First layer of separation between SimGear an OpenAL

This commit is contained in:
Erik Hofman 2016-05-24 15:47:20 +02:00
parent 03a8a2a3fb
commit 7cab98cf29
6 changed files with 346 additions and 340 deletions

View File

@ -43,173 +43,156 @@
using std::string;
//
// SGSoundSampleInfo
//
// empty constructor
SGSoundSampleInfo::SGSoundSampleInfo() :
_refname(random_string()),
_bits(16),
_tracks(1),
_samples(0),
_frequency(22500),
_compressed(false),
_loop(false),
_static_changed(true),
_playing(false),
_pitch(1.0f),
_volume(1.0f),
_master_volume(1.0f),
_use_pos_props(false),
_out_of_range(false),
_inner_angle(360.0f),
_outer_angle(360.0f),
_outer_gain(0.0f),
_reference_dist(500.0f),
_max_dist(3000.0f),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
_base_pos(SGVec3d::zeros()),
_rotation(SGQuatd::zeros())
{
_pos_prop[0] = 0;
_pos_prop[1] = 0;
_pos_prop[2] = 0;
}
void SGSoundSample::set_format_AL( int fmt )
{
switch(fmt)
{
case AL_FORMAT_MONO8:
_tracks = 1; _bits = 8; _compressed = false;
break;
case AL_FORMAT_MONO16:
_tracks = 1; _bits = 16; _compressed = false;
break;
case AL_FORMAT_STEREO8:
_tracks = 2; _bits = 8; _compressed = false;
break;
case AL_FORMAT_STEREO16:
_tracks = 2; _bits = 16; _compressed = false;
break;
#ifdef AL_EXT_MULAW_MCFORMATS
case AL_FORMAT_MONO_MULAW:
_tracks = 1; _bits = 16; _compressed = true;
break;
case AL_FORMAT_STEREO_MULAW:
_tracks = 2; _bits = 16; _compressed = true;
break;
#endif
default:
break;
}
}
unsigned int SGSoundSampleInfo::get_format_AL()
{
unsigned int rv = AL_FORMAT_MONO16;
if (_tracks == 1 && _bits == 8) rv = AL_FORMAT_MONO8;
else if (_tracks == 2 && _bits == 8) rv = AL_FORMAT_STEREO8;
else if (_tracks == 2 && _bits == 16) rv = AL_FORMAT_STEREO16;
#ifdef AL_EXT_MULAW_MCFORMATS
else if (_tracks == 1 && _bits == 16 && _compressed) rv = AL_FORMAT_MONO_MULAW;
else if (_tracks == 2 && _bits == 16 && _compressed) rv = AL_FORMAT_STEREO_MULAW;
#endif
return rv;
}
std::string SGSoundSampleInfo::random_string()
{
static const char *r = "0123456789abcdefghijklmnopqrstuvwxyz"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
string rstr = "Auto: ";
for (int i=0; i<10; i++) {
rstr.push_back( r[rand() % strlen(r)] );
}
return rstr;
}
//
// SGSoundSample
//
// empty constructor
SGSoundSample::SGSoundSample() :
_format(AL_FORMAT_MONO8),
_size(0),
_freq(0),
_is_file(false),
_changed(true),
_valid_source(false),
_source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
_base_pos(SGVec3d::zeros()),
_rotation(SGQuatd::zeros()),
_refname(random_string()),
_data(NULL),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_pitch(1.0),
_volume(1.0),
_master_volume(1.0),
_reference_dist(500.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
_static_changed(true),
_out_of_range(false),
_is_file(false),
_use_pos_props(false)
_buffer(SGSoundMgr::NO_BUFFER)
{
_pos_prop[0] = 0;
_pos_prop[1] = 0;
_pos_prop[2] = 0;
}
// constructor
SGSoundSample::SGSoundSample(const char *file, const SGPath& currentDir) :
_format(AL_FORMAT_MONO8),
_size(0),
_freq(0),
_is_file(true),
_changed(true),
_valid_source(false),
_source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
_base_pos(SGVec3d::zeros()),
_rotation(SGQuatd::zeros()),
_refname(file),
_data(NULL),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_pitch(1.0),
_volume(1.0),
_master_volume(1.0),
_reference_dist(500.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
_static_changed(true),
_out_of_range(false),
_is_file(true),
_use_pos_props(false)
_buffer(SGSoundMgr::NO_BUFFER)
{
SGPath p = simgear::ResourceManager::instance()->findPath(file, currentDir);
_refname = p.str();
_pos_prop[0] = 0;
_pos_prop[1] = 0;
_pos_prop[2] = 0;
}
// constructor
SGSoundSample::SGSoundSample( const unsigned char** data,
int len, int freq, int format ) :
_format(format),
_size(len),
_freq(freq),
_is_file(false),
_changed(true),
_valid_source(false),
_source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
_base_pos(SGVec3d::zeros()),
_rotation(SGQuatd::zeros()),
_refname(random_string()),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_pitch(1.0),
_volume(1.0),
_master_volume(1.0),
_reference_dist(500.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
_static_changed(true),
_out_of_range(false),
_is_file(false),
_use_pos_props(false)
_buffer(SGSoundMgr::NO_BUFFER)
{
SG_LOG( SG_SOUND, SG_DEBUG, "In memory sounds sample" );
_data = (unsigned char*)*data; *data = NULL;
_pos_prop[0] = 0;
_pos_prop[1] = 0;
_pos_prop[2] = 0;
}
// constructor
SGSoundSample::SGSoundSample( void** data, int len, int freq, int format ) :
_format(format),
_size(len),
_freq(freq),
_is_file(false),
_changed(true),
_valid_source(false),
_source(SGSoundMgr::NO_SOURCE),
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
_base_pos(SGVec3d::zeros()),
_rotation(SGQuatd::zeros()),
_refname(random_string()),
_valid_buffer(false),
_buffer(SGSoundMgr::NO_BUFFER),
_inner_angle(360.0),
_outer_angle(360.0),
_outer_gain(0.0),
_pitch(1.0),
_volume(1.0),
_master_volume(1.0),
_reference_dist(500.0),
_max_dist(3000.0),
_loop(AL_FALSE),
_playing(false),
_static_changed(true),
_out_of_range(false),
_is_file(false),
_use_pos_props(false)
_buffer(SGSoundMgr::NO_BUFFER)
{
SG_LOG( SG_SOUND, SG_DEBUG, "In memory sounds sample" );
_data = (unsigned char*)*data; *data = NULL;
_pos_prop[0] = 0;
_pos_prop[1] = 0;
_pos_prop[2] = 0;
}
@ -238,23 +221,12 @@ void SGSoundSample::update_pos_and_orientation() {
}
}
string SGSoundSample::random_string() {
static const char *r = "0123456789abcdefghijklmnopqrstuvwxyz"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
string rstr = "System generated name: ";
for (int i=0; i<10; i++) {
rstr.push_back( r[rand() % strlen(r)] );
}
return rstr;
}
SGPath SGSoundSample::file_path() const
{
if (!_is_file) {
return SGPath();
}
return SGPath(_refname);
}

View File

@ -1,5 +1,4 @@
///@file
/// Provides an audio sample encapsulation class.
// sample_openal.hxx -- Audio sample encapsulation class
//
// Written by Curtis Olson, started April 2004.
// Modified to match the new SoundSystem by Erik Hofman, October 2009
@ -7,45 +6,218 @@
// Copyright (C) 2004 Curtis L. Olson - http://www.flightgear.org/~curt
// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
// General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
/**
* \file audio sample.hxx
* Provides a audio sample encapsulation
*/
#ifndef _SG_SAMPLE_HXX
#define _SG_SAMPLE_HXX 1
#include <string>
#include <simgear/compiler.h>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/SGMath.hxx>
#include <simgear/props/props.hxx>
class SGPath;
enum {
SG_SAMPLE_MONO = 1,
SG_SAMPLE_STEREO = 2,
SG_SAMPLE_4BITS = 4,
SG_SAMPLE_8BITS = 8,
SG_SAMPLE_16BITS = 16,
SG_SAMPLE_COMPRESSED = 256,
SG_SAMPLE_MONO8 = (SG_SAMPLE_MONO|SG_SAMPLE_8BITS),
SG_SAMPLE_MONO16 = (SG_SAMPLE_MONO|SG_SAMPLE_16BITS),
SG_SAMPLE_STEREO8 = (SG_SAMPLE_STEREO|SG_SAMPLE_8BITS),
SG_SAMPLE_STEREO16 = (SG_SAMPLE_STEREO|SG_SAMPLE_16BITS),
SG_SAMPLE_MONO_MULAW = (SG_SAMPLE_MONO16|SG_SAMPLE_COMPRESSED),
SG_SAMPLE_STEREO_MULAW = (SG_SAMPLE_STEREO16|SG_SAMPLE_COMPRESSED)
};
#ifndef AL_FORMAT_MONO8
#define AL_FORMAT_MONO8 0x1100
#endif
/**
* Encapsulate and audio sample.
*
* Manages everything we need to know for an individual audio sample.
* manages everything we need to know for an individual audio sample
*/
class SGSoundSample : public SGReferenced {
class SGSoundSampleInfo
{
public:
SGSoundSampleInfo();
~SGSoundSampleInfo() {}
/**
* Returns the format of this audio sample.
* @return SimGear format-id
*/
unsigned int get_format_AL();
/**
* Returns the format of this audio sample.
* @return SimGear format-id
*/
inline unsigned int get_format() { return (_tracks | _bits | _compressed*256); }
/**
* Get the reference name of this audio sample.
* @return Sample name
*/
inline std::string get_sample_name() const { return _refname; }
/**
* Returns the frequency (in Herz) of this audio sample.
* @return Frequency
*/
inline unsigned int get_frequency() { return _frequency; }
/**
* Get the current pitch value of this audio sample.
* @return Pitch
*/
inline float get_pitch() { return _pitch; }
/**
* Get the final volume value of this audio sample.
* @return Volume
*/
inline float get_volume() { return _volume * _master_volume; }
/**
* Returns the size (in bytes) of this audio sample.
* @return Data size
*/
inline size_t get_size() const {
printf("<-- samples: %i, tracks: %i, bits: %i\n", _samples, _tracks, _bits);
return (_samples * _tracks * _bits)/8;
}
/**
* Get the absolute position of this sound.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
* @return Absolute position
*/
inline SGVec3d& get_position() { return _absolute_pos; }
/**
* Get the orientation vector of this sound.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
* @return Orientaton vector
*/
inline SGVec3f& get_orientation() { return _orivec; }
/**
* Get the inner angle of the audio cone.
* @return Inner angle in degrees
*/
inline float get_innerangle() { return _inner_angle; }
/**
* Get the outer angle of the audio cone.
* @return Outer angle in degrees
*/
inline float get_outerangle() { return _outer_angle; }
/**
* Get the remaining gain at the edge of the outer cone.
* @return Gain
*/
inline float get_outergain() { return _outer_gain; }
/**
* Get velocity vector (in meters per second) of this sound.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
* @return Velocity vector
*/
inline SGVec3f& get_velocity() { return _velocity; }
/**
* Get reference distance ((in meters) of this sound.
* This is the distance where the gain will be half.
* @return Reference distance
*/
inline float get_reference_dist() { return _reference_dist; }
/**
* Get maximum distance (in meters) of this sound.
* This is the distance where this sound is no longer audible.
* @return dist Maximum distance
*/
inline float get_max_dist() { return _max_dist; }
/**
* Test if static data of audio sample configuration has changed.
* Calling this function will reset the flag so calling it a second
* time in a row will return false.
* @return Return true is the static data has changed in the mean time.
*/
bool has_static_data_changed() {
bool b = _static_changed; _static_changed = false; return b;
}
protected:
// static sound emitter info
std::string _refname;
unsigned int _bits;
unsigned int _tracks;
unsigned int _samples;
unsigned int _frequency;
bool _compressed;
bool _loop;
// dynamic sound emitter info (non 3d)
bool _static_changed;
bool _playing;
float _pitch;
float _volume;
float _master_volume;
// dynamic sound emitter info (3d)
bool _use_pos_props;
bool _out_of_range;
float _inner_angle;
float _outer_angle;
float _outer_gain;
float _reference_dist;
float _max_dist;
SGPropertyNode_ptr _pos_prop[3];
SGVec3d _absolute_pos; // absolute position
SGVec3d _relative_pos; // position relative to the base position
SGVec3d _direction; // orientation offset
SGVec3f _velocity; // Velocity of the source sound.
// The position and orientation of this sound
SGQuatd _orientation; // base orientation
SGVec3f _orivec; // orientation vector
SGVec3d _base_pos; // base position
SGQuatd _rotation;
private:
static std::string random_string();
};
class SGSoundSample : public SGSoundSampleInfo, public SGReferenced {
public:
/**
@ -69,30 +241,21 @@ public:
set to NULL after calling this function.
* @param len Byte length of array
* @param freq Frequency of the provided data (bytes per second)
* @param format OpenAL format id of the data
* @param format SimGear format id of the data
*/
SGSoundSample( void** data, int len, int freq, int format=AL_FORMAT_MONO8 );
SGSoundSample( void** data, int len, int freq, int format=SG_SAMPLE_MONO8 );
SGSoundSample( const unsigned char** data, int len, int freq,
int format = AL_FORMAT_MONO8 );
int format = SG_SAMPLE_MONO8 );
/**
* Destructor
*/
virtual ~SGSoundSample ();
/**
* Detect whether this audio sample holds the information of a sound file.
* @return Return true if this audio sample is to be constructed from a file.
*/
inline bool is_file() const { return _is_file; }
SGPath file_path() const;
/**
* Test if this audio sample configuration has changed since the last call.
* Calling this function will reset the flag so calling it a second
* time in a row will return false.
*
* @return Return true is the configuration has changed in the mean time.
*/
bool has_changed() {
@ -100,21 +263,17 @@ public:
}
/**
* Test if static data of audio sample configuration has changed.
* Calling this function will reset the flag so calling it a second
* time in a row will return false.
*
* @return Return true is the static data has changed in the mean time.
* Detect whether this audio sample holds the information of a sound file.
* @return Return true if this sample is to be constructed from a file.
*/
bool has_static_data_changed() {
bool b = _static_changed; _static_changed = false; return b;
}
inline bool is_file() const { return _is_file; }
SGPath file_path() const;
/**
* Schedule this audio sample for playing. Actual playing will only start
* at the next call op SoundGroup::update()
*
* @param loop Whether this sound should be played in a loop.
* @param _loop Define whether this sound should be played in a loop.
*/
void play( bool loop = false ) {
_playing = true; _loop = loop; _changed = true; _static_changed = true;
@ -122,7 +281,6 @@ public:
/**
* Check if this audio sample is set to be continuous looping.
*
* @return Return true if this audio sample is set to looping.
*/
inline bool is_looping() { return _loop; }
@ -193,20 +351,20 @@ public:
/**
* Set the source id of this source
* @param sid OpenAL source-id
* @param sid source-id
*/
virtual void set_source(unsigned int sid) {
_source = sid; _valid_source = true; _changed = true;
}
/**
* Get the OpenAL source id of this source
* @return OpenAL source-id
* Get the source id of this source
* @return source-id
*/
virtual unsigned int get_source() { return _source; }
/**
* Test if the source-id of this audio sample may be passed to OpenAL.
* Test if the source-id of this audio sample is usable.
* @return true if the source-id is valid
*/
virtual bool is_valid_source() const { return _valid_source; }
@ -217,21 +375,21 @@ public:
virtual void no_valid_source() { _valid_source = false; }
/**
* Set the OpenAL buffer-id of this source
* @param bid OpenAL buffer-id
* Set the buffer-id of this source
* @param bid buffer-id
*/
inline void set_buffer(unsigned int bid) {
_buffer = bid; _valid_buffer = true; _changed = true;
}
/**
* Get the OpenAL buffer-id of this source
* @return OpenAL buffer-id
* Get the buffer-id of this source
* @return buffer-id
*/
inline unsigned int get_buffer() { return _buffer; }
/**
* Test if the buffer-id of this audio sample may be passed to OpenAL.
* Test if the buffer-id of this audio sample is usable.
* @return true if the buffer-id is valid
*/
inline bool is_valid_buffer() const { return _valid_buffer; }
@ -251,12 +409,6 @@ public:
_pitch = p; _changed = true;
}
/**
* Get the current pitch value of this audio sample.
* @return Pitch
*/
inline float get_pitch() { return _pitch; }
/**
* Set the master volume of this sample. Should be between 0.0 and 1.0.
* The final volume is calculated by multiplying the master and audio sample
@ -280,46 +432,29 @@ public:
}
/**
* Get the final volume value of this audio sample.
* @return Volume
* Set the SimGear format of this audio sample.
* @param format SimGear format-id
*/
inline float get_volume() { return _volume * _master_volume; }
inline void set_format( int fmt ) {
_tracks = fmt & 0x3; _bits = fmt & 0x1C; _compressed = fmt & 0x100;
}
/**
* Set the OpenAL format of this audio sample.
* @param format OpenAL format-id
*/
inline void set_format( int format ) { _format = format; }
/**
* Returns the format of this audio sample.
* @return OpenAL format-id
*/
inline int get_format() { return _format; }
void set_format_AL( int fmt );
/**
* Set the frequency (in Herz) of this audio sample.
* @param freq Frequency
*/
inline void set_frequency( int freq ) { _freq = freq; }
/**
* Returns the frequency (in Herz) of this audio sample.
* @return Frequency
*/
inline int get_frequency() { return _freq; }
inline void set_frequency( int freq ) { _frequency = freq; }
/**
* Sets the size (in bytes) of this audio sample.
* @param size Data size
*/
inline void set_size( size_t size ) { _size = size; }
/**
* Returns the size (in bytes) of this audio sample.
* @return Data size
*/
inline size_t get_size() const { return _size; }
inline void set_size( size_t size ) {
_samples = size*8/(_bits*_tracks);
}
inline void set_no_samples(size_t samples) { _samples = samples; }
/**
* Set the position of this sound relative to the base position.
@ -335,7 +470,7 @@ public:
* @param pos position in Cartesian coordinates
*/
inline void set_position( const SGVec3d& pos ) {
_base_pos = pos; _changed = true;
_base_pos = pos; _changed = true;
}
inline void set_position_properties(SGPropertyNode_ptr pos[3]) {
@ -344,13 +479,6 @@ public:
_changed = true;
}
/**
* Get the absolute position of this sound.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
* @return Absolute position
*/
SGVec3d& get_position() { return _absolute_pos; }
/**
* Set the orientation of this sound.
* @param ori Quaternation containing the orientation information
@ -384,49 +512,15 @@ public:
_static_changed = true;
}
/**
* Get the orientation vector of this sound.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
* @return Orientaton vector
*/
SGVec3f& get_orientation() { return _orivec; }
/**
* Get the inner angle of the audio cone.
* @return Inner angle in degrees
*/
float get_innerangle() { return _inner_angle; }
/**
* Get the outer angle of the audio cone.
* @return Outer angle in degrees
*/
float get_outerangle() { return _outer_angle; }
/**
* Get the remaining gain at the edge of the outer cone.
* @return Gain
*/
float get_outergain() { return _outer_gain; }
/**
* Set the velocity vector (in meters per second) of this sound.
* This is in the local frame coordinate system; x=north, y=east, z=down
*
* @param vel Velocity vector
* @param Velocity vector
*/
inline void set_velocity( const SGVec3f& vel ) {
_velocity = vel; _changed = true;
}
/**
* Get velocity vector (in meters per second) of this sound.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
* @return Velocity vector
*/
SGVec3f& get_velocity() { return _velocity; }
/**
* Set reference distance (in meters) of this sound.
* This is the distance where the gain will be half.
@ -436,14 +530,6 @@ public:
_reference_dist = dist; _static_changed = true;
}
/**
* Get reference distance ((in meters) of this sound.
* This is the distance where the gain will be half.
* @return Reference distance
*/
inline float get_reference_dist() { return _reference_dist; }
/**
* Set maximum distance (in meters) of this sound.
* This is the distance where this sound is no longer audible.
@ -453,81 +539,26 @@ public:
_max_dist = dist; _static_changed = true;
}
/**
* Get maximum distance (in meters) of this sound.
* This is the distance where this sound is no longer audible.
* @return dist Maximum distance
*/
inline float get_max_dist() { return _max_dist; }
/**
* Get the reference name of this audio sample.
* @return Sample name
*/
inline std::string get_sample_name() const { return _refname; }
inline void set_sample_name(const std::string& refname) { _refname = refname; }
inline virtual bool is_queue() const { return false; }
void update_pos_and_orientation();
protected:
int _format;
size_t _size;
int _freq;
bool _is_file;
bool _changed;
// Sources are points emitting sound.
bool _valid_source;
unsigned int _source;
private:
// Position of the source sound.
SGPropertyNode_ptr _pos_prop[3]; // always absolute
SGVec3d _absolute_pos; // absolute position
SGVec3d _relative_pos; // position relative to the base position
SGVec3d _direction; // orientation offset
SGVec3f _velocity; // Velocity of the source sound.
// The position and orientation of this sound
SGQuatd _orientation; // base orientation
SGVec3f _orivec; // orientation vector for OpenAL
SGVec3d _base_pos; // base position
SGQuatd _rotation;
std::string _refname; // name or file path
unsigned char* _data;
// configuration values
// Buffers hold sound data.
bool _valid_buffer;
unsigned int _buffer;
// The orientation of this sound (direction and cut-off angles)
float _inner_angle;
float _outer_angle;
float _outer_gain;
float _pitch;
float _volume;
float _master_volume;
float _reference_dist;
float _max_dist;
bool _loop;
bool _playing;
bool _static_changed;
bool _out_of_range;
bool _is_file;
bool _use_pos_props;
std::string random_string();
};
#endif // _SG_SAMPLE_HXX

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@ -49,8 +49,8 @@ SGSampleQueue::SGSampleQueue( int freq, int format ) :
_refname(random_string()),
_playing(false)
{
_freq = freq;
_format = format;
set_frequency( freq );
set_format_AL( format );
_buffers.clear();
}
@ -89,12 +89,12 @@ void SGSampleQueue::add( const void* smp_data, size_t len )
} else {
alGenBuffers(1, &buffer);
}
alBufferData(buffer, _format, data, len, _freq);
alBufferData(buffer, get_format_AL(), data, len, get_frequency());
}
else
{
alGenBuffers(1, &buffer);
alBufferData(buffer, _format, data, len, _freq);
alBufferData(buffer, get_format_AL(), data, len, get_frequency());
_buffers.push_back(buffer);
}
#endif

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@ -45,7 +45,7 @@ public:
* @param freq sample frequentie of the samples
* @param format OpenAL format id of the data
*/
SGSampleQueue(int freq, int format = AL_FORMAT_MONO8);
SGSampleQueue(int freq, int format = SG_SAMPLE_MONO8);
/**
* Destructor

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@ -550,7 +550,7 @@ unsigned int SGSoundMgr::request_buffer(SGSoundSample *sample)
}
sample->set_frequency( freq );
sample->set_format( format );
sample->set_format_AL( format );
sample->set_size( size );
} else {
@ -562,7 +562,7 @@ unsigned int SGSoundMgr::request_buffer(SGSoundSample *sample)
if ( !testForALError("generate buffer") ) {
// Copy data to the internal OpenAL buffer
ALenum format = sample->get_format();
ALenum format = sample->get_format_AL();
ALsizei size = sample->get_size();
ALsizei freq = sample->get_frequency();
alBufferData( buffer, format, sample_data, size, freq );

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@ -36,12 +36,15 @@
#if defined(__APPLE__)
# include <OpenAL/al.h>
# include <OpenAL/alc.h>
# include <OpenAL/alext.h>
#elif defined(OPENALSDK)
# include <al.h>
# include <alc.h>
# include <alext.h>
#else
# include <AL/al.h>
# include <AL/alc.h>
# include <AL/alext.h>
#endif
struct refUint {