Move noise functions from scene/material to scene/util

This commit is contained in:
Frederic Bouvier 2012-03-03 19:19:38 +01:00
parent 9b130f099f
commit 6d3766e913
2 changed files with 10 additions and 8 deletions

View File

@ -1299,14 +1299,6 @@
RelativePath="..\..\simgear\scene\material\mipmap.hxx" RelativePath="..\..\simgear\scene\material\mipmap.hxx"
> >
</File> </File>
<File
RelativePath="..\..\simgear\scene\material\Noise.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\material\Noise.hxx"
>
</File>
<File <File
RelativePath="..\..\simgear\scene\material\Pass.cxx" RelativePath="..\..\simgear\scene\material\Pass.cxx"
> >
@ -1797,6 +1789,14 @@
RelativePath="..\..\simgear\scene\util\NodeAndDrawableVisitor.hxx" RelativePath="..\..\simgear\scene\util\NodeAndDrawableVisitor.hxx"
> >
</File> </File>
<File
RelativePath="..\..\simgear\scene\util\Noise.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\Noise.hxx"
>
</File>
<File <File
RelativePath="..\..\simgear\scene\util\PrimitiveUtils.cxx" RelativePath="..\..\simgear\scene\util\PrimitiveUtils.cxx"
> >

View File

@ -3,6 +3,7 @@ include (SimGearComponent)
set(HEADERS set(HEADERS
CopyOp.hxx CopyOp.hxx
NodeAndDrawableVisitor.hxx NodeAndDrawableVisitor.hxx
Noise.hxx
OsgMath.hxx OsgMath.hxx
OsgSingleton.hxx OsgSingleton.hxx
PrimitiveUtils.hxx PrimitiveUtils.hxx
@ -28,6 +29,7 @@ set(HEADERS
set(SOURCES set(SOURCES
CopyOp.cxx CopyOp.cxx
NodeAndDrawableVisitor.cxx NodeAndDrawableVisitor.cxx
Noise.cxx
PrimitiveUtils.cxx PrimitiveUtils.cxx
QuadTreeBuilder.cxx QuadTreeBuilder.cxx
SGEnlargeBoundingBox.cxx SGEnlargeBoundingBox.cxx