Explicit Mac SDK for the moment.
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@ -15,6 +15,10 @@ include (CheckLibraryExists)
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include (CheckCXXSourceCompiles)
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include (CheckCXXCompilerFlag)
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# using 10.7 because boost requires libc++ and 10.6 doesn't include it
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.7)
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set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
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project(SimGear)
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# read 'version' file into a variable (stripping any newlines or spaces)
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@ -172,16 +176,13 @@ endif (MSVC AND MSVC_3RDPARTY_ROOT)
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if(APPLE)
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find_library(COCOA_LIBRARY Cocoa)
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# using 10.7 because boost requires libc++ and 10.6 doesn't include it
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.7")
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endif()
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux" OR
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${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
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find_package(Threads REQUIRED)
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endif()
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# Somehow this only works if included before searching for Boost...
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include(BoostTestTargets)
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