Modified Files:

simgear/scene/material/mat.cxx: Put solid scenery into the
	opaque render bin
This commit is contained in:
frohlich 2006-12-03 17:27:46 +00:00
parent aec8e88c14
commit 656a3ace07

View File

@ -268,11 +268,12 @@ SGMaterial::build_state( bool defer_tex_load )
// Set up the textured state
osg::ShadeModel* shadeModel = new osg::ShadeModel;
shadeModel->setMode(osg::ShadeModel::SMOOTH);
stateSet->setAttributeAndModes(shadeModel, osg::StateAttribute::ON);
stateSet->setAttribute(shadeModel);
osg::CullFace* cullFace = new osg::CullFace;
cullFace->setMode(osg::CullFace::BACK);
stateSet->setAttributeAndModes(cullFace, osg::StateAttribute::ON);
stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
stateSet->setAttribute(cullFace);
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
@ -295,9 +296,11 @@ SGMaterial::build_state( bool defer_tex_load )
if (ambient[3] < 1 || diffuse[3] < 1 ||
specular[3] < 1 || emission[3] < 1) {
stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
} else {
stateSet->setRenderingHint(osg::StateSet::OPAQUE_BIN);
stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
}