WS30: Use NEAREST_MIPMAP_NEAREST for landclass
Only for the MIN filter, as the MAX filter causes significant interpolation issues.
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@ -1314,7 +1314,9 @@ void VPBTechnique::applyColorLayers(BufferData& buffer, Locator* masterLocator)
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texture2D->setMaxAnisotropy(16.0f);
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texture2D->setResizeNonPowerOfTwoHint(false);
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texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
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// Use mipmaps only in the minimization case because on magnification this results
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// in bad interpolation of boundaries between landclasses
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texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST_MIPMAP_NEAREST);
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texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
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texture2D->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
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