- Tweaks to doxygen main page.

- Added documentation for SGCloudLayer
- Updated the SGSky interface a bit to make it more sensible, flexible,
  and generic.  This requires a code tweak on the FlightGear side as well.
next
curt 22 years ago
parent f8201e6478
commit 70f763dbe0

@ -33,6 +33,11 @@
* planets for a given time, date, season, earth location, etc.
* (SGEphemeris)
*
* - Code to render a realistic sky dome, cloud layers, sun, moon,
* stars, and planets all with realistic day/night/sunset/sunrise
* effects. Includes things like correct moon phase, textured moon,
* sun halo, etc. (SGSky is built on top of SGCloudLayer ...)
*
* - Simple serial (SGSerial), file (SGFile), socket (SGSocket), and
* UDP socket (SGSocketUDP) I/O abstractions.
*

@ -1,5 +1,8 @@
// cloud.hxx -- model a single cloud layer
//
/**
* \file cloud.hxx
* Provides a class to model a single cloud layer
*/
// Written by Curtis Olson, started June 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
@ -33,10 +36,15 @@
SG_USING_STD(string);
/**
* A class layer to model a single cloud layer
*/
class SGCloudLayer {
public:
/**
* This is the list of available cloud coverages/textures
*/
enum Coverage {
SG_CLOUD_OVERCAST = 0,
SG_CLOUD_BROKEN,
@ -47,48 +55,85 @@ public:
SG_MAX_CLOUD_COVERAGES
};
// Constructors
/**
* Constructor
* @param tex_path the path to the set of cloud textures
*/
SGCloudLayer( const string &tex_path );
// Destructor
/**
* Destructor
*/
~SGCloudLayer( void );
/** get the cloud span (in meters) */
float getSpan_m () const;
/**
* set the cloud span
* @param span_m the cloud span in meters
*/
void setSpan_m (float span_m);
/** get the layer elevation (in meters) */
float getElevation_m () const;
/**
* set the layer elevation. Note that this specifies the bottom
* of the cloud layer. The elevation of the top of the layer is
* elevation_m + thickness_m.
* @param elevation_m the layer elevation in meters
*/
void setElevation_m (float elevation_m);
/** get the layer thickness */
float getThickness_m () const;
/**
* set the layer thickness.
* @param thickness_m the layer thickness in meters.
*/
void setThickness_m (float thickness_m);
/**
* get the transition/boundary layer depth in meters. This
* allows gradual entry/exit from the cloud layer via adjusting
* visibility.
*/
float getTransition_m () const;
/**
* set the transition layer size in meters
* @param transition_m the transition layer size in meters
*/
void setTransition_m (float transition_m);
/** get coverage type */
Coverage getCoverage () const;
/**
* set coverage type
* @param coverage the coverage type
*/
void setCoverage (Coverage coverage);
// build the cloud object
/** build the cloud object */
void rebuild();
// repaint the cloud colors based on current value of sun_angle,
// sky, and fog colors. This updates the color arrays for
// ssgVtxTable.
// sun angle in degrees relative to verticle
// 0 degrees = high noon
// 90 degrees = sun rise/set
// 180 degrees = darkest midnight
/**
* repaint the cloud colors based on the specified fog_color
* @param fog_color the fog color
*/
bool repaint( sgVec3 fog_color );
// reposition the cloud layer at the specified origin and
// orientation
// lon specifies a rotation about the Z axis
// lat specifies a rotation about the new Y axis
// spin specifies a rotation about the new Z axis (and orients the
// sunrise/set effects
/**
* reposition the cloud layer at the specified origin and
* orientation.
* @param p position vector
* @param up the local up vector
* @param lon specifies a rotation about the Z axis
* @param lat specifies a rotation about the new Y axis
* @param spin specifies a rotation about the new Z axis
* (and orients the sunrise/set effects)
*/
bool reposition( sgVec3 p, sgVec3 up, double lon, double lat, double alt );
// draw the cloud layer
/** draw the cloud layer */
void draw();
private:

@ -56,10 +56,10 @@ SGSky::~SGSky( void )
// initialize the sky and connect the components to the scene graph at
// the provided branch
void SGSky::build( double sun_size, double moon_size,
int nplanets, sgdVec3 *planet_data,
double planet_dist,
int nstars, sgdVec3 *star_data, double star_dist )
void SGSky::build( double h_radius_m, double v_radius_m,
double sun_size, double moon_size,
int nplanets, sgdVec3 *planet_data,
int nstars, sgdVec3 *star_data )
{
pre_root = new ssgRoot;
post_root = new ssgRoot;
@ -71,15 +71,13 @@ void SGSky::build( double sun_size, double moon_size,
post_transform = new ssgTransform;
dome = new SGSkyDome;
pre_transform -> addKid( dome->build() );
pre_transform -> addKid( dome->build( h_radius_m, v_radius_m ) );
planets = new SGStars;
pre_transform -> addKid( planets->build(nplanets, planet_data,
planet_dist)
);
pre_transform -> addKid(planets->build(nplanets, planet_data, h_radius_m));
stars = new SGStars;
pre_transform -> addKid( stars->build(nstars, star_data, star_dist) );
pre_transform -> addKid( stars->build(nstars, star_data, h_radius_m) );
moon = new SGMoon;
pre_transform -> addKid( moon->build(tex_path, moon_size) );

@ -80,10 +80,10 @@ typedef layer_list_type::const_iterator layer_list_const_iterator;
* texture_path() method.
* The arguments you pass to the build() method allow you to specify
* the size of your sun sphere and moon sphere, a number of planets,
* and a multitude of stars. For the planets and stars you pass in an
* array of right ascensions, declinations, magnitudes, and the
* distance from the view point.
* the horizontal and vertical radiuses of the sky dome, the size of
* your sun sphere and moon sphere, a number of planets, and a
* multitude of stars. For the planets and stars you pass in an array
* of right ascensions, declinations, and magnitudes.
* Cloud Layers
@ -223,19 +223,21 @@ public:
* Initialize the sky and connect the components to the scene
* graph at the provided branch. See discussion in detailed class
* description.
* @param h_radius_m horizontal radius of sky dome
* @param v_radius_m vertical radius of sky dome
* @param sun_size size of sun
* @param moon_size size of moon
* @param nplanets number of planets
* @param planet_data an array of planet right ascensions, declinations,
* and magnitudes
* @param planet_dist distance from viewer to put the planets
* @param nstars number of stars
* @param star_data an array of star right ascensions, declinations,
* and magnitudes
* @param star_dist distance from viewer to put the stars */
void build( double sun_size, double moon_size,
int nplanets, sgdVec3 *planet_data, double planet_dist,
int nstars, sgdVec3 *star_data, double star_dist );
*/
void build( double h_radius_m, double v_radius_m,
double sun_size, double moon_size,
int nplanets, sgdVec3 *planet_data,
int nstars, sgdVec3 *star_data );
/**
* Repaint the sky components based on current value of sun_angle,

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