Enable old-style texture compression
Thanks to Dany for tracking this down!
This commit is contained in:
parent
898559ab31
commit
65925cccdf
@ -113,9 +113,6 @@ protected:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// disabling old-syle texture compression in favour of the
|
|
||||||
// texture-cache
|
|
||||||
#if 0
|
|
||||||
class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
|
class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
|
||||||
public:
|
public:
|
||||||
virtual void apply(int, StateSet::RefAttributePair& refAttr)
|
virtual void apply(int, StateSet::RefAttributePair& refAttr)
|
||||||
@ -146,7 +143,6 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
#endif
|
|
||||||
|
|
||||||
class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
|
class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
|
||||||
public:
|
public:
|
||||||
@ -644,12 +640,8 @@ osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
|
|||||||
SGTexDataVarianceVisitor dataVarianceVisitor;
|
SGTexDataVarianceVisitor dataVarianceVisitor;
|
||||||
node->accept(dataVarianceVisitor);
|
node->accept(dataVarianceVisitor);
|
||||||
|
|
||||||
// disabling old-syle texture compression in favour of the
|
|
||||||
// texture-cache
|
|
||||||
#if 0
|
|
||||||
SGTexCompressionVisitor texComp;
|
SGTexCompressionVisitor texComp;
|
||||||
node->accept(texComp);
|
node->accept(texComp);
|
||||||
#endif
|
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -69,29 +69,29 @@ SGSceneFeatures::instance()
|
|||||||
void
|
void
|
||||||
SGSceneFeatures::applyTextureCompression(osg::Texture* texture) const
|
SGSceneFeatures::applyTextureCompression(osg::Texture* texture) const
|
||||||
{
|
{
|
||||||
// disable older texture-compression, since it interacts confusingly
|
// if the texture cache is active, always use the file data format
|
||||||
// with the the runtime texture-cache. We always want to use
|
if (_TextureCacheCompressionActive) {
|
||||||
// 'USE_IMAGE_DATA_FORMAT' when the texture-cache is active, since we
|
texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
|
||||||
// decided whether to compress (or not) prior to this point.
|
} else {
|
||||||
#if 0
|
// keep the older texture compression working, some people need it
|
||||||
switch (_textureCompression) {
|
switch (_textureCompression) {
|
||||||
case UseARBCompression:
|
case UseARBCompression:
|
||||||
texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
|
texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
|
||||||
break;
|
break;
|
||||||
case UseDXT1Compression:
|
case UseDXT1Compression:
|
||||||
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT1_COMPRESSION);
|
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT1_COMPRESSION);
|
||||||
break;
|
break;
|
||||||
case UseDXT3Compression:
|
case UseDXT3Compression:
|
||||||
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT3_COMPRESSION);
|
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT3_COMPRESSION);
|
||||||
break;
|
break;
|
||||||
case UseDXT5Compression:
|
case UseDXT5Compression:
|
||||||
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
|
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
|
texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
#endif
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
|
Loading…
Reference in New Issue
Block a user