more guarded pointers (we are still getting spurious crashes on exit because
of that)
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@ -130,7 +130,7 @@ private:
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bool shadowsAC_transp_enabled;
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bool use_alpha;
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bool canDoAlpha, canDoStencil;
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SGPropertyNode *sim_rendering;
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SGPropertyNode_ptr sim_rendering;
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sgVec3 sunPos;
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int frameNumber;
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@ -117,8 +117,8 @@ private:
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double interval, double delay,
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bool repeat, bool simtime);
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SGPropertyNode* _freezeProp;
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SGPropertyNode* _rtProp;
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SGPropertyNode_ptr _freezeProp;
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SGPropertyNode_ptr _rtProp;
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SGTimerQueue _rtQueue;
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SGTimerQueue _simQueue;
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};
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