Fix compilation issue on Mac and other graphics drivers

This commit is contained in:
Fernando García Liñán 2020-11-16 16:19:27 +01:00
parent 8f214fff7d
commit 6ae0dba659

View File

@ -72,7 +72,7 @@ ClusteredShading::ClusteredShading(osg::Camera *camera,
// clusters can change at runtime (viewport resize) // clusters can change at runtime (viewport resize)
osg::ref_ptr<osg::Texture3D> clusters_tex = new osg::Texture3D; osg::ref_ptr<osg::Texture3D> clusters_tex = new osg::Texture3D;
clusters_tex->setInternalFormat(GL_RGBA32F); clusters_tex->setInternalFormat(GL_RGBA32F_ARB);
clusters_tex->setResizeNonPowerOfTwoHint(false); clusters_tex->setResizeNonPowerOfTwoHint(false);
clusters_tex->setWrap(osg::Texture3D::WRAP_R, osg::Texture3D::CLAMP_TO_BORDER); clusters_tex->setWrap(osg::Texture3D::WRAP_R, osg::Texture3D::CLAMP_TO_BORDER);
clusters_tex->setWrap(osg::Texture3D::WRAP_S, osg::Texture3D::CLAMP_TO_BORDER); clusters_tex->setWrap(osg::Texture3D::WRAP_S, osg::Texture3D::CLAMP_TO_BORDER);