Fix compilation issue on Mac and other graphics drivers
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@ -72,7 +72,7 @@ ClusteredShading::ClusteredShading(osg::Camera *camera,
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// clusters can change at runtime (viewport resize)
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osg::ref_ptr<osg::Texture3D> clusters_tex = new osg::Texture3D;
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clusters_tex->setInternalFormat(GL_RGBA32F);
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clusters_tex->setInternalFormat(GL_RGBA32F_ARB);
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clusters_tex->setResizeNonPowerOfTwoHint(false);
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clusters_tex->setWrap(osg::Texture3D::WRAP_R, osg::Texture3D::CLAMP_TO_BORDER);
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clusters_tex->setWrap(osg::Texture3D::WRAP_S, osg::Texture3D::CLAMP_TO_BORDER);
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