Refresh MSVC6 project file
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SimGear.dsp
100
SimGear.dsp
@ -556,21 +556,6 @@ SOURCE=.\simgear\math\vector.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\math\fastmath.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgmath"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgmath"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\math\SGGeodesy.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@ -1184,21 +1169,6 @@ SOURCE=.\simgear\scene\model\animation.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\scene\model\custtrans.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgmodel"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgmodel"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\scene\model\location.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@ -1244,7 +1214,7 @@ SOURCE=.\simgear\scene\model\modellib.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\scene\model\personality.cxx
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SOURCE=.\simgear\scene\model\persparam.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@ -1289,7 +1259,7 @@ SOURCE=.\simgear\scene\model\placementtrans.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\scene\model\shadowvolume.cxx
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SOURCE=.\simgear\scene\model\shadanim.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@ -1304,7 +1274,7 @@ SOURCE=.\simgear\scene\model\shadowvolume.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\scene\model\shadanim.cxx
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SOURCE=.\simgear\scene\model\SGMaterialAnimation.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@ -1549,6 +1519,40 @@ SOURCE=.\simgear\scene\tgdb\userdata.cxx
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Lib_sgutil"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\simgear\scene\util\SGStateAttributeVisitor.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgutil"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgutil"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\scene\util\SGTextureStateAttributeVisitor.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgutil"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgutil"
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Lib_sgscreen"
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@ -1805,6 +1809,36 @@ SOURCE=.\simgear\structure\subsystem_mgr.cxx
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\structure\SGAtomic.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgstructure"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgstructure"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\structure\SGBinding.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgstructure"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgstructure"
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Lib_sgtiming"
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