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@ -193,6 +193,7 @@ public:
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*
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* 3 bits - to represent x (0 to 7)
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* 3 bits - to represent y (0 to 7)
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* @return tile index
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*/
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inline long int gen_index() const {
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return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
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@ -201,6 +202,7 @@ public:
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/**
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* Generate the unique scenery tile index for this bucket in ascii
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* string form.
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* @return tile index in string form
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*/
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inline string gen_index_str() const {
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char tmp[20];
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@ -211,11 +213,12 @@ public:
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/**
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* Build the base path name for this bucket.
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* @return base path in string form
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*/
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string gen_base_path() const;
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/**
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* Return the center lon of a tile.
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* @return the center lon of a tile.
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*/
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inline double get_center_lon() const {
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double span = sg_bucket_span( lat + y / 8.0 + SG_HALF_BUCKET_SPAN );
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@ -228,51 +231,51 @@ public:
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}
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/**
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* Return the center lat of a tile.
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* @return the center lat of a tile.
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*/
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inline double get_center_lat() const {
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return lat + y / 8.0 + SG_HALF_BUCKET_SPAN;
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}
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/**
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* Return width of the tile in degrees.
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* @return the width of the tile in degrees.
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*/
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double get_width() const;
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/**
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* Return height of the tile in degrees.
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* @return the height of the tile in degrees.
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*/
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double get_height() const;
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/**
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* Return width of the tile in meters.
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* @return the width of the tile in meters.
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*/
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double get_width_m() const;
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/**
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* Return height of the tile in meters.
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* @return the height of the tile in meters.
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*/
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double get_height_m() const;
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// Informational methods.
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/**
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* Return the lon of the lower left corner of this tile.
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* @return the lon of the lower left corner of this tile.
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*/
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inline int get_lon() const { return lon; }
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/**
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* Return the lat of the lower left corner of this tile.
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* @return the lat of the lower left corner of this tile.
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*/
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inline int get_lat() const { return lat; }
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/**
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* Return the x coord within the 1x1 degree chunk this tile.
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* @return the x coord within the 1x1 degree chunk this tile.
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*/
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inline int get_x() const { return x; }
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/**
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* Return the y coord within the 1x1 degree chunk this tile.
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* @return the y coord within the 1x1 degree chunk this tile.
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*/
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inline int get_y() const { return y; }
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@ -284,17 +287,20 @@ public:
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/**
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* \relates SGBucket
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* Return the bucket which is offset from the specified dlon, dlat by
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* the specified tile units in the X & Y direction.
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* @param dlon starting lon in degrees
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* @param dlat starting lat in degrees
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* @param x number of bucket units to offset in x (lon) direction
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* @param y number of bucket units to offset in y (lat) direction
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* @return offset bucket
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*/
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SGBucket sgBucketOffset( double dlon, double dlat, int x, int y );
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/**
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* \relates SGBucket
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* Calculate the offset between two buckets (in quantity of buckets).
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* @param b1 bucket 1
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* @param b2 bucket 2
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@ -320,6 +326,7 @@ operator<< ( ostream& out, const SGBucket& b )
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* Compare two bucket structures for equality.
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* @param b1 bucket 1
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* @param b2 bucket 2
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* @return comparison result
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*/
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inline bool
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operator== ( const SGBucket& b1, const SGBucket& b2 )
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@ -86,10 +86,13 @@ public:
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// logbuf( streambuf* sb ) : sbuf(sb) {}
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/** Constructor */
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logbuf();
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/** Destructor */
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~logbuf();
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/** Is logging enabled? */
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/**
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* Is logging enabled?
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* @return true or false*/
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bool enabled() { return logging_enabled; }
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/**
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@ -230,9 +233,11 @@ logstream::operator<< ( const loglevel& l )
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/**
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* \relates logstream
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* Return the one and only logstream instance.
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* We use a function instead of a global object so we are assured that cerr
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* has been initialised.
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* @return current logstream
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*/
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inline logstream&
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sglog()
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@ -118,38 +118,38 @@ public:
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void update(double mjd, double lst, double lat);
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/**
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* Returns a pointer to a Star class containing all the positional
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* @return a pointer to a Star class containing all the positional
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* information for Earth's Sun.
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*/
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inline Star *get_sun() const { return our_sun; }
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/** Returns the right ascension of the Sun. */
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/** @return the right ascension of the Sun. */
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inline double getSunRightAscension() const {
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return our_sun->getRightAscension();
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}
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/** Returns the declination of the Sun. */
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/** @return the declination of the Sun. */
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inline double getSunDeclination() const {
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return our_sun->getDeclination();
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}
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/**
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* Returns a pointer to a Moon class containing all the positional
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* @return a pointer to a Moon class containing all the positional
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* information for Earth's Moon.
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*/
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inline MoonPos *get_moon() const { return moon; }
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/** Returns the right ascension of the Moon. */
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/** @return the right ascension of the Moon. */
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inline double getMoonRightAscension() const {
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return moon->getRightAscension();
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}
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/** Returns the declination of the Moon. */
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/** @return the declination of the Moon. */
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inline double getMoonDeclination() const {
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return moon->getDeclination();
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}
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/** Returns the numbers of defined planets. */
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/** @return the numbers of defined planets. */
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inline int getNumPlanets() const { return nplanets; }
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/**
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@ -158,10 +158,11 @@ public:
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* the ``sg'' package.) An sgdVec3 is a 3 element double
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* array. The first element is the right ascension of the planet,
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* the second is the declination, and the third is the magnitude.
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* @return planets array
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*/
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inline sgdVec3 *getPlanets() { return planets; }
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/** Returns the numbers of defined stars. */
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/** @return the numbers of defined stars. */
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inline int getNumStars() const { return stars->getNumStars(); }
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/**
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@ -169,6 +170,7 @@ public:
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* format. An The first element of the sgdVec3 is the right
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* ascension of the planet, the second is the declination, and the
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* third is the magnitude.
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* @returns star array
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*/
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inline sgdVec3 *getStars() { return stars->getStars(); }
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};
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@ -96,6 +96,7 @@ public:
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* - SG_IO_BI - data will be flowing in both directions.
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* - SG_IO_NONE - data will not be flowing in either direction.
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* This is here for the sake of completeness.
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* @return result of open
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*/
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virtual bool open( const SGProtocolDir d );
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@ -109,6 +110,7 @@ public:
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* accomodate your input message
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* @param buf a char pointer to your input buffer
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* @param length max number of bytes to read
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* @return number of bytes read
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*/
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virtual int read( char *buf, int length );
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@ -117,6 +119,7 @@ public:
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* stop at the first end of line encountered in the input buffer.
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* @param buf a char pointer to your input buffer
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* @param length max number of bytes to read
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* @return number of bytes read
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*/
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virtual int readline( char *buf, int length );
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@ -128,6 +131,7 @@ public:
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* written out. The number of bytes written is returned.
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* @param buf a char pointer to your output buffer
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* @param length number of bytes to write
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* @return number of bytes written
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*/
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virtual int write( const char *buf, const int length );
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@ -136,6 +140,7 @@ public:
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* calculate the length of a null terminated character array and
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* write it to the output channel.
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* @param buf a char pointer to your output buffer
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* @return number of bytes written
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*/
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virtual int writestring( const char *str );
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@ -143,6 +148,7 @@ public:
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* The close() method is modeled after the close() Unix system
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* call and will close an open device. You should call this method
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* when you are done using your IO class, before it is destructed.
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* @return result of close
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*/
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virtual bool close();
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@ -1,5 +1,8 @@
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// sg_binobj.hxx -- routines to read and write low level flightgear 3d objects
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//
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/**
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* \file sg_binobj.hxx
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* Routines to read and write the low level (binary) simgear 3d object format.
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*/
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// Written by Curtis Olson, started January 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
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@ -19,7 +22,6 @@
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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//
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#ifndef _SG_BINOBJ_HXX
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@ -45,33 +47,49 @@
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/** STL Structure used to store object information */
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typedef vector < int_list > group_list;
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typedef group_list::iterator group_list_iterator;
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typedef group_list::const_iterator const_group_list_iterator;
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/** Magic Number for our file format */
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#define SG_FILE_MAGIC_NUMBER ( ('S'<<24) + ('G'<<16) + SG_BINOBJ_VERSION )
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/*
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scenery-file: magic, nobjects, object+
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magic: "TG" + version
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object: obj_typecode, nproperties, nelements, property+, element+
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element: nbytes, BYTE+
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property: prop_typecode, nbytes, BYTE+
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obj_typecode: bounding sphere | vertices | normals | texcoords | triangles |
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fans | strips
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prop_typecode: material_name | ???
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nelements: SHORT (Gives us 65536 which ought to be enough, right?)
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nproperties: SHORT
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*_typecode: CHAR
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nbytes: INTEGER (If we used short here that would mean 65536 bytes = 16384
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floats = 5461 vertices which is not enough for future
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growth)
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vertex: FLOAT, FLOAT, FLOAT
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/**
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* A class to manipulate the simgear 3d object format.
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* This class provides functionality to both read and write the binary format.
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*
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* Here is a really quick overview of the file syntax:
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*
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* - scenery-file: magic, nobjects, object+
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*
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* - magic: "TG" + version
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*
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* - object: obj_typecode, nproperties, nelements, property+, element+
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*
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* - element: nbytes, BYTE+
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*
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* - property: prop_typecode, nbytes, BYTE+
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*
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* - obj_typecode: bounding sphere | vertices | normals | texcoords |
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* triangles | fans | strips
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*
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* - prop_typecode: material_name | ???
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*
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* - nelements: SHORT (Gives us 65536 which ought to be enough, right?)
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*
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* - nproperties: SHORT
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*
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* - *_typecode: CHAR
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*
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* - nbytes: INTEGER (If we used short here that would mean 65536 bytes = 16384
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* floats = 5461 vertices which is not enough for future
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* growth)
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*
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* - vertex: FLOAT, FLOAT, FLOAT
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*/
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class SGBinObject {
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Point3D gbs_center;
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float gbs_radius;
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@ -126,24 +144,46 @@ public:
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inline string_list get_fan_materials() const { return fan_materials; }
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inline void set_fan_materials( string_list s ) { fan_materials = s; }
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// read a binary file object and populate the provided structures.
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/**
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* Read a binary file object and populate the provided structures.
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* @param file input file name
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* @return result of read
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*/
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bool read_bin( const string& file );
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// write out the structures to a binary file. We assume that the
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// groups come to us sorted by material property. If not, things
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// don't break, but the result won't be as optimal.
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/**
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* Write out the structures to a binary file. We assume that the
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* groups come to us sorted by material property. If not, things
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* don't break, but the result won't be as optimal.
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* @param base name of output path
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* @param name name of output file
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* @param b bucket for object location
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* @return result of write
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*/
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bool write_bin( const string& base, const string& name, const SGBucket& b );
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// write out the structures to an ASCII file. We assume that the
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// groups come to us sorted by material property. If not, things
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// don't break, but the result won't be as optimal.
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/**
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* Write out the structures to an ASCII file. We assume that the
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* groups come to us sorted by material property. If not, things
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* don't break, but the result won't be as optimal.
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* @param base name of output path
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* @param name name of output file
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* @param b bucket for object location
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* @return result of write
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*/
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bool write_ascii( const string& base, const string& name,
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const SGBucket& b );
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};
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// calculate the bounding sphere. Center is the center of the
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// tile and zero elevation
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/**
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* \relates SGBinObject
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* Calculate the bounding sphere of a set of nodes.
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* Center is the center of the tile and zero elevation.
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* @param center center of our bounding radius
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* @param wgs84_nodes list of points in wgs84 coordinates
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* @return radius
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*/
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double sgCalcBoundingRadius( Point3D center, point_list& wgs84_nodes );
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@ -87,7 +87,7 @@ public:
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// close file
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bool close();
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/** Return the name of the file being manipulated. */
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/** @return the name of the file being manipulated. */
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inline string get_file_name() const { return file_name; }
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};
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|
@ -97,10 +97,10 @@ public:
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// close port
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bool close();
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/** Return the serial port device name */
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/** @return the serial port device name */
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inline string get_device() const { return device; }
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/** Return the baud rate */
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/** @return the baud rate */
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inline string get_baud() const { return baud; }
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};
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|
@ -167,13 +167,16 @@ public:
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// close file
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bool close();
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/** Enable non-blocking mode. */
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/**
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* Enable non-blocking mode.
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* @return success/failure
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*/
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bool nonblock();
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/** Return the remote host name */
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/** @return the remote host name */
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inline string get_hostname() const { return hostname; }
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/** Return the port number (in string form) */
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/** @return the port number (in string form) */
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inline string get_port_str() const { return port_str; }
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};
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|
@ -1,5 +1,8 @@
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// magvar.hxx -- magnetic variation wrapper class
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//
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/**
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* \file magvar.hxx
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* Magnetic variation wrapper class.
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*/
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// Written by Curtis Olson, started July 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
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@ -34,7 +37,21 @@
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# include <config.h>
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#endif
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/**
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* Magnetic variation wrapper class.
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*
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* The SGMagVar class calculates the magnetic variation and dip for
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* any position, altitude, and time. It is a complete
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* re-implimentation of the NIMA WMM 2000 (not derived from their demo
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* code.)
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*
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* The SGMagVar class is really a simple wrapper around the core Ed
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* Williams code which does all the hard work. This class allows you
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* to crunch the math once and then do multiple polls of the
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* data. However, if your position, altitude, or time has changed
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* significantly, you should call the update() method to recrunch new
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* numbers.
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*/
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class SGMagVar {
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private:
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@ -44,19 +61,42 @@ private:
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|
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public:
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|
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/**
|
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* This creates an instance of the SGMagVar object.
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* You must call the update() method before any queries will be valid.
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*/
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SGMagVar();
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/** Destructor */
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~SGMagVar();
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// recalculate the magnetic offset and dip
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/** Recalculate the magnetic offset and dip.
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* The update() method requires you to pass in your position and
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* the julian date. Lon and lat are specified in radians, altitude
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* is specified in meters. Julian date can be conveniently
|
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* calculated by using an instance of the SGTime class.
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* @param lon longitude in radians
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* @param lat latitude in radians
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* @param alt_m altitude above sea level in meters
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* @param jd julian date
|
||||
*/
|
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void update( double lon, double lat, double alt_m, double jd );
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|
||||
/** @return the current magnetic variation in radians. */
|
||||
double get_magvar() const { return magvar; }
|
||||
|
||||
/** @return the current magnetic dip in radians. */
|
||||
double get_magdip() const { return magdip; }
|
||||
};
|
||||
|
||||
|
||||
// lookup the magvar for any arbitrary location (doesn't save state
|
||||
// and note that this is a fair amount of cpu work)
|
||||
/**
|
||||
* \relates SGMagVar
|
||||
* Lookup the magvar for any arbitrary location (This function doesn't
|
||||
* save state like the SGMagVar class. This function triggers a fair
|
||||
* amount of CPU work, so use it cautiously.
|
||||
* @return the magvar in radians
|
||||
*/
|
||||
double sgGetMagVar( double lon, double lat, double alt_m, double jd );
|
||||
|
||||
|
||||
|
@ -9,13 +9,13 @@ endif
|
||||
lib_LIBRARIES = libsgmath.a
|
||||
|
||||
include_HEADERS = \
|
||||
fg_memory.h \
|
||||
interpolater.hxx \
|
||||
leastsqs.hxx \
|
||||
localconsts.hxx \
|
||||
point3d.hxx \
|
||||
polar3d.hxx \
|
||||
sg_geodesy.hxx \
|
||||
sg_memory.h \
|
||||
sg_random.h \
|
||||
sg_types.hxx \
|
||||
vector.hxx
|
||||
|
@ -106,7 +106,7 @@ double SGInterpTable::interpolate(double x) {
|
||||
|
||||
|
||||
// Destructor
|
||||
SGInterpTable::~SGInterpTable( void ) {
|
||||
SGInterpTable::~SGInterpTable() {
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,7 +1,9 @@
|
||||
//
|
||||
// interpolater.hxx -- routines to handle linear interpolation from a table of
|
||||
// x,y The table must be sorted by "x" in ascending order
|
||||
//
|
||||
/**
|
||||
* \file interpolater.hxx
|
||||
* Routines to handle linear interpolation from a table of x,y The
|
||||
* table must be sorted by "x" in ascending order
|
||||
*/
|
||||
|
||||
// Written by Curtis Olson, started April 1998.
|
||||
//
|
||||
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
||||
@ -39,22 +41,33 @@ SG_USING_STD(string);
|
||||
|
||||
#define MAX_TABLE_SIZE 32
|
||||
|
||||
|
||||
/**
|
||||
* A class that provids a simple linear 2d interpolation lookup table.
|
||||
* The actual table is expected to be loaded from a file. The
|
||||
* independant variable must be strictly ascending. The dependent
|
||||
* variable can be anything.
|
||||
*/
|
||||
class SGInterpTable {
|
||||
int size;
|
||||
double table[MAX_TABLE_SIZE][2];
|
||||
|
||||
public:
|
||||
|
||||
// Constructor -- loads the interpolation table from the specified
|
||||
// file
|
||||
/**
|
||||
* Constructor. Loads the interpolation table from the specified file.
|
||||
* @param file name of interpolation file
|
||||
*/
|
||||
SGInterpTable( const string& file );
|
||||
|
||||
// Given an x value, linearly interpolate the y value from the table
|
||||
/**
|
||||
* Given an x value, linearly interpolate the y value from the table.
|
||||
* @param x independent variable
|
||||
* @return interpolated dependent variable
|
||||
*/
|
||||
double interpolate(double x);
|
||||
|
||||
// Destructor
|
||||
~SGInterpTable( void );
|
||||
/** Destructor */
|
||||
~SGInterpTable();
|
||||
};
|
||||
|
||||
|
||||
|
@ -1,5 +1,8 @@
|
||||
// leastsqs.h -- Implements a simple linear least squares best fit routine
|
||||
//
|
||||
/**
|
||||
* \file leastsqs.hxx
|
||||
* Implements a simple linear least squares best fit routine.
|
||||
*/
|
||||
|
||||
// Written by Curtis Olson, started September 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
@ -20,7 +23,6 @@
|
||||
// Boston, MA 02111-1307, USA.
|
||||
//
|
||||
// $Id$
|
||||
///
|
||||
|
||||
|
||||
#ifndef _LEASTSQS_H
|
||||
@ -32,39 +34,47 @@
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
Least squares fit:
|
||||
/**
|
||||
Classical least squares fit:
|
||||
|
||||
y = b0 + b1x
|
||||
\f[
|
||||
y = b_0 + b_1 * x
|
||||
\f]
|
||||
|
||||
n*sum(xi*yi) - (sum(xi)*sum(yi))
|
||||
b1 = --------------------------------
|
||||
n*sum(xi^2) - (sum(xi))^2
|
||||
\f[
|
||||
b_1 = \frac{n * \sum_0^i (x_i*y_i) - \sum_0^i x_i* \sum_0^i y_i}
|
||||
{n*\sum_0^i x_i^2 - (\sum_0^i x_i)^2}
|
||||
\f]
|
||||
|
||||
|
||||
b0 = sum(yi)/n - b1*(sum(xi)/n)
|
||||
\f[
|
||||
b_0 = \frac{\sum_0^i y_i}{n} - b_1 * \frac{\sum_0^i x_i}{n}
|
||||
\f]
|
||||
*/
|
||||
|
||||
void least_squares(double *x, double *y, int n, double *m, double *b);
|
||||
|
||||
/* incrimentally update existing values with a new data point */
|
||||
|
||||
/**
|
||||
* Incrimentally update existing values with a new data point.
|
||||
*/
|
||||
void least_squares_update(double x, double y, double *m, double *b);
|
||||
|
||||
|
||||
/*
|
||||
return the least squares error:
|
||||
/**
|
||||
@return the least squares error:.
|
||||
\f[
|
||||
|
||||
(y[i] - y_hat[i])^2
|
||||
-------------------
|
||||
n
|
||||
\frac{(y_i - \hat{y}_i)^2}{n}
|
||||
\f]
|
||||
*/
|
||||
double least_squares_error(double *x, double *y, int n, double m, double b);
|
||||
|
||||
|
||||
/*
|
||||
return the maximum least squares error:
|
||||
/**
|
||||
@return the maximum least squares error.
|
||||
|
||||
(y[i] - y_hat[i])^2
|
||||
\f[
|
||||
(y_i - \hat{y}_i)^2
|
||||
\f]
|
||||
*/
|
||||
double least_squares_max_error(double *x, double *y, int n, double m, double b);
|
||||
|
||||
|
@ -1,7 +1,13 @@
|
||||
// point3d.hxx -- a 3d point class.
|
||||
//
|
||||
// Adapted from algebra3 by Jean-Francois Doue, started October 1998.
|
||||
//
|
||||
/**
|
||||
* \file point3d.hxx
|
||||
* A 3d point class (depricated). This class is depricated and we are
|
||||
* in the process of removing all usage of it in favor of plib's "sg"
|
||||
* library of point, vector, and math routines. Plib's sg lib is less
|
||||
* object oriented, but integrates more seamlessly with opengl.
|
||||
*
|
||||
* Adapted from algebra3 by Jean-Francois Doue, started October 1998.
|
||||
*/
|
||||
|
||||
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
@ -73,11 +79,9 @@ Point3D operator- (const Point3D& p); // -p1
|
||||
bool operator== (const Point3D& a, const Point3D& b); // p1 == p2?
|
||||
|
||||
|
||||
///////////////////////////
|
||||
//
|
||||
// 3D Point
|
||||
//
|
||||
///////////////////////////
|
||||
/**
|
||||
* 3D Point class.
|
||||
*/
|
||||
|
||||
class Point3D {
|
||||
|
||||
@ -87,8 +91,7 @@ protected:
|
||||
|
||||
public:
|
||||
|
||||
// Constructors
|
||||
|
||||
/** Default constructor */
|
||||
Point3D();
|
||||
Point3D(const double x, const double y, const double z);
|
||||
explicit Point3D(const double d);
|
||||
|
@ -1,5 +1,8 @@
|
||||
// polar.hxx -- routines to deal with polar math and transformations
|
||||
//
|
||||
/**
|
||||
* \file polar3d.hxx
|
||||
* Routines to deal with polar math and transformations.
|
||||
*/
|
||||
|
||||
// Written by Curtis Olson, started June 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
@ -22,8 +25,8 @@
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _POLAR_HXX
|
||||
#define _POLAR_HXX
|
||||
#ifndef _POLAR3D_HXX
|
||||
#define _POLAR3D_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
@ -37,15 +40,23 @@
|
||||
#include <simgear/math/point3d.hxx>
|
||||
|
||||
|
||||
// Find the Altitude above the Ellipsoid (WGS84) given the Earth
|
||||
// Centered Cartesian coordinate vector Distances are specified in
|
||||
// meters.
|
||||
/**
|
||||
* Find the Altitude above the Ellipsoid (WGS84) given the Earth
|
||||
* Centered Cartesian coordinate vector Distances are specified in
|
||||
* meters.
|
||||
* @param cp point specified in cartesian coordinates
|
||||
* @return altitude above the (wgs84) earth in meters
|
||||
*/
|
||||
double sgGeodAltFromCart(const Point3D& cp);
|
||||
|
||||
|
||||
// Convert a polar coordinate to a cartesian coordinate. Lon and Lat
|
||||
// must be specified in radians. The SG convention is for distances
|
||||
// to be specified in meters
|
||||
/**
|
||||
* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
|
||||
* must be specified in radians. The SG convention is for distances
|
||||
* to be specified in meters
|
||||
* @param p point specified in polar coordinates
|
||||
* @return the same point in cartesian coordinates
|
||||
*/
|
||||
inline Point3D sgPolarToCart3d(const Point3D& p) {
|
||||
double tmp = cos( p.lat() ) * p.radius();
|
||||
|
||||
@ -55,8 +66,12 @@ inline Point3D sgPolarToCart3d(const Point3D& p) {
|
||||
}
|
||||
|
||||
|
||||
// Convert a cartesian coordinate to polar coordinates (lon/lat
|
||||
// specified in radians. Distances are specified in meters.
|
||||
/**
|
||||
* Convert a cartesian coordinate to polar coordinates (lon/lat
|
||||
* specified in radians. Distances are specified in meters.
|
||||
* @param cp point specified in cartesian coordinates
|
||||
* @return the same point in polar coordinates
|
||||
*/
|
||||
inline Point3D sgCartToPolar3d(const Point3D& cp) {
|
||||
return Point3D( atan2( cp.y(), cp.x() ),
|
||||
SGD_PI_2 -
|
||||
@ -65,10 +80,16 @@ inline Point3D sgCartToPolar3d(const Point3D& cp) {
|
||||
}
|
||||
|
||||
|
||||
// calc new lon/lat given starting lon/lat, and offset radial, and
|
||||
// distance. NOTE: starting point is specifed in radians, distance is
|
||||
// specified in meters (and converted internally to radians)
|
||||
// ... assumes a spherical world
|
||||
/**
|
||||
* Calculate new lon/lat given starting lon/lat, and offset radial, and
|
||||
* distance. NOTE: starting point is specifed in radians, distance is
|
||||
* specified in meters (and converted internally to radians)
|
||||
* ... assumes a spherical world.
|
||||
* @param orig specified in polar coordinates
|
||||
* @param course offset radial
|
||||
* @param dist offset distance
|
||||
* @return destination point in polar coordinates
|
||||
*/
|
||||
inline Point3D calc_gc_lon_lat( const Point3D& orig, double course,
|
||||
double dist ) {
|
||||
Point3D result;
|
||||
@ -101,7 +122,13 @@ inline Point3D calc_gc_lon_lat( const Point3D& orig, double course,
|
||||
}
|
||||
|
||||
|
||||
// calc course/dist
|
||||
/**
|
||||
* Calculate course/dist given two spherical points.
|
||||
* @param start starting point
|
||||
* @param dest ending point
|
||||
* @param course resulting course
|
||||
* @param dist resulting distance
|
||||
*/
|
||||
inline void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
|
||||
double *course, double *dist ) {
|
||||
// d = 2*asin(sqrt((sin((lat1-lat2)/2))^2 +
|
||||
@ -157,4 +184,4 @@ inline void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
|
||||
*dist = d * SG_RAD_TO_NM * SG_NM_TO_METER;
|
||||
}
|
||||
|
||||
#endif // _POLAR_HXX
|
||||
#endif // _POLAR3D_HXX
|
||||
|
@ -1,8 +1,9 @@
|
||||
// sg_geodesy.hxx -- routines to convert between geodetic and geocentric
|
||||
// coordinate systems.
|
||||
//
|
||||
// Copied and adapted directly from LaRCsim/ls_geodesy.c
|
||||
//
|
||||
/**
|
||||
* \file sg_geodesy.hxx
|
||||
* Routines to convert between geodetic and geocentric coordinate systems.
|
||||
* Copied and adapted directly from LaRCsim/ls_geodesy.c
|
||||
*/
|
||||
|
||||
// See below for the complete original LaRCsim comments.
|
||||
//
|
||||
// $Id$
|
||||
@ -21,39 +22,37 @@
|
||||
#include <simgear/math/polar3d.hxx>
|
||||
|
||||
|
||||
// sgGeocToGeod(lat_geoc, radius, *lat_geod, *alt, *sea_level_r)
|
||||
// INPUTS:
|
||||
// lat_geoc Geocentric latitude, radians, + = North
|
||||
// radius C.G. radius to earth center (meters)
|
||||
//
|
||||
// OUTPUTS:
|
||||
// lat_geod Geodetic latitude, radians, + = North
|
||||
// alt C.G. altitude above mean sea level (meters)
|
||||
// sea_level_r radius from earth center to sea level at
|
||||
// local vertical (surface normal) of C.G. (meters)
|
||||
|
||||
/**
|
||||
* Convert from geocentric coordinates to geodetic coordinates
|
||||
* @param lat_geoc (in) Geocentric latitude, radians, + = North
|
||||
* @param radius (in) C.G. radius to earth center (meters)
|
||||
* @param lat_geod (out) Geodetic latitude, radians, + = North
|
||||
* @param alt (out) C.G. altitude above mean sea level (meters)
|
||||
* @param sea_level_r (out) radius from earth center to sea level at
|
||||
* local vertical (surface normal) of C.G. (meters)
|
||||
*/
|
||||
void sgGeocToGeod( double lat_geoc, double radius, double
|
||||
*lat_geod, double *alt, double *sea_level_r );
|
||||
|
||||
|
||||
// sgGeodToGeoc( lat_geod, alt, *sl_radius, *lat_geoc )
|
||||
// INPUTS:
|
||||
// lat_geod Geodetic latitude, radians, + = North
|
||||
// alt C.G. altitude above mean sea level (meters)
|
||||
//
|
||||
// OUTPUTS:
|
||||
// sl_radius SEA LEVEL radius to earth center (meters)
|
||||
// (add Altitude to get true distance from earth center.
|
||||
// lat_geoc Geocentric latitude, radians, + = North
|
||||
//
|
||||
|
||||
/**
|
||||
* Convert from geodetic coordinates to geocentric coordinates
|
||||
* @param lat_geod (in) Geodetic latitude, radians, + = North
|
||||
* @param alt (in) C.G. altitude above mean sea level (meters)
|
||||
* @param sl_radius (out) SEA LEVEL radius to earth center (meters)
|
||||
* (add Altitude to get true distance from earth center.
|
||||
* @param lat_geoc (out) Geocentric latitude, radians, + = North
|
||||
*/
|
||||
void sgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
|
||||
double *lat_geoc );
|
||||
|
||||
|
||||
// convert a geodetic point lon(radians), lat(radians), elev(meter) to
|
||||
// a cartesian point
|
||||
|
||||
/**
|
||||
* Convert a geodetic point lon(radians), lat(radians), elev(meter) to
|
||||
* a cartesian point.
|
||||
* @param geodetic point
|
||||
* @return cartesian point
|
||||
*/
|
||||
inline Point3D sgGeodToCart(const Point3D& geod) {
|
||||
double gc_lon, gc_lat, sl_radius;
|
||||
|
||||
@ -71,8 +70,18 @@ inline Point3D sgGeodToCart(const Point3D& geod) {
|
||||
}
|
||||
|
||||
|
||||
// given, alt, lat1, lon1, az1 and distance (s), calculate lat2, lon2
|
||||
// and az2. Lat, lon, and azimuth are in degrees. distance in meters
|
||||
/**
|
||||
* Given a starting position and an offset radial and distance,
|
||||
* calculate an ending positon on a wgs84 ellipsoid.
|
||||
* @param alt (in) meters
|
||||
* @param lat1 (in) degrees
|
||||
* @param lon1 (in) degrees
|
||||
* @param az1 (in) degrees
|
||||
* @param s (in) distance in meters
|
||||
* @param lat2 (out) degrees
|
||||
* @param lon2 (out) degrees
|
||||
* @param az2 (out) return course in degrees
|
||||
*/
|
||||
int geo_direct_wgs_84 ( double alt, double lat1, double lon1, double az1,
|
||||
double s, double *lat2, double *lon2, double *az2 );
|
||||
|
||||
|
@ -1,5 +1,9 @@
|
||||
// fg_memory.h -- memcpy/bcopy portability declarations
|
||||
//
|
||||
/**
|
||||
* \file sg_memory.h
|
||||
* memcpy/bcopy portability declarations (not actually used by anything
|
||||
* as best as I can tell.
|
||||
*/
|
||||
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Library General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
@ -18,8 +22,8 @@
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _FG_MEMORY_H
|
||||
#define _FG_MEMORY_H
|
||||
#ifndef _SG_MEMORY_H
|
||||
#define _SG_MEMORY_H
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
@ -31,15 +35,15 @@
|
||||
# include <memory.h>
|
||||
# endif
|
||||
|
||||
# define fgmemcmp memcmp
|
||||
# define fgmemcpy memcpy
|
||||
# define fgmemzero(dest,len) memset(dest,0,len)
|
||||
# define sgmemcmp memcmp
|
||||
# define sgmemcpy memcpy
|
||||
# define sgmemzero(dest,len) memset(dest,0,len)
|
||||
|
||||
#elif defined(HAVE_BCOPY)
|
||||
|
||||
# define fgmemcmp bcmp
|
||||
# define fgmemcpy(dest,src,n) bcopy(src,dest,n)
|
||||
# define fgmemzero bzero
|
||||
# define sgmemcmp bcmp
|
||||
# define sgmemcpy(dest,src,n) bcopy(src,dest,n)
|
||||
# define sgmemzero bzero
|
||||
|
||||
#else
|
||||
|
||||
@ -49,12 +53,12 @@
|
||||
*/
|
||||
|
||||
# include <zutil.h>
|
||||
# define fgmemcmp zmemcmp
|
||||
# define fgmemcpy zmemcpy
|
||||
# define fgmemzero zmemzero
|
||||
# define sgmemcmp zmemcmp
|
||||
# define sgmemcpy zmemcpy
|
||||
# define sgmemzero zmemzero
|
||||
|
||||
#endif
|
||||
|
||||
#endif // _FG_MEMORY_H
|
||||
#endif // _SG_MEMORY_H
|
||||
|
||||
|
@ -41,7 +41,7 @@
|
||||
|
||||
#ifdef __SUNPRO_CC
|
||||
extern "C" {
|
||||
long int random(void);
|
||||
long int random();
|
||||
void srandom(unsigned int seed);
|
||||
}
|
||||
#endif
|
||||
@ -49,7 +49,7 @@
|
||||
|
||||
// Seed the random number generater with time() so we don't see the
|
||||
// same sequence every time
|
||||
void sg_srandom_time(void) {
|
||||
void sg_srandom_time() {
|
||||
#ifdef HAVE_RAND
|
||||
srand(time(NULL));
|
||||
#else
|
||||
@ -70,7 +70,7 @@ void sg_srandom( unsigned int seed ) {
|
||||
|
||||
|
||||
// return a random number between [0.0, 1.0)
|
||||
double sg_random(void) {
|
||||
double sg_random() {
|
||||
#ifdef HAVE_RAND
|
||||
return(rand() / (double)RAND_MAX);
|
||||
#else
|
||||
|
@ -1,5 +1,8 @@
|
||||
// sg_random.h -- routines to handle random number generation
|
||||
//
|
||||
/**
|
||||
* \file sg_random.h
|
||||
* Routines to handle random number generation and hide platform differences.
|
||||
*/
|
||||
|
||||
// Written by Curtis Olson, started July 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
@ -31,16 +34,24 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
// Seed the random number generater with time() so we don't see the
|
||||
// same sequence every time
|
||||
void sg_srandom_time(void);
|
||||
/**
|
||||
* Seed the random number generater with time() so we don't see the
|
||||
* same sequence every time.
|
||||
*/
|
||||
void sg_srandom_time();
|
||||
|
||||
// Seed the random number generater with your own seed so can set up
|
||||
// repeatable randomization.
|
||||
/**
|
||||
* Seed the random number generater with your own seed so can set up
|
||||
* repeatable randomization.
|
||||
* @param seed random number generator seed
|
||||
*/
|
||||
void sg_srandom( unsigned int seed );
|
||||
|
||||
// return a random number between [0.0, 1.0)
|
||||
double sg_random(void);
|
||||
/**
|
||||
* Return a random number between [0.0, 1.0)
|
||||
* @return next "random" number in the "random" sequence
|
||||
*/
|
||||
double sg_random();
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -1,5 +1,8 @@
|
||||
// fg_types.hxx -- commonly used types I don't want to have to keep redefining
|
||||
//
|
||||
/**
|
||||
* \file sg_types.hxx
|
||||
* Commonly used types I don't want to have to keep redefining.
|
||||
*/
|
||||
|
||||
// Written by Curtis Olson, started March 1999.
|
||||
//
|
||||
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
|
||||
@ -22,8 +25,8 @@
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _FG_TYPES_HXX
|
||||
#define _FG_TYPES_HXX
|
||||
#ifndef _SG_TYPES_HXX
|
||||
#define _SG_TYPES_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
@ -41,20 +44,26 @@
|
||||
SG_USING_STD(vector);
|
||||
SG_USING_STD(string);
|
||||
|
||||
|
||||
/** STL vector list of ints */
|
||||
typedef vector < int > int_list;
|
||||
typedef int_list::iterator int_list_iterator;
|
||||
typedef int_list::const_iterator const_int_list_iterator;
|
||||
|
||||
/** STL vector list of Point3D */
|
||||
typedef vector < Point3D > point_list;
|
||||
typedef point_list::iterator point_list_iterator;
|
||||
typedef point_list::const_iterator const_point_list_iterator;
|
||||
|
||||
/** STL vector list of strings */
|
||||
typedef vector < string > string_list;
|
||||
typedef string_list::iterator string_list_iterator;
|
||||
typedef string_list::const_iterator const_string_list_iterator;
|
||||
|
||||
|
||||
/**
|
||||
* Simple 2d point class where members can be accessed as x, dist, or lon
|
||||
* and y, theta, or lat
|
||||
*/
|
||||
class point2d {
|
||||
public:
|
||||
union {
|
||||
@ -70,5 +79,5 @@ public:
|
||||
};
|
||||
|
||||
|
||||
#endif // _FG_TYPES_HXX
|
||||
#endif // _SG_TYPES_HXX
|
||||
|
||||
|
@ -1,5 +1,8 @@
|
||||
// vector.hxx -- additional vector routines
|
||||
//
|
||||
/**
|
||||
* \file vector.hxx
|
||||
* Additional vector routines.
|
||||
*/
|
||||
|
||||
// Written by Curtis Olson, started December 1997.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
|
||||
@ -39,6 +42,13 @@
|
||||
#include <plib/sg.h>
|
||||
|
||||
|
||||
/**
|
||||
* Map a vector onto a plane.
|
||||
* @param normal (in) normal vector for the plane
|
||||
* @param v0 (in) a point on the plane
|
||||
* @param vec (in) the vector to map onto the plane
|
||||
* @param result (out) the result vector
|
||||
*/
|
||||
inline void sgmap_vec_onto_cur_surface_plane( sgVec3 normal,
|
||||
sgVec3 v0,
|
||||
sgVec3 vec,
|
||||
@ -84,6 +94,11 @@ inline void sgmap_vec_onto_cur_surface_plane( sgVec3 normal,
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Copy and negate a vector.
|
||||
* @param dst (out) result vector
|
||||
* @param src (in) input vector
|
||||
*/
|
||||
inline void sgCopyNegateVec4( sgVec4 dst, sgVec4 src )
|
||||
{
|
||||
dst [ 0 ] = -src [ 0 ] ;
|
||||
@ -92,31 +107,64 @@ inline void sgCopyNegateVec4( sgVec4 dst, sgVec4 src )
|
||||
dst [ 3 ] = -src [ 3 ] ;
|
||||
}
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the closest point (p1) on the line
|
||||
/**
|
||||
* Given a point p, and a line through p0 with direction vector d,
|
||||
* find the closest point (p1) on the line (float version).
|
||||
* @param p1 (out) closest point to p on the line
|
||||
* @param p (in) original point
|
||||
* @param p0 (in) point on the line
|
||||
* @param d (in) vector defining line direction
|
||||
*/
|
||||
void sgClosestPointToLine( sgVec3 p1, const sgVec3 p, const sgVec3 p0,
|
||||
const sgVec3 d );
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the closest point (p1) on the line
|
||||
/**
|
||||
* Given a point p, and a line through p0 with direction vector d,
|
||||
* find the closest point (p1) on the line (double version).
|
||||
* @param p1 (out) closest point to p on the line
|
||||
* @param p (in) original point
|
||||
* @param p0 (in) point on the line
|
||||
* @param d (in) vector defining line direction
|
||||
*/
|
||||
void sgdClosestPointToLine( sgdVec3 p1, const sgdVec3 p, const sgdVec3 p0,
|
||||
const sgdVec3 d );
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance (squared) from the point to the line
|
||||
/**
|
||||
* Given a point p, and a line through p0 with direction vector d,
|
||||
* find the shortest distance (squared) from the point to the line (float
|
||||
* version.)
|
||||
* @param p (in) original point
|
||||
* @param p0 (in) point on the line
|
||||
* @param d (in) vector defining line direction
|
||||
* @return shortest distance (squared) from p to line
|
||||
*/
|
||||
double sgClosestPointToLineDistSquared( const sgVec3 p, const sgVec3 p0,
|
||||
const sgVec3 d );
|
||||
|
||||
// Given a point p, and a line through p0 with direction vector d,
|
||||
// find the shortest distance (squared) from the point to the line
|
||||
/**
|
||||
* Given a point p, and a line through p0 with direction vector d,
|
||||
* find the shortest distance (squared) from the point to the line (double
|
||||
* version.)
|
||||
* @param p (in) original point
|
||||
* @param p0 (in) point on the line
|
||||
* @param d (in) vector defining line direction
|
||||
* @return shortest distance (squared) from p to line
|
||||
*/
|
||||
double sgdClosestPointToLineDistSquared( const sgdVec3 p, const sgdVec3 p0,
|
||||
const sgdVec3 d );
|
||||
|
||||
// This is same as
|
||||
// sgMakeMatTrans4( sgMat4 sgTrans, sgVec3 trans )
|
||||
// sgPostMultMat4( sgMat, sgTRANS );
|
||||
/**
|
||||
* This is same as:
|
||||
*
|
||||
* <li> sgMakeMatTrans4( sgMat4 sgTrans, sgVec3 trans )
|
||||
* <li> sgPostMultMat4( sgMat4 src, sgTRANS );
|
||||
*
|
||||
* @param src starting sgMat4 matrix
|
||||
* @param trans translation vector
|
||||
*/
|
||||
void sgPostMultMat4ByTransMat4( sgMat4 src, const sgVec3 trans );
|
||||
|
||||
|
||||
#endif // _VECTOR_HXX
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user