revert some test code
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@ -182,8 +182,9 @@ void SGSoundSample::set_position( const SGGeod& pos ) {
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void SGSoundSample::update_absolute_position() {
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SGQuatd orient = SGQuatd::fromLonLat(_base_pos) * _orientation;
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_orivec = -toVec3f(orient.rotate(_direction));
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//printf("ori: %f %f %f\n", _orivec[0], _orivec[1], _orivec[2]);
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_orivec = -toVec3f(orient.rotate(-SGVec3d::e1()));
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printf("ori: %f %f %f\n", _orivec[0], _orivec[1], _orivec[2]);
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printf("vel: %f %f %f\n", _velocity[0], _velocity[1], _velocity[2]);
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orient = SGQuatd::fromRealImag(0, _relative_pos) * _orientation;
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_absolute_pos = -SGVec3d::fromGeod(_base_pos); // -orient.rotate(SGVec3d::e1());
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@ -171,7 +171,7 @@ SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node,
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}
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float reference_dist = node->getDoubleValue("reference-dist", 50.0);
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float reference_dist = node->getDoubleValue("reference-dist", 500.0);
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float max_dist = node->getDoubleValue("max-dist", 3000.0);
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//
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@ -243,7 +243,7 @@ SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node,
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SGVec3d dir = SGVec3d::zeros();
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float inner = 360.0;
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float outer = 360.0;
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float outer_gain = 0.0;;
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float outer_gain = 0.0;
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prop = node->getChild("orientation");
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if ( prop != NULL ) {
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dir = SGVec3d(-prop->getDoubleValue("x", 0.0),
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