Replace more references to GL_RGBA32F with GL_RGBA32F_ARB

This commit is contained in:
Fernando García Liñán 2020-11-16 16:39:30 +01:00
parent 6ae0dba659
commit 79b858d6d8

View File

@ -93,7 +93,7 @@ ClusteredShading::ClusteredShading(osg::Camera *camera,
_pointlights->allocateImage(5, MAX_POINTLIGHTS, 1, GL_RGBA, GL_FLOAT); _pointlights->allocateImage(5, MAX_POINTLIGHTS, 1, GL_RGBA, GL_FLOAT);
osg::ref_ptr<osg::Texture2D> pointlights_tex = new osg::Texture2D; osg::ref_ptr<osg::Texture2D> pointlights_tex = new osg::Texture2D;
pointlights_tex->setInternalFormat(GL_RGBA32F); pointlights_tex->setInternalFormat(GL_RGBA32F_ARB);
pointlights_tex->setResizeNonPowerOfTwoHint(false); pointlights_tex->setResizeNonPowerOfTwoHint(false);
pointlights_tex->setWrap(osg::Texture3D::WRAP_R, osg::Texture3D::CLAMP_TO_BORDER); pointlights_tex->setWrap(osg::Texture3D::WRAP_R, osg::Texture3D::CLAMP_TO_BORDER);
pointlights_tex->setWrap(osg::Texture3D::WRAP_S, osg::Texture3D::CLAMP_TO_BORDER); pointlights_tex->setWrap(osg::Texture3D::WRAP_S, osg::Texture3D::CLAMP_TO_BORDER);
@ -114,7 +114,7 @@ ClusteredShading::ClusteredShading(osg::Camera *camera,
_spotlights->allocateImage(7, MAX_SPOTLIGHTS, 1, GL_RGBA, GL_FLOAT); _spotlights->allocateImage(7, MAX_SPOTLIGHTS, 1, GL_RGBA, GL_FLOAT);
osg::ref_ptr<osg::Texture2D> spotlights_tex = new osg::Texture2D; osg::ref_ptr<osg::Texture2D> spotlights_tex = new osg::Texture2D;
spotlights_tex->setInternalFormat(GL_RGBA32F); spotlights_tex->setInternalFormat(GL_RGBA32F_ARB);
spotlights_tex->setResizeNonPowerOfTwoHint(false); spotlights_tex->setResizeNonPowerOfTwoHint(false);
spotlights_tex->setWrap(osg::Texture3D::WRAP_R, osg::Texture3D::CLAMP_TO_BORDER); spotlights_tex->setWrap(osg::Texture3D::WRAP_R, osg::Texture3D::CLAMP_TO_BORDER);
spotlights_tex->setWrap(osg::Texture3D::WRAP_S, osg::Texture3D::CLAMP_TO_BORDER); spotlights_tex->setWrap(osg::Texture3D::WRAP_S, osg::Texture3D::CLAMP_TO_BORDER);