Remove a mistake, GLEW is not required when including the correct headers
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bb18c59530
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@ -95,7 +95,7 @@ option(ENABLE_RTI "Set to ON to build SimGear with RTI support" OFF)
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option(ENABLE_GDAL "Set to ON to build SimGear with GDAL support" OFF)
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option(ENABLE_TESTS "Set to OFF to disable building SimGear's test applications" ON)
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option(ENABLE_SOUND "Set to OFF to disable building SimGear's sound support" ON)
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option(USE_SHADERVG "Set to ON to use SHaderVG instead of ShivaVG" OFF)
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option(USE_SHADERVG "Set to ON to use SHaderVG instead of ShivaVG" ON)
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option(USE_AEONWAVE "Set to ON to use AeonWave instead of OpenAL" ON)
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option(USE_OPENALSOFT "Set to ON to use OpenAL from OpenAL-soft" OFF)
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@ -111,7 +111,6 @@ endif()
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if (USE_SHADERVG)
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set(OPENVG ShaderVG)
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find_package(GLEW REQUIRED)
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else()
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set(OPENVG ShivaVG)
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endif()
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@ -14,7 +14,6 @@ set(SG_SOUND_USES_OPENALSOFT @SG_SOUND_USES_OPENALSOFT@)
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set(USE_SHADERVG @USE_SHADERVG@)
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if (USE_SHADERVG)
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find_dependency(GLEW REQUIRED)
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endif()
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set(ENABLE_ASAN @ENABLE_ASAN@)
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@ -173,10 +173,6 @@ if(NOT SIMGEAR_HEADLESS)
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${FFMPEG_LIBRARIES}
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FGTinyGLTF)
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if (USE_SHADERVG)
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target_link_libraries(SimGearScene PRIVATE GLEW::GLEW)
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endif()
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# ToDo: define an ALIAS target for the sound backend, to get
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# rid of this logic here
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if (ENABLE_SOUND)
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