Object names for STG groups / nodes.
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4d1e7c536f
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@ -61,7 +61,7 @@ SGSky::SGSky( void ) {
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pre_root->setStateSet(preStateSet);
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cloud_root = new osg::Group;
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cloud_root->setNodeMask(simgear::MODEL_BIT);
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cloud_root->setName("SGSky-cloud-root");
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pre_selector = new osg::Switch;
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pre_transform = new osg::Group;
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@ -118,12 +118,14 @@ struct ReaderWriterSTG::_ModelBin {
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readNode(const std::string&, const osgDB::Options*)
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{
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osg::ref_ptr<osg::Group> group = new osg::Group;
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group->setName("STG-group-A");
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group->setDataVariance(osg::Object::STATIC);
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for (std::list<_ObjectStatic>::iterator i = _objectStaticList.begin(); i != _objectStaticList.end(); ++i) {
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osg::ref_ptr<osg::Node> node;
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if (i->_proxy) {
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osg::ref_ptr<osg::ProxyNode> proxy = new osg::ProxyNode;
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proxy->setName("proxyNode");
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proxy->setLoadingExternalReferenceMode(osg::ProxyNode::DEFER_LOADING_TO_DATABASE_PAGER);
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proxy->setFileName(0, i->_name);
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proxy->setDatabaseOptions(i->_options.get());
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@ -147,6 +149,7 @@ struct ReaderWriterSTG::_ModelBin {
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osg::MatrixTransform* matrixTransform;
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matrixTransform = new osg::MatrixTransform(matrix);
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matrixTransform->setName("positionStaticObject");
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matrixTransform->setDataVariance(osg::Object::STATIC);
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matrixTransform->addChild(node.get());
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group->addChild(matrixTransform);
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@ -368,6 +371,7 @@ struct ReaderWriterSTG::_ModelBin {
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osg::ref_ptr<osg::Group> terrainGroup = new osg::Group;
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terrainGroup->setDataVariance(osg::Object::STATIC);
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terrainGroup->setName("terrain");
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if (_foundBase) {
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for (std::list<_Object>::iterator i = _objectList.begin(); i != _objectList.end(); ++i) {
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@ -385,6 +389,7 @@ struct ReaderWriterSTG::_ModelBin {
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osg::Node* node = SGOceanTile(bucket, options->getMaterialLib());
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if (node) {
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node->setName("SGOceanTile");
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terrainGroup->addChild(node);
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT,
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@ -410,6 +415,7 @@ struct ReaderWriterSTG::_ModelBin {
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} else {
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osg::PagedLOD* pagedLOD = new osg::PagedLOD;
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pagedLOD->setCenterMode(osg::PagedLOD::USE_BOUNDING_SPHERE_CENTER);
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pagedLOD->setName("pagedObjectLOD");
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// This should be visible in any case.
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// If this is replaced by some lower level of detail, the parent LOD node handles this.
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@ -399,13 +399,16 @@ struct SGTileGeometryBin {
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if (matlib)
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mat = matlib->find(i->first);
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eg = new EffectGeode;
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eg->setName("EffectGeode");
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if (mat)
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eg->setEffect(mat->get_effect(i->second));
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eg->addDrawable(geometry);
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eg->runGenerators(geometry); // Generate extra data needed by effect
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if (group)
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if (group) {
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group->setName("surfaceGeometryGroup");
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group->addChild(eg);
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}
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}
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if (group)
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return group;
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else
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@ -953,6 +956,7 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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osg::ref_ptr<osg::Group> forestNode;
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osg::ref_ptr<osg::Group> buildingNode;
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osg::Group* terrainGroup = new osg::Group;
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terrainGroup->setName("BTGTerrainGroup");
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osg::Node* node = tileGeometryBin.getSurfaceGeometry(matlib);
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if (node)
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@ -1001,6 +1005,7 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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osg::MatrixTransform* position =
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new osg::MatrixTransform(transformMat);
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position->setName("positionRandomeModel");
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position->addChild(node);
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models.push_back(ModelLOD(position, obj.lod));
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}
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