proper orientation(?) and comment out relative position and direction code since it messes with OpenAL in such a way that volume doesn't work properly anymore

This commit is contained in:
ehofman 2009-11-01 14:51:10 +00:00 committed by Tim Moore
parent c89db53ebf
commit 6ccad91537
4 changed files with 21 additions and 15 deletions

View File

@ -46,7 +46,7 @@ SGSoundSample::SGSoundSample() :
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_velocity(SGVec3d::zeros()),
_velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
_base_pos(SGGeod::fromDeg(0,0)),
@ -80,7 +80,7 @@ SGSoundSample::SGSoundSample( const char *path, const char *file ) :
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_velocity(SGVec3d::zeros()),
_velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
_base_pos(SGGeod::fromDeg(0,0)),
@ -120,7 +120,7 @@ SGSoundSample::SGSoundSample( const unsigned char** data,
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_velocity(SGVec3d::zeros()),
_velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
_base_pos(SGGeod::fromDeg(0,0)),
@ -155,7 +155,7 @@ SGSoundSample::SGSoundSample( void** data, int len, int freq, int format ) :
_absolute_pos(SGVec3d::zeros()),
_relative_pos(SGVec3d::zeros()),
_direction(SGVec3d::zeros()),
_velocity(SGVec3d::zeros()),
_velocity(SGVec3f::zeros()),
_orientation(SGQuatd::zeros()),
_orivec(SGVec3f::zeros()),
_base_pos(SGGeod::fromDeg(0,0)),
@ -204,15 +204,17 @@ void SGSoundSample::update_pos_and_orientation() {
// simulation runs into the OpenGL camera system with x-right, y-up, z-back.
SGQuatd q(-0.5, -0.5, 0.5, 0.5);
// The cartesian position of the base sound coordinate
// The cartesian position of the sounds base location
SGVec3d position = SGVec3d::fromGeod(_base_pos);
_absolute_pos = position;
#if 0
if ( _relative_pos[0] || _relative_pos[1] || _relative_pos[2] ) {
_absolute_pos += (sc2body*q).backTransform(_relative_pos);
}
#endif
if ( _direction[0] || _direction[1] || _direction[2] ) {
_orivec = toVec3f((sc2body*q).backTransform(toVec3d(_direction)));
_orivec = toVec3f( (sc2body*q).backTransform(_direction) );
}
}

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@ -336,7 +336,7 @@ public:
* @param dir Sound emission direction
*/
inline void set_direction( const SGVec3f& dir ) {
_direction = dir; _changed = true;
_direction = toVec3d(dir); _changed = true;
}
/**
@ -359,7 +359,6 @@ public:
* @return Orientaton vector
*/
SGVec3f& get_orientation() { return _orivec; }
SGVec3f& get_direction() { return _direction; }
/**
* Get the inner angle of the audio cone.
@ -442,7 +441,7 @@ private:
// Position of the source sound.
SGVec3d _absolute_pos; // absolute position
SGVec3d _relative_pos; // position relative to the base position
SGVec3f _direction; // orientation offset
SGVec3d _direction; // orientation offset
SGVec3f _velocity; // Velocity of the source sound.
// The position and orientation of this sound

View File

@ -477,7 +477,12 @@ void SGSoundMgr::update_pos_and_orientation() {
// simulation runs into the OpenGL camera system with x-right, y-up, z-back.
SGQuatd q(-0.5, -0.5, 0.5, 0.5);
_absolute_pos = position + (lc2body*q).backTransform( _position_offs );
_absolute_pos = position;
#if 0
if (_position_offs[0] || _position_offs[1] || _position_offs[2] ) {
_absolute_pos += (lc2body*q).backTransform( _position_offs );
}
#endif
/**
* Description: ORIENTATION is a pair of 3-tuples representing the
@ -489,8 +494,8 @@ void SGSoundMgr::update_pos_and_orientation() {
* behavior is undefined.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
*/
SGQuatd lViewOrientation = lc2body*_orient_offs*q;
SGVec3d sgv_up = lViewOrientation.rotate(SGVec3d::e2());
SGQuatd lViewOrientation = hlOr*_orient_offs*q;
SGVec3d sgv_up = -lViewOrientation.rotate(SGVec3d::e2());
SGVec3d sgv_at = lViewOrientation.rotate(SGVec3d::e3());
_at_up_vec[0] = sgv_at[0];
_at_up_vec[1] = sgv_at[1];

View File

@ -229,9 +229,9 @@ SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node,
SGVec3f offset_pos = SGVec3f::zeros();
SGPropertyNode_ptr prop = node->getChild("position");
if ( prop != NULL ) {
offset_pos[0] = prop->getDoubleValue("x", 0.0);
offset_pos[1] = -prop->getDoubleValue("y", 0.0);
offset_pos[2] = prop->getDoubleValue("z", 0.0);
offset_pos[0] = prop->getDoubleValue("y", 0.0);
offset_pos[1] = prop->getDoubleValue("z", 0.0);
offset_pos[2] = prop->getDoubleValue("x", 0.0);
}
//