Add xgl wrappers for debugging.
Generate terrain normals on the fly.
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@ -2,7 +2,7 @@ MAT3geom.o: MAT3geom.c mat3defs.h mat3.h
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MAT3inv.o: MAT3inv.c mat3defs.h mat3.h
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MAT3inv.o: MAT3inv.c mat3defs.h mat3.h
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MAT3mat.o: MAT3mat.c mat3defs.h mat3.h
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MAT3mat.o: MAT3mat.c mat3defs.h mat3.h
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MAT3vec.o: MAT3vec.c mat3.h
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MAT3vec.o: MAT3vec.c mat3.h
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fg_geodesy.o: fg_geodesy.c fg_geodesy.h ../constants.h
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fg_geodesy.o: fg_geodesy.c fg_geodesy.h ../Include/constants.h
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fg_random.o: fg_random.c fg_random.h
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fg_random.o: fg_random.c fg_random.h
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geotest.o: geotest.c ../constants.h fg_geodesy.h
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geotest.o: geotest.c ../Include/constants.h fg_geodesy.h
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polar.o: polar.c polar.h ../types.h ../constants.h
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polar.o: polar.c polar.h ../Include/types.h ../Include/constants.h
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@ -14,7 +14,7 @@
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#include <math.h>
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#include <math.h>
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#include "fg_geodesy.h"
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#include "fg_geodesy.h"
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#include "../constants.h"
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#include "../Include/constants.h"
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/* ONE_SECOND is pi/180/60/60, or about 100 feet at earths' equator */
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/* ONE_SECOND is pi/180/60/60, or about 100 feet at earths' equator */
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@ -140,6 +140,10 @@ void fgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
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$Header$
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$Header$
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$Log$
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$Log$
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Revision 1.2 1997/12/15 23:54:54 curt
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Add xgl wrappers for debugging.
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Generate terrain normals on the fly.
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Revision 1.1 1997/07/31 23:13:14 curt
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Revision 1.1 1997/07/31 23:13:14 curt
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Initial revision.
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Initial revision.
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@ -193,7 +197,11 @@ Initial Flight Gear revision.
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/* $Log$
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/* $Log$
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/* Revision 1.1 1997/07/31 23:13:14 curt
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/* Revision 1.2 1997/12/15 23:54:54 curt
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/* Initial revision.
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/* Add xgl wrappers for debugging.
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/* Generate terrain normals on the fly.
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/*
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/*
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* Revision 1.1 1997/07/31 23:13:14 curt
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* Initial revision.
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*
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*/
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*/
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10
Math/polar.c
10
Math/polar.c
@ -28,7 +28,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include "polar.h"
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#include "polar.h"
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#include "../constants.h"
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#include "../Include/constants.h"
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/* we can save these values between calls for efficiency */
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/* we can save these values between calls for efficiency */
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@ -101,9 +101,13 @@ struct fgCartesianPoint fgRotateCartesianPoint(struct fgCartesianPoint p) {
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/* $Log$
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/* $Log$
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/* Revision 1.2 1997/07/31 22:52:27 curt
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/* Revision 1.3 1997/12/15 23:54:54 curt
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/* Working on redoing internal coordinate systems & scenery transformations.
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/* Add xgl wrappers for debugging.
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/* Generate terrain normals on the fly.
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/*
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/*
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* Revision 1.2 1997/07/31 22:52:27 curt
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* Working on redoing internal coordinate systems & scenery transformations.
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*
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* Revision 1.1 1997/07/07 21:02:36 curt
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* Revision 1.1 1997/07/07 21:02:36 curt
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* Initial revision.
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* Initial revision.
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* */
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* */
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10
Math/polar.h
10
Math/polar.h
@ -28,7 +28,7 @@
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#define POLAR_H
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#define POLAR_H
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#include "../types.h"
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#include "../Include/types.h"
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/* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
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/* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
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@ -63,9 +63,13 @@ struct fgCartesianPoint fgRotateCartesianPoint(struct fgCartesianPoint p);
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/* $Log$
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/* $Log$
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/* Revision 1.3 1997/07/31 22:52:28 curt
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/* Revision 1.4 1997/12/15 23:54:55 curt
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/* Working on redoing internal coordinate systems & scenery transformations.
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/* Add xgl wrappers for debugging.
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/* Generate terrain normals on the fly.
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/*
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/*
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* Revision 1.3 1997/07/31 22:52:28 curt
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* Working on redoing internal coordinate systems & scenery transformations.
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*
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* Revision 1.2 1997/07/23 21:52:21 curt
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* Revision 1.2 1997/07/23 21:52:21 curt
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* Put comments around the text after an #endif for increased portability.
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* Put comments around the text after an #endif for increased portability.
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*
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*
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