
||||
virtual void set_source(unsigned int sid) {
|
||||
_source = sid; _valid_source = true; _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the OpenAL source id of this source
|
||||
* @return OpenAL source-id
|
||||
* Get the source id of this source
|
||||
* @return source-id
|
||||
*/
|
||||
virtual unsigned int get_source() { return _source; }
|
||||
|
||||
/**
|
||||
* Test if the source-id of this audio sample may be passed to OpenAL.
|
||||
* Test if the source-id of this audio sample is usable.
|
||||
* @return true if the source-id is valid
|
||||
*/
|
||||
virtual bool is_valid_source() const { return _valid_source; }
|
||||
@ -217,21 +375,21 @@ public:
|
||||
virtual void no_valid_source() { _valid_source = false; }
|
||||
|
||||
/**
|
||||
* Set the OpenAL buffer-id of this source
|
||||
* @param bid OpenAL buffer-id
|
||||
* Set the buffer-id of this source
|
||||
* @param bid buffer-id
|
||||
*/
|
||||
inline void set_buffer(unsigned int bid) {
|
||||
_buffer = bid; _valid_buffer = true; _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the OpenAL buffer-id of this source
|
||||
* @return OpenAL buffer-id
|
||||
* Get the buffer-id of this source
|
||||
* @return buffer-id
|
||||
*/
|
||||
inline unsigned int get_buffer() { return _buffer; }
|
||||
|
||||
/**
|
||||
* Test if the buffer-id of this audio sample may be passed to OpenAL.
|
||||
* Test if the buffer-id of this audio sample is usable.
|
||||
* @return true if the buffer-id is valid
|
||||
*/
|
||||
inline bool is_valid_buffer() const { return _valid_buffer; }
|
||||
@ -251,12 +409,6 @@ public:
|
||||
_pitch = p; _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current pitch value of this audio sample.
|
||||
* @return Pitch
|
||||
*/
|
||||
inline float get_pitch() { return _pitch; }
|
||||
|
||||
/**
|
||||
* Set the master volume of this sample. Should be between 0.0 and 1.0.
|
||||
* The final volume is calculated by multiplying the master and audio sample
|
||||
@ -280,46 +432,29 @@ public:
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the final volume value of this audio sample.
|
||||
* @return Volume
|
||||
* Set the SimGear format of this audio sample.
|
||||
* @param format SimGear format-id
|
||||
*/
|
||||
inline float get_volume() { return _volume * _master_volume; }
|
||||
inline void set_format( int fmt ) {
|
||||
_tracks = fmt & 0x3; _bits = fmt & 0x1C; _compressed = fmt & 0x100;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the OpenAL format of this audio sample.
|
||||
* @param format OpenAL format-id
|
||||
*/
|
||||
inline void set_format( int format ) { _format = format; }
|
||||
|
||||
/**
|
||||
* Returns the format of this audio sample.
|
||||
* @return OpenAL format-id
|
||||
*/
|
||||
inline int get_format() { return _format; }
|
||||
void set_format_AL( int fmt );
|
||||
|
||||
/**
|
||||
* Set the frequency (in Herz) of this audio sample.
|
||||
* @param freq Frequency
|
||||
*/
|
||||
inline void set_frequency( int freq ) { _freq = freq; }
|
||||
|
||||
/**
|
||||
* Returns the frequency (in Herz) of this audio sample.
|
||||
* @return Frequency
|
||||
*/
|
||||
inline int get_frequency() { return _freq; }
|
||||
inline void set_frequency( int freq ) { _frequency = freq; }
|
||||
|
||||
/**
|
||||
* Sets the size (in bytes) of this audio sample.
|
||||
* @param size Data size
|
||||
*/
|
||||
inline void set_size( size_t size ) { _size = size; }
|
||||
|
||||
/**
|
||||
* Returns the size (in bytes) of this audio sample.
|
||||
* @return Data size
|
||||
*/
|
||||
inline size_t get_size() const { return _size; }
|
||||
inline void set_size( size_t size ) {
|
||||
_samples = size*8/(_bits*_tracks);
|
||||
}
|
||||
inline void set_no_samples(size_t samples) { _samples = samples; }
|
||||
|
||||
/**
|
||||
* Set the position of this sound relative to the base position.
|
||||
@ -335,7 +470,7 @@ public:
|
||||
* @param pos position in Cartesian coordinates
|
||||
*/
|
||||
inline void set_position( const SGVec3d& pos ) {
|
||||
_base_pos = pos; _changed = true;
|
||||
_base_pos = pos; _changed = true;
|
||||
}
|
||||
|
||||
inline void set_position_properties(SGPropertyNode_ptr pos[3]) {
|
||||
@ -344,13 +479,6 @@ public:
|
||||
_changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the absolute position of this sound.
|
||||
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
|
||||
* @return Absolute position
|
||||
*/
|
||||
SGVec3d& get_position() { return _absolute_pos; }
|
||||
|
||||
/**
|
||||
* Set the orientation of this sound.
|
||||
* @param ori Quaternation containing the orientation information
|
||||
@ -384,49 +512,15 @@ public:
|
||||
_static_changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the orientation vector of this sound.
|
||||
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
|
||||
* @return Orientaton vector
|
||||
*/
|
||||
SGVec3f& get_orientation() { return _orivec; }
|
||||
|
||||
/**
|
||||
* Get the inner angle of the audio cone.
|
||||
* @return Inner angle in degrees
|
||||
*/
|
||||
float get_innerangle() { return _inner_angle; }
|
||||
|
||||
/**
|
||||
* Get the outer angle of the audio cone.
|
||||
* @return Outer angle in degrees
|
||||
*/
|
||||
float get_outerangle() { return _outer_angle; }
|
||||
|
||||
/**
|
||||
* Get the remaining gain at the edge of the outer cone.
|
||||
* @return Gain
|
||||
*/
|
||||
float get_outergain() { return _outer_gain; }
|
||||
|
||||
/**
|
||||
* Set the velocity vector (in meters per second) of this sound.
|
||||
* This is in the local frame coordinate system; x=north, y=east, z=down
|
||||
*
|
||||
* @param vel Velocity vector
|
||||
* @param Velocity vector
|
||||
*/
|
||||
inline void set_velocity( const SGVec3f& vel ) {
|
||||
_velocity = vel; _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get velocity vector (in meters per second) of this sound.
|
||||
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
|
||||
* @return Velocity vector
|
||||
*/
|
||||
SGVec3f& get_velocity() { return _velocity; }
|
||||
|
||||
|
||||
/**
|
||||
* Set reference distance (in meters) of this sound.
|
||||
* This is the distance where the gain will be half.
|
||||
@ -436,14 +530,6 @@ public:
|
||||
_reference_dist = dist; _static_changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get reference distance ((in meters) of this sound.
|
||||
* This is the distance where the gain will be half.
|
||||
* @return Reference distance
|
||||
*/
|
||||
inline float get_reference_dist() { return _reference_dist; }
|
||||
|
||||
|
||||
/**
|
||||
* Set maximum distance (in meters) of this sound.
|
||||
* This is the distance where this sound is no longer audible.
|
||||
@ -453,81 +539,26 @@ public:
|
||||
_max_dist = dist; _static_changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get maximum distance (in meters) of this sound.
|
||||
* This is the distance where this sound is no longer audible.
|
||||
* @return dist Maximum distance
|
||||
*/
|
||||
inline float get_max_dist() { return _max_dist; }
|
||||
|
||||
/**
|
||||
* Get the reference name of this audio sample.
|
||||
* @return Sample name
|
||||
*/
|
||||
inline std::string get_sample_name() const { return _refname; }
|
||||
inline void set_sample_name(const std::string& refname) { _refname = refname; }
|
||||
|
||||
inline virtual bool is_queue() const { return false; }
|
||||
|
||||
void update_pos_and_orientation();
|
||||
|
||||
protected:
|
||||
int _format;
|
||||
size_t _size;
|
||||
int _freq;
|
||||
bool _is_file;
|
||||
bool _changed;
|
||||
|
||||
|
||||
// Sources are points emitting sound.
|
||||
bool _valid_source;
|
||||
unsigned int _source;
|
||||
|
||||
private:
|
||||
|
||||
// Position of the source sound.
|
||||
SGPropertyNode_ptr _pos_prop[3]; // always absolute
|
||||
SGVec3d _absolute_pos; // absolute position
|
||||
SGVec3d _relative_pos; // position relative to the base position
|
||||
SGVec3d _direction; // orientation offset
|
||||
SGVec3f _velocity; // Velocity of the source sound.
|
||||
|
||||
// The position and orientation of this sound
|
||||
SGQuatd _orientation; // base orientation
|
||||
SGVec3f _orivec; // orientation vector for OpenAL
|
||||
SGVec3d _base_pos; // base position
|
||||
|
||||
SGQuatd _rotation;
|
||||
|
||||
std::string _refname; // name or file path
|
||||
unsigned char* _data;
|
||||
|
||||
// configuration values
|
||||
|
||||
// Buffers hold sound data.
|
||||
bool _valid_buffer;
|
||||
unsigned int _buffer;
|
||||
|
||||
// The orientation of this sound (direction and cut-off angles)
|
||||
float _inner_angle;
|
||||
float _outer_angle;
|
||||
float _outer_gain;
|
||||
|
||||
float _pitch;
|
||||
float _volume;
|
||||
float _master_volume;
|
||||
float _reference_dist;
|
||||
float _max_dist;
|
||||
bool _loop;
|
||||
|
||||
bool _playing;
|
||||
bool _static_changed;
|
||||
bool _out_of_range;
|
||||
bool _is_file;
|
||||
bool _use_pos_props;
|
||||
|
||||
std::string random_string();
|
||||
};
|
||||
|
||||
|
||||
#endif // _SG_SAMPLE_HXX
|
||||
|
||||
|
||||
|
@ -49,8 +49,8 @@ SGSampleQueue::SGSampleQueue( int freq, int format ) :
|
||||
_refname(random_string()),
|
||||
_playing(false)
|
||||
{
|
||||
_freq = freq;
|
||||
_format = format;
|
||||
set_frequency( freq );
|
||||
set_format_AL( format );
|
||||
_buffers.clear();
|
||||
}
|
||||
|
||||
@ -89,12 +89,12 @@ void SGSampleQueue::add( const void* smp_data, size_t len )
|
||||
} else {
|
||||
alGenBuffers(1, &buffer);
|
||||
}
|
||||
alBufferData(buffer, _format, data, len, _freq);
|
||||
alBufferData(buffer, get_format_AL(), data, len, get_frequency());
|
||||
}
|
||||
else
|
||||
{
|
||||
alGenBuffers(1, &buffer);
|
||||
alBufferData(buffer, _format, data, len, _freq);
|
||||
alBufferData(buffer, get_format_AL(), data, len, get_frequency());
|
||||
_buffers.push_back(buffer);
|
||||
}
|
||||
#endif
|
||||
|
@ -45,7 +45,7 @@ public:
|
||||
* @param freq sample frequentie of the samples
|
||||
* @param format OpenAL format id of the data
|
||||
*/
|
||||
SGSampleQueue(int freq, int format = AL_FORMAT_MONO8);
|
||||
SGSampleQueue(int freq, int format = SG_SAMPLE_MONO8);
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
|
@ -550,7 +550,7 @@ unsigned int SGSoundMgr::request_buffer(SGSoundSample *sample)
|
||||
}
|
||||
|
||||
sample->set_frequency( freq );
|
||||
sample->set_format( format );
|
||||
sample->set_format_AL( format );
|
||||
sample->set_size( size );
|
||||
|
||||
} else {
|
||||
@ -562,7 +562,7 @@ unsigned int SGSoundMgr::request_buffer(SGSoundSample *sample)
|
||||
if ( !testForALError("generate buffer") ) {
|
||||
// Copy data to the internal OpenAL buffer
|
||||
|
||||
ALenum format = sample->get_format();
|
||||
ALenum format = sample->get_format_AL();
|
||||
ALsizei size = sample->get_size();
|
||||
ALsizei freq = sample->get_frequency();
|
||||
alBufferData( buffer, format, sample_data, size, freq );
|
||||
|
@ -36,12 +36,15 @@
|
||||
#if defined(__APPLE__)
|
||||
# include <OpenAL/al.h>
|
||||
# include <OpenAL/alc.h>
|
||||
# include <OpenAL/alext.h>
|
||||
#elif defined(OPENALSDK)
|
||||
# include <al.h>
|
||||
# include <alc.h>
|
||||
# include <alext.h>
|
||||
#else
|
||||
# include <AL/al.h>
|
||||
# include <AL/alc.h>
|
||||
# include <AL/alext.h>
|
||||
#endif
|
||||
|
||||
struct refUint {
|
||||
|
Loading…
Reference in New Issue
Block a user